We've still got a week of in-system travel before we reach orbit, so I go through cold weather survival with the few dozen Last Chancers left on board. Once again, the conversation has turned to just how useful we can be, with less than a platoon of men. Apparently there's another penal legion on the surface already, three whole companies. That's about five hundred to a thousand men, depending on the size of the companies. Who knows: maybe the Colonel will just wedge us into their organisation and leave us there?
Somehow, I don't think that's going to happen, though. The more tilings happen, and Franx agrees with me on this, the more it seems that the Colonel's got something in mind for us. I mean, if he's just trying to get us all killed, Kragmeer is as good a place as any so why the big fight with the ship's captain? And what's this authority he says he has? As far as I know, the only non-naval rank who can command a ship to do something is a warmaster, and that's because it takes the nominations of at least two admirals to make you warmaster to start with. Well, so they told us when they explained the local ranking system when I joined up. And there's also the Colonel's comment about the convicts from the last penal colony not being good enough. It all makes me wonder what's going on.
We're down in the main launch bay driving Chimera infantry fighting vehicles onto the shuttles ready for transport down to the surface. The steady chugging of well-tuned engines echoes off the high vaulted ceiling, the tang of diesel fumes filling the air. Rating work parties clamber around on the cranes and gantries, preparing them for when they have to launch the shuttles. The Colonel had a Navy tech-priest look over our
Chimeras, bearing in mind the freezing conditions they'll be operating in. We've got vegetative processors loaded on board the Chimeras in case we need to chop down trees to fuel them. Blizzard filters have been installed over the intakes and exhausts and double-graded ignition systems fitted to the chargers to make sure they won't ice over. I, for one, wouldn't like to have to foot it across Kragmeer to get wherever we're going. Apparently we're going to have to land near one of the Imperial bases and then get to the frondine from there. The storm season is just starting, making any air travel impossible except right out on the plains where we're landing, some forty-five kilometres from the fighting.
A piercing shrill echoes out across the rumbling of engines, bringing everybody to an instant standstill.
Attack alert!' shouts one of the ratings helping us with the loading, my half-friend Jamieson. 'Kage! Get your men over to the gantry if they want to see something interesting/
Everybody crowds up the metal steps to get a view through the massive armoured windows. I can't see anything yet except for the plasma trails of the two frigates that jumped out of the warp just after us. Apparently on the other side of us is the cruiser Justice of Terra but I've never had the chance to see her.
There!' hisses Jamieson, pointing at a movement to his left. I cup my hands around my face as I push my nose against the armaglass, trying to block out the light so I can see better. Then I can see it, nothing more than a shooting star at this range, sweeping past the furthest frigate.
'I hope there aren't too many of the eldar/ Jamieson mutters, shaking his head. 'We're not built for combat; transports usually act as part of a convoy'
'How the hell do you know it's eldar?' asks Gappo incredulously from my right.
"Watch how they turn/ Jamieson tells us, nodding towards the window. I strain my eyes for a few minutes before I can see the orange-red spark again. Then I see what Jamieson means. The pinprick of light slows for a second or two and then speeds off in another direction entirely. Even burning retros and working the manoeuvring thrusters to maximum, one of our ships could never turn that tighdy. Nowhere near that tighdy, in fact.
As I watch, I see a finy flicker of blue erupt around the blob of light that I identified as one of the frigates. The frigate seems
to glow a litde bit brighter as its shields absorb the attack. I can feel the engines of the Pride ofLothus forcing us away from the batde, a rumbling that seems to react with the pulsing of the ship to create a stomach-churning vibration.
'Frag me...' whispers Franx, looking up. I glance through the uppermost part of the window and see lights moving across my field of vision. I realise it's the Justice of Terra powering across us, over the top of the transport just a few kilometres away. She's immense: gallery after gallery, rows and rows of gunports moving into view. Even through the blast-filter tint of the armaglass I can see the directional engines burning briefly into life along her port side, pushing her a bit further from us. Her plasma drives start to come into view, huge cylinders crisscrossed by countless kilometres of massive pipes and cables, feeding vital power from the plasma reactors deep within her armoured hull. The brightness of the plasma trails is almost blinding even through the darkened glass, white hot energy spilling from her engine tubes, hurling her through space at an incredible speed, although her size and weight make her look ponderous. No, not ponderous, it's more stately, a serenity that belies the awesome amounts of energy she's using. She's an inspiring sight, there's no doubt about that, and I can see why many a young man fantasises about growing up to be a ship's captain, commanding one of those deadly behemoths.
Watching the cruiser forging her way towards the eldar, I feel a sense of security. Surely nothing could stand up to the attentions of that gigantic engine of destruction. The Navy may have some strange ideas about strategy and defence, but you have to hand it to them, they know a hell of a lot about firepower. Their anti-ordnance defence turrets have weapons larger than those carried on Titans, their barrels over ten metres long, dozens of the point-defences studding the hull of a ship the size of a cruiser. Their broadsides vary, sometimes they have huge plasma cannons capable of incinerating cities, other times it's mass drivers that can pound metal and rock into oblivion. Short-ranged missile batteries can obliterate a smaller foe in a matter of minutes, while high-energy lasers, which Jamieson tells me are called lances, can shear through three metres of the toughest armour with one devastating shot. Most cruisers carry huge torpedoes as well, loaded with multiple warheads charged with volatile plasma bombs, carrying the
power to unleash the energy of a small star on the enemy. It makes my humble laspistol look like spit in an ocean. More like a hundred oceans, actually.
When the Justice of Terra becomes nothing more than another spark in the distant battle, we begin to lose interest. There's the flickering of gunfire, but from several thousand kilometres away, it's hard to see anything really happening. I'm sure up on the gun decks and on the bridge they've got ocular sensors and stuff that allows them to have a better view, but down here it's just an incredibly distant and faint light show.
'Okay/ I tell the men as they begin to wander away from the window gallery, 'let's finish loading the Chimeras/
We have three of the Chimeras on board one of the dropships and are getting ready to take another two onto the other when the ratings start hurrying around us, a sudden panic stirring them into activity. I grab a warrant officer by the arm as he tries to dash past.
'What's going on?' I demand, looking at the naval men as they converge on the lockers at the rear of the shuttle bay.
We've got the order to prepare for boarders/ he tells me, pulling my hand off his arm with a snarl. 'One of the eldar pirates has doubled back and is coming straight for us. They lured the cruiser away and now we're on our own. Look!' He points out of the windows and I see a swirling shape approaching us speedily. I can't see the ship clearly, it's defended by what we call holo-fields, which twist and bend light so you can't see the exact location and sends augurs and surveyors haywire. Another example of the infernal witchcraft the eldar use in their weapons and machines.