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rear legs become entangled in the thorns of a bush next to the trail and it slips for a moment. The vast bulk of its underside crashes down onto the top of my helmet, knocking me flat to my chest, my face in a puddle. The lasgun slips from my grip once more.

Dark red blood spills freely from the wound now, splashing onto my head and shoulders. The lizard's heaving itself back­wards and forwards, left and right, trying to angle its head under, either to attack me or perhaps to pull the bayonet free, I'm not sure which. I roll sideways just as a back foot thuds into the mud where I was lying, spinning out from underneath the monstrous reptile.

I'm covered head to toe in mud and blood, spluttering and spitting dirty water from my mouth. Through grime-filled eyes I see the Colonel leaping through the rain, power sword clenched in his fist, the rain hissing off its searing blue blade. Without a sound he lunges forward, the power sword sheering through the creature's muzzle, a great hunk of burnt flesh flop­ping to the floor. It rears up, slashing its front claws through the space the Colonel occupied a moment before, but he's already side-stepped to the left. As the lizard lowers its head again, looking for its prey, the Colonel's arm stabs outward with a precise move, plunging the power sword through its right eye. I see the point of the blade protruding a few centimetres from the top of the giant beast's skull and it thrashes wildly for a moment, tearing the sword from the Colonel's grasp and forc­ing him to take a step backwards. Everyone jumps back hurriedly as its death throes continue, and I have to push myself to my feet and leap aside again as it stumbles towards where I lay. With a thud that reverberates along the ground the monstrosity finally collapses, the air of its last breath whistling out of its ruined face.

The Colonel marches up to the gigantic corpse and pulls his power sword free, as easily as if he were sliding it out of the scab­bard, and with no more ceremony either. He looks around at us, slipping the sword back into its sheath. He glances down and, with a casualness I would have thought forced if I didn't know the Colonel, wipes flecks of blood from its basket hilt with a handkerchief pulled from one of his deep greatcoat pockets.

'All right, men/ he says, adjusting how the scabbard hangs against his leg. 'Find out who is dead and who can carry on/

And with that, the whole incident is over, just a few more deaths in the bloody history of the Last Chancers.

We stumble into False Hope Station later the same day, just as the sun is setting. One minute we're in thick jungle, the next there's a rough pathway and buildings to either side. The whole outpost is covered with vines and trailing leaves, woven around the walls and roofs of the rockcrete shelters in a near-continu­ous mass. What passes for the roads are litde more than mud tracks, the odd slab of stone showing through the dense moss underfoot. There's no sign of life at all, just the normal sounds of the jungle. It looks like a ghost town, deserted for a while, succumbing to the eternal predations of the surrounding plants. It's eerie, and I shiver, despite the boiling heat. It's like the people here have disappeared, snatched up by the hand of an unknown god. Something unholy is at work here, I can feel it in my bones.

Deciding to see if there's anyone around, I force open the nearest door, leading into a square building just to my left. Inside it's dark, but from the fitful light coming from the doorway I can see that the building is deserted. There are a few scattered pieces of furniture, hewn from wood, proba­bly from the surrounding trees. I see a firepit in the middle of the one-roomed quarters, but the ashes inside are sodden with rain dripping from the imperfectly covered chimney vent above. As I skulk around in the darkness my foot sends something skittering along the floor. I flounder around for a moment to recover whatever it was that I disturbed, and my hand comes to rest on something vaguely oval and leathery.

I bring it outside to have a look, where Kronin and Gappo are waiting, supporting the half-dead form of Franx. The sergeant didn't seem too badly hurt from his encounter with the lizard, just a braised back and a few broken ribs, but a cou­ple of hours ago he began to get feverish. The lacerations on his chest have begun to mortify; you can smell the disease from several paces away. He's only half-conscious, his moments of lucidity separated by fever-induced delusions and mumbling. He keeps asking for food, but I don't think it's because he's hungry, more likely memories of his time on Fortuna II com­ing back to life in his head. He sounds stuck in the past at the

moment, replaying what was probably the most important event in his life over and over again.

The object in my hands is about thirty centimetres long, and looks very much like a bunch of dead leaves connected together at one end in a small bundle of fibres.

'What is that, a plant or something?' Gappo says, peering over my shoulder.

'Whatever it is, it can wait/ I tell the ex-preacher. We need to get the wounded to the infirmary as soon as possible/

Dropping the strange object into the mud, I grab Franx's legs and heave them onto my shoulder, the other two have an arm each around their necks and we carry him towards what looks like the centre of False Hope Station. The Colonel is there, directing squads to fan out and search the ghost settlement, which is what it looks like at the moment. The other two wounded, Oklar and Jereminus from Franx's squad, have been propped up against the wall of the largest building, Oklar nurs­ing the stump of his right leg, Jereminus holding a ragged bandage to what's left of the side of his face. We left the corpses of seven other men back where we fought the giant lizard.

'Where's Droken, sir?' I ask the Colonel as we step out of a side street into the central square.

'He died of blood loss just before we arrived/ he says calmly. He nods to the building where Oklar and Jereminus are. That should be the station's main facility, where you will find the infirmary, communications room and supplies store. Get the wounded sorted out and then see what you can find that might tell us what has happened here/

It's with a start that I realise that I'd completely forgotten we were hunting 'nids down here. And there was me just barging into a place without even checking what was inside. I almost deserved to have my head clawed off for being so stupid. I see now that the Colonel's ordered a firesweep of the settlement to make sure there isn't anything nasty still lurking around, and he expects me to sort out the control centre. I shout for the five survivors of Franx's squad to follow me, before touching the open rune on the door control panel. With a hiss the portal slides out of sight, letting the twilight spill into the corridor beyond. I pull my laspistol from its holster and peek around the corner, seeing nothing out of the ordinary, just a plain rockcrete-floored corridor stretching away into darkness, a

couple of doors in the wall about five metres down on either side.

Well, power's still working,' I hear Crunch say loudly from behind me. I curse inwardly when I realise he's one of the men still alive. We call him Crunch for his total inability to sneak around anywhere. He'll always find a twig to tread on, a piece of razorwire to get snagged in or a glass crucible to knock over, even in the middle of a desert. Just the man I need to slip unde­tected into a potentially hostile building!

'Crunch, you stay here and watch the entrance/ I tell him, motioning the others inside with a wave of my laspistol. He nods and stands to attention by the side of the door, lasgun in the shouldered-arms position.