Clarke stares at the revolving simulacrum. It disturbs her, somehow. It floats there over that smug stupid caption, and it says something she doesn't want to hear.
You've been solved, it says. You're mechanical. Chemicals and electricity. Everything you are, every dream, every action, it all comes down to a change of voltage somewhere, or a — what did she say — a tricyclic with four side chains—
"It's wrong," Clarke murmurs. Or they'd be able to fix us, when we broke down—
"Sorry?" Ballard says.
"It's saying we're just these — soft computers. With faces."
Ballard shuts off the terminal.
"That's right," she says. "And some of us may even be losing those."
The jibe registers, but it doesn't hurt. Clarke straightens and moves towards the ladder.
"Where you going? You going outside again?" Ballard asks.
"The shift isn't over. I thought I'd clean out the duct on number two."
"It's a bit late to start on that, Lenie. The shift will be over before we're even half done." Ballard's eyes dart away again. This time Clarke follows the glance to the full-length mirror on the far wall.
She sees nothing of particular interest there.
"I'll work late." Clarke grabs the railing, swings her foot onto the top rung.
"Lenie," Ballard says, and Clarke swears she hears a tremor in that voice. She looks back, but the other woman is moving to Comm. "Well, I'm afraid I can't go with you," she's saying. "I'm in the middle of debugging one of the telemetry routines."
"That's fine," Clarke says. She feels the tension starting to rise. Beebe is shrinking again. She starts down the ladder.
"Are you sure you're okay going out alone? Maybe you should wait until tomorrow."
"No. I'm okay."
"Well, remember to keep your receiver open. I don't want you getting lost on me again—"
Clarke is in the wetroom. She climbs into the airlock and runs through the ritual. It no longer feels like drowning. It feels like being born again.
She awakens into darkness, and the sound of weeping.
She lies there for a few minutes, confused and uncertain. The sobs come from all sides, soft but omnipresent in Beebe's resonant shell. She hears nothing else except her own heartbeat.
She's afraid. She's not sure why. She wishes the sounds would go away.
Clarke rolls off her bunk and fumbles at the hatch. It opens into a semi-darkened corridor; meager light escapes from the lounge at one end. The sounds come from the other direction, from deepening darkness. She follows them through an infestation of pipes and conduits.
Ballard's quarters. The hatch is open. An emerald readout sparkles in the darkness, bestowing no detail upon the hunched figure on the pallet.
"Ballard," Clarke says softly. She doesn't want to go in.
The shadow moves, seems to look up at her. "Why won't you show it?" it says, its voice pleading.
Clarke frowns in the darkness. "Show what?"
"You know what! How — afraid you are!"
"Afraid?"
"Of being here, of being stuck at the bottom of this horrible dark ocean—"
"I don't understand," Clarke whispers. Claustrophobia begins to stir in her, restless again.
Ballard snorts, but the derision seems forced. "Oh, you understand all right. You think this is some sort of competition, you think if you can just keep it all inside you'll win somehow — but it isn't like that at all, Lenie, it isn't helping to keep it hidden like this, we've got to be able to trust each other down here or we're lost—"
She shifts slightly on the bunk. Clarke's eyes, enhanced by the caps, can pick out some details now; rough edges embroider Ballard's silhouette, the folds and creases of normal clothing, unbuttoned to the waist. She thinks of a cadaver, half-dissected, rising on the table to mourn its own mutilation.
"I don't know what you mean," Clarke says.
"I've tried to be friendly," Ballard says. "I've tried to get along with you, but you're so cold, you won't even admit — I mean, you couldn't like it down here, nobody could, why can't you just admit—"
"But I don't, I — I hate it in here. It's like Beebe's going to — to clench around me. And all I can do is wait for it to happen."
Ballard nods in the darkness. "Yes, yes, I know what you mean." She seems somehow encouraged by Clarke's admission. "And no matter how much you tell yourself—" She stops. "You hate it in here? "
Did I say something wrong? Clarke wonders.
"Outside is hardly any better, you know," Ballard says. "Outside is even worse! There's mudslides and smokers and giant fish trying to eat you all the time, you can't possibly — but — you don't mind all that, do you?"
Somehow, her tone has turned accusing. Clarke shrugs.
"No, you don't," Ballard is speaking slowly now. Her voice drops to a whisper: "You actually like it out there. Don't you?"
Reluctantly, Clarke nods. "Yeah. I guess so."
"But it's so — the rift can kill you, Lenie. It can kill us. A hundred different ways. Doesn't that scare you?"
"I don't know. I don't think about it much. I guess it does, sort of."
"Then why are you so happy out there?" Ballard cries. "It doesn't make any sense..."
I'm not exactly 'happy' , Clarke thinks. "I don't know. It's not that weird, lots of people do dangerous things. What about free-fallers? What about mountain climbers?"
But Ballard doesn't answer. Her silhouette has grown rigid on the bed. Suddenly, she reaches over and turns on the cubby light.
Lenie Clarke blinks against the sudden brightness. Then the room dims as her eyecaps darken.
"Jesus Christ!" Ballard shouts at her. "You sleep in that fucking costume now?"
It's something else Clarke hasn't thought about. It just seems easier.
"All this time I've been pouring my heart out to you and you've been wearing that machine's face! You don't even have the decency to show me your goddamned eyes!"
Clarke steps back, startled. Ballard rises from the bed and takes a single step forward. "To think you could actually pass for human before they gave you that suit! Why don't you go find something to play with out in your fucking ocean!"
And slams the hatch in Clarke's face.
Lenie Clarke stares at the sealed bulkhead for a few moments. Her face, she knows, is calm. Her face is usually calm. But she stands there, unmoving, until the cringing thing inside of her unfolds a little.
"Okay," she says at last, very softly. "I guess I will."
Ballard is waiting for her as she emerges from the airlock. "Lenie," she says quietly, "we have to talk. It's important."
Clarke bends over and removes her fins. "Go ahead."
"Not here. In my cubby."
Clarke looks at her.
"Please."
Clarke starts up the ladder.
"Aren't you going to take—" Ballard stops as Clarke looks down. "Never mind. It's okay."
They ascend into the lounge. Ballard takes the lead. Clarke follows her down the corridor and into her cabin. Ballard dogs the hatch and sits on her bunk, leaving room for Clarke.
Clarke looks around the cramped space. Ballard has curtained over the mirrored bulkhead with a spare sheet.
Ballard pats the bed beside her. "Come on, Lenie. Sit down."
Reluctantly, Clarke sits. Ballard's sudden kindness confuses her. Ballard hasn't acted this way since...
...Since she had the upper hand.
"—might not be easy for you to hear," Ballard is saying, "but we have to get you off the rift. They shouldn't have put you down here in the first place."