That was definitely an evil smile. "The cavalry can run away, you see. Except the generals, who have to stand their ground and set a good example."
Mike had already discovered that Long's casual joking with his commanding officer was normal in the army. Whether that was due to seventeenth-century custom or the egalitarian influence of the rank and file soldiers, he didn't know. Some of both, he expected.
He wasn't going to inquire, though, because whatever the source the attitude suited him just fine. Mike had every intention of succeeding-excelling, actually-at his new occupation. He'd done well at everything he'd turned his hand to in his life, and saw no reason to do otherwise here. But he was not a cocksure fool, either. There was no way a man in his late thirties with no training as an officer and whose only military experience had been a three-year term as an enlisted man in the peacetime U.S. army-twenty years back, to boot-was going to transform himself overnight into what Mike thought of as "a regular general."
Instead, he'd do it his way, by leaning heavily on those traits he already had which he thought would serve him in good stead as a military commander.
First, he was courageous. That wasn't conceit on his part, it was simply a matter-of-fact assessment. He'd faced enough physical threats in his life to know that his immediate reaction to danger was coolheadedness, not panic. He didn't think he was probably Medal-of-Honor material, but he didn't need that sort of superlative bravery. Just enough to keep calm in the middle of a battlefield and think clearly.
Second, he was a very capable leader-and leadership, he thought, probably translated well into any field of endeavor.
Third, he was an experienced organizer. That was, in fact, the channel through which his leadership abilities normally ran. He know how to command outright, and would do so when needed. But his preference and natural inclination was to assemble a capable team and work with them and through them. He saw no reason to think he couldn't do the same with the staff of an army.
One of the things that would require was a certain relaxation in his dealings with his subordinates. And if that sort of casualness would have appalled most of the officers Mike had known in his stint in the up-time army, so be it. He simply wasn't worried that familiarity would lead to contempt. Why should it? Nobody who'd ever gotten to know Mike Stearns in his first almost four decades of life had been contemptuous of him, not even his enemies. The only reason anyone would start now would be if Mike fumbled his new job.
Which, he had no intention of doing. It would be better to say, didn't even consider.
And that, of course, was Mike's fourth relevant trait. His wife Becky had once said-not entirely admiringly-"Michael, you have the self-confidence of a bull."
Well… Yes. He did.
"And yourself, Christopher? I wouldn't have imagined an Englishman would ride all that well, either. Your island being so small and all."
Long chuckled. "We're lazy. Why walk when you can make a dumb beast do most of the work? And then, of course, I was in Spanish service for a time. Your proper hidalgo considers it a point of honor to spend most of his life in a saddle. It's an infectious attitude, I found."
About fifty yards to the rear, and as many to the south-they were following parallel roads-Captain Jeff Higgins and his own staff were observing their commanding general.
Jeff's staff was much smaller, of course. It consisted of his adjutant, Lieutenant Eric Krenz, who like Jeff himself was too young and inexperienced for the job. General Schuster had promised Jeff that he'd have experienced and capable company commanders-and so he did. Every one of the battalion's captains was up-to-snuff. So, naturally, following the surrealistic logic that Jeff had decided was inherent to the military mind, they'd put two neophytes in charge.
At least Krenz had been in a battle before. A real one, too, not the sort of firefights and commando raids that constituted the entirely of Jeff's experience. Eric had been part of the flying artillery unit that broke the French cavalry charge at the great battle of Ahrensbok.
"Why don't you ride a horse as well as Stearns does?" Krenz asked him, a sly smile on his face.
Jeff grunted. "Mike's a fricking athlete. Used to-voluntarily, mind you-slug it out with professional prizefighters. Won every fight, even. Me? I'm a fricking geek. Until the Ring of Fire planted me in this madhouse, my idea of physical exercise was rolling the dice in a Dungeons and Dragons game."
He didn't have to explain the reference. Eric Krenz was a natural-born geek himself, and had quickly acclimatized himself to the quirks of American custom. He and two other officers in the regiment, in fact, were planning to launch their own gaming company as soon as their terms of service expired. They intended to plunder Dungeons and Dragons lock, stock, and barrel. Why not? One of the legal principles that had been established by the parliament of the USE was that no copyrights, patents or trademarks for anything brought through the Ring of Fire were still valid except for ones held at the time by residents of Grantville who'd made the passage.
There were a few of those. Seven people were published authors; nothing fancy, just various articles in magazines or journals. Two people held patents for small inventions, Jere Haygood and Diana O'Connor. None of those did them any good, though. O'Connor's patent was for an esoteric aspect of business software which was irrelevant to anything in the here and now. Haygood's two patents were for minor gadgets that no one would probably have any use for until long after the patents expired. On the other hand, Haygood held several patents for devices he'd invented since the Ring of Fire-and the same law had established copyrights and patents for the here and now.
Those might be challenged. Haygood's new patents fell into the legal gray area that would afflict any up-time inventor. On the one hand, he had created the devices himself since the Ring of Fire. Nobody questioned that. On the other hand, since there had been nothing close to a complete record in Grantville of all patents, trademarks and copyrights granted by the United States of America, who could say? Maybe Haygood had just copied something that he remembered.
Jeff was pretty sure that the courts would rule in Jere's favor, though, if anyone did challenge him. German jurisprudence was every bit as inclined as the American to see possession as nine-tenths of the law. Unless someone could prove that Haygood had swiped his inventions from something already in existence up-time, his patents would stand.
Jeff was sure enough of that to have been severely tempted when Eric Krenz and his partners had offered to bring him into the business. But, after thinking it over, he'd declined.
The problem was twofold. The first, and lesser, problem was that there might be a conflict of interest involved if the commanding officer of a battalion went into business with some of his subordinates, even if the business wasn't launched until they'd all left the army.
Jeff wasn't sure of that. What he was sure of, however, was how Gretchen would react. His wife wasn't normally given to stuffiness. But he was pretty sure that the recognized central leader of the Committees of Correspondence would cast a cold eye on her husband hustling fantasy games.
Besides, they didn't need the money any longer.
Speaking of cold eyes being cast…
Jeff scrutinized Krenz's none-too-relaxed posture. "And you got a lot of nerve making fun of your battalion's commander's horsemanship, Lieutenant. Your own equestrian skills would fit right into a Three Stooges movie."
"What are the three stooges?"
"Ah! An aspect of American high culture you've missed, I see. Well, let me be the first to enlighten you. The Three Stooges were a legend, up-time. Three renowned sages, philosophers one and all, whose wisdom-"
"You're lying to me again, Captain Higgins, aren't you?"