It is also true that many small shops are unstable. Two-thirds of the small shops that people open go out of business within a year. Obviously, the community is not well served by unstable businesses, and once again, their economic instability is largely linked to mistakes of location.
To guarantee that shops are stable, as well as distributed to meet community needs, each new shop must be placed where it will fill a gap among the other shops offering a roughly similar service and also be assured that it will get the threshold of customers which it needs in order to survive. We shall now try to express this principle in precise terms.
The characteristics of a stable system of shops is rather well known. It relies, essentially, on the idea that each unit of shopping has a certain catch basin—the population which it needs in order
104
to survive—and that units of any given type and size will therefore be stable if they are evenly distributed, each one at the center of a catch basin large enough to support it.
A.
'"t
"T
Catch basins.
The reason that shops and shopping centers do not always, automatically, distribute themselves according to their appropriate catch basins is easily explained by the situation known as Hotelling’s problem. Imagine a beach in summer time—and, somewhere along the beach, an ice-cream seller. Suppose now, that you are also an ice-cream seller. You arrive on the beach. Where should you place yourself in relation to the first ice-cream seller? There are two possible solutions.
Two affroaches to the ice-cream froblem.
In the first case, you essentially decide to split the beach with the other ice-cream seller. You take half the beach, and leave him half the beach. In this case, you place yourself as far away from him as you can, in a position where half the people on the beach are nearer to you than to him.
In the second case, you place yourself right next to him. You decide, in short, to try and compete with him—and place yourself in such a way as to command the whole beach, not half of it.
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A PATTERN LANGUAGE
invariant—that, on the contrary, there are certainly ways of solving the problem different from the one which we have given. In these cases we have still stated a solution, in order to be concrete—to provide the reader with at least one way of solving the problem—but the task of finding the true invariant, the true property which lies at the heart of all possible solutions to this problem, remains undone.
We hope, of course, that many of the people who read, and use this language, will try to improve these patterns—will put their energy to work, in this task of finding more true, more profound invariants—and we hope that gradually these more true patterns, which are slowly discovered, as time goes on, will enter a common language, which all of us can share.
You see then that the patterns are very much alive and evolving. In fact, if you like, each pattern may be looked upon as a hypothesis like one of the hypotheses of science. In this sense, each pattern represents our current best guess as to what arrangement of the physical environment will work to solve the problem presented. The empirical questions center on the problem—does it occur and is it felt in the way we have described it?—and the solution—does the arrangement we propose in fact resolve the problem? And the asterisks represent our degree of faith in these hypotheses. But of course, no matter what the asterisks say, the patterns are still hypotheses, all 253 of them—and are therefore all tentative, all free to evolve under the impact of new experience and observation.
Let us finally explain the status of this language, why
Every time a shop, or shopping center opens, it faces a similar choice. It can either locate in a new area where there are no other competing businesses, or it can place itself exactly where all the other businesses are already in the hope of attracting their customers away from them.
The trouble is, very simply, that people tend to choose the second of these two alternatives, because it seems, on the surface, to be safer. In fact, however, the first of the two choices is both better and safer. It is better for the customers, who then have stores to serve them closer to their homes and work places than they do now; and it is safer for the shopkeepers themselves since—in spite of appearances—their stores are much more likely to survive when they stand, without competition, in the middle of a catch basin which needs their services.
Let us now consider the global nature of a web which has this character. In present cities, shops of similar types tend to be clustered in shopping centers. They are forced to cluster, in part because of zoning ordinances, which forbid them to locate in so-called residential areas; and they are encouraged to cluster by their mistaken notion that competition with other shops will serve them better than roughly equal sharing of the available customers. In the “peoples” web we are proposing, shops are far more evenly spread out, with less emphasis on competition and greater emphasis on service. Of course, there will still be competition, enough to make sure that very bad shops go out of business, because each shop will be capable of drawing customers from the nearby catch basins if it offers better service—but the accent is on cooperation instead of competition.
C |
---|
t'•4* i |
- *
* 4 | |
---|---|
y |
iVi |
*
The existing web. |
I*
The peoples’ web.
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To generate this kind of homogeneous people’s web, it is only necessary that each new shop follow the following three-step procedure when it chooses a location:
1. Identify all other shops which offer the service you are interested in, locate them on the map.
2. Identify and map the location of potential consumers. Wherever possible, indicate the density or total number of potential consumers in any given area.
3. Look for the biggest gap in the existing web of shops in those areas where there are potential consumers.
*4-
A-
The gap in services.
Two colleagues of ours have tested the efficiency and potential stability of the webs created by this procedure. (“Computer Simulation of Market Location in an Urban Area,” S. Angel and F. Loetterle, CES files, June 1967.) They chose to study markets. They began with a fixed area, a known population density and purchasing power, and a random distribution of markets of different sizes. They then created new markets and killed off old markets according to the following rules. (1) Among all of the existing markets, erase any that do not capture sufficient business to support their given size; (2) among all of the possible locations for a new market, find the one which would most strongly support a new market; (3) find that size for the new market that would be most economically feasible; (4) find that market among all those now existing that is the least economically feasible, and erase it from the web; (5) repeat steps (2) through (4) until no further improvement in the web can be made.