Richard S. Tuttle
13 Day War
Our story so far…
In Knights of Alcea the kingdom was awakened from its peaceful slumber when the Alceans discovered a growing rebellion, a rebellion unlike any other. Mysterious priests swore allegiance to Balmak, a previously unknown god, and were spreading seeds of discontent throughout Alcea. As the danger grew, the Knights of Alcea were drawn back into the king's service, and they soon discovered that the rebellion was tied to other ominous events. Elves attacking human villages, and humans attacking dwarves were events unheard of since the forming of Alcea, and together with the rebellion, they seemed designed to bring Alcea to the brink of disaster. Yet, the picture was still not clear enough for Alexander Tork. While all of the problems put together might bring chaos to Alcea, he knew that there had to be more to the sinister plot. Eventually it was discovered that a massive army from an unknown land across the waters was waiting for Alcea to be weakened before attacking.
The Knights of Alcea destroyed the Temples of Balmak and ensured that no division would exist between the races of the kingdom, but they knew that their actions were not enough to ensure that the attack by foreign forces would be stopped. King Arik set out to reorganize and bolster the forces of Alcea to meet the coming invasion, but that was not enough for Alexander Tork. During the course of battles against the mysterious priests, Alex stole a Zaran ship, the Remora. He pressed the king for permission to go to the unknown land and determine the weakness of the enemy. King Arik, believing that Alex would go regardless of permission, finally gave his blessing, but he limited the party to only five Knights of Alcea.
In Final Voyage of the Remora, Alex enlisted the aid of three Alcea Rangers and three elves of Glendor to join with the five Knights of Alcea. He hired a captain and crew and set out across the ocean with only a rough chart to guide them into the unknown. The journey was troublesome from the beginning. Two Zaran spies had managed to get themselves included in the crew, and the enemy was waiting for their arrival. Driven by strange dreams, Alex unwittingly outmaneuvered the Zarans and landed in the Endless Swamp. The landing turned out to be fortuitous as the Knights of Alcea made many important contacts including Haditha, the water witch, Sidney Mercado, the merchant, and Morro, the elven thief. Prince Rigal also made contact with the Dielderal elves and discovered that the Federation holds them as slaves. To ensure the Federation's control over the Dielderal, all elven children are taken out of the Elfwoods and kept in reeducation centers in the major cities of the Federation.
Volume two of the Demonstone Chronicles ended with the destruction of the Zaran invasion fleet. It also ended the chances for our heroes to return home to Alcea. Captain Gomery, Haditha, and two sailors were not rescued along with the others. While Captain Gomery and Haditha made it to safety, Loman and Tyroma were never found. The rest of the heroes, knowing that each day of delay would buy Alcea more time to prepare for war, vowed to continue to wage covert actions against the Zarans, but they were confined to the lost city of Aranak, which is deep under the sands of the desert.
In Council of War, the Alceans in Zara split up. Garth and Kalina are joined by Tedi, Natia, and Morro as they journey to the major cities of the Federation to learn more about their enemy. Karl Gree leads the rest of the Alceans in an attempt to reach the safety of Tyronia, but his plans are foiled by the Federation as they block Sebastian Pass and send thousands of troops to hunt the Alceans. With nowhere else to turn, Karl leads the group into the Forest of Death, and they are eventually captured by the Zaroccans as spies.
Garth and his party earn the appreciation of the Rhodans by saving three of their women from the Federation army, but those actions demand a retreat to the safety of Tyronia. As the nation of Tyronia falls to the Federation, Garth leads his people to the horse countries on unicorns, but not before substituting Clint for a traitorous Tyronian general. While Clint is sent to Despair as a representative of Tyronia, Garth finds himself involved in a struggle to free Karl's group and establish a Council of War to fight the Federation in Zara. To gain the support of the horse countries, Garth must find twenty thousand fighters to stand against the Federation. In a frenzied tour of the continent, Garth unites the elves, dwarves, and humans of various countries into a strange alliance to battle the Federation. Only time will tell if the alliance stands, and if it will prove to be enough to affect the outcome of the destructive war coming to two continents.
In Demonkin, Book Four of the Demonstone Chronicles, the Alceans covertly attack four cities of the Federation, freeing the elven children from the education centers built to hold the elves captive. King Elengal leads the Dielderal through the dwarven tunnel to the sanctuary on the Island of Despair, while making it appear that they have fled to sea in ships.
Meanwhile, the demons create a new breed of demonkin, the Claws of Alutar. These four powerful creatures are designed to extract revenge from the Alceans for the plight of the Great Demon. Their singular goal is to eliminate the Heroes of the Mage, starting with the Warrior King.
Clint, posing as General Forshire, builds his small Federation army and discovers the true nature of Camp Destiny, a massive valley holding the portals to be used in the coming attack on Alcea.
The Mage, traveling as Fakir Aziz, continues to gather powerful mages to his side. The destination of the group remains a secret, and the mysterious purpose of such immense power is never spoken of.
In Heirs of the Enemy, the Knights of Alcea gathered the heirs to the thrones of the Federation and sequestered them in a private level of Herinak Castle in Korocca. Zack Nolan, the Alcean spymaster, began a campaign of disinformation intended to not only deceive the Federation, but also to create dissention among the ranks of the enemy army.
Meanwhile in Alcea, King Arik’s faithful are designing traps to ensnare portions of the invading armies. While this strategy will lessen the impact of the invading hordes, the Alceans will still be woefully outnumbered.
Chapter 1
Sowing Fear
The sergeant opened the door to the tavern in Valdo and stepped into the dimly-lit room. He paused for a moment to let his eyes adjust to the darkness as he scanned the tables looking for a likely target. As was customary, many of the patrons glanced towards the door to see who had entered the establishment. More than a few eyes lingered on the newcomer far longer than necessary to determine if a friend had arrived. Some of the patrons noted the long, nasty scar that ran from the sergeant’s temple to his jaw. Others smiled knowingly at the sergeant’s full beard, recognizing it as an obvious attempt to lessen the visual impact of the man’s scarred flesh. There was a twinge of sympathy from some, but most were apathetic to the sergeant’s misfortune. But it was neither the scar nor the beard that set the sergeant apart from a normal visitor to the tavern. It was the patch on his uniform. The patch of the 15th Corps of Ertak was seldom seen in the city of Valdo. In fact, there had always been a bit of a rivalry between the soldiers of Spino and those of Ertak.
The sergeant ignored the stares, and locked his eyes on a table where two corporals belonging to Spino’s 21st Corps sat talking quietly. He made his way across the room and sat across the table from the two corporals. The men were among those few who had not bothered to gaze upon the newcomer, and they were so deep into their discussion that they did not even acknowledge the sergeant’s arrival at their table. The sergeant sat quietly, listening to the conversation that centered on the coming war. He did not offer his own thoughts. Indeed, he purposely appeared not to be listening, a man lost in his own thoughts. The serving girl came by, and the sergeant ordered a pitcher of mountain ale. That simple act caught the attention of his two table-mates. The corporals looked across the table, seemingly noticing the sergeant for the first time.