They went down into the town, that Ged might learn his way about it. Few and short as were the streets of Thwil, they turned and twisted curiously among the high-roofed houses, and the way was easy to lose. It was a strange town, and strange also its people, fishermen and workmen and artisans like any others, but so used to the sorcery that is ever at play on the Isle of the Wise that they seemed half sorcerers themselves. They talked (as Ged had learned) in riddles, and not one of them would blink to see a boy turn into a fish or a house fly up into the air, but knowing it for a schoolboy prank would go on cobbling shoes or cutting up mutton, unconcerned.
Coming up past the Back Door and around through the gardens of the Great House, the three boys crossed the clear-running Thwilburn on a wooden bridge and went on northward among woods and pastures. The path climbed and wound. They passed oakgroves where shadows lay thick for all the brightness of the sun. There was one grove not far away to the left that Ged could never quite see plainly. The path never reached it, though it always seemed to be about to. He could not even make out what kind of trees they were. Vetch, seeing him gazing, said softly, "That is the Immanent Grove. We can't come there, yet "
In the hot sunlit pastures yellow flowers bloomed. Sparkweed, .said Jasper. They grow where the wind dropped the ashes of burning Ilien, when Erreth-Akbe defended the Inward Isles from the Firelord. He blew on a withered flowerhead, and the seeds shaken loose went up on the wind like sparks of fire in the sun.
The path led them up and around the base of a great green hill, round and treeless, the hill that Ged had seen from the ship as they entered the charmed waters of Roke Island. On the hillside Jasper halted. At home in Havnor I heard much about Gontish wizardry, and always in praise, so that I've wanted for a long time to see the manner of it. Here now we have a Gontishman; and we stand on the slopes of Roke Knoll, whose roots go down to the center of the earth. All spells are strong here. Play us a trick, Sparrowhawk. Show us your style.
Ged, confused and taken aback, said nothing.
Later on, Jasper, Vetch said in his plain way. Let him be a while.
He has either skill or power, or the doorkeeper wouldn't have let him in. Why shouldn't he show it, now as well as later? Right, Sparrowhawk?
I have both skill and power, Ged said. Show me what kind of thing you're talking about.
Illusions, of course tricks, games of seeming. Like this!
Pointing his finger Jasper spoke a few strange words, and where he pointed on the hillside among the green grasses a little thread of water trickled, and grew, and now a spring gushed out and the water went running down the hill. Ged put his hand in the stream and it felt wet, drank of it and it was cool. Yet for all that it would quench no thirst, being but illusion. Jasper with another word stopped the water, and the grasses waved dry in the sunlight. Now you, Vetch, he said with his cool smile.
Vetch scratched his head and looked glum, but he took up a bit of earth in his hand and began to sing tunelessly over it, molding it with his dark fingers and shaping it, pressing it, stroking it: and suddenly it was a small creature like a bumblebee or furry fly, that flew humming off over Roke Knoll, and vanished.
Ged stood staring, crestfallen. What did he know but mere village witchery, spells to call goats, cure warts, move loads or mend pots?
I do no such tricks as these, he said. That was enough for Vetch, who was for going on; but Jasper said, Why don't you?
Sorcery is not a game. We Gontishmen do not play it for pleasure or praise, Ged answered haughtily.
What do you play it for, Jasper inquired, -money?
No!- But he could not think of anything more to say that would hide his ignorance and save his pride. Jasper laughed, not ill-humoredly, and went on, leading them on around Roke Knoll. And Ged followed, sullen and sorehearted, knowing he had behaved like a fool, and blaming Jasper for it.
That night as he lay wrapped in his cloak on the mattress in his cold unlit cell of stone, in the utter silence of the Great House of Roke, the strangeness of the place and the thought of all the spells and sorceries that had been worked there began to come over him heavily. Darkness surrounded him, dread filled him. He wished he were anywhere else but Roke. But Vetch came to the door, a little bluish ball of werelight nodding over his head to light the way, and asked if be could come in and talk a while. He asked Ged about Gont, and then spoke fondly of his own home isles of the East Reach, telling how the smoke of village hearthfires is blown across that quiet sea at evening between the small islands with funny names: Korp, Kopp, and Holp, Venway and Vemish, Ifiish, Koppish, and Sneg. When he sketched the shapes of those lands on the stones of the floor with his finger to show Ged how they lay, the lines he drew shone dim as if drawn with a stick of silver for a while before they faded. Vetch had been three years at the School, and soon would be made Sorcerer; he thought no more of performing the lesser arts of magic than a bird thinks of flying. Yet a greater, unlearned skill he possessed, which was the art of kindness. That night, and always from then on, he offered and gave Ged friendship, a sure and open friendship which Ged could not help but return.
Yet Vetch was also friendly to Jasper, who had made Ged into a fool that first day on Roke Knoll. Ged would not forget this, nor, it seemed, would Jasper, who always spoke to him with a polite voice and a mocking smile. Ged's pride would not be slighted or condescended to. He swore to prove to Jasper, and to all the rest of them among whom Jasper was something of a leader, how great his power really was some day. For none of them, for all their clever tricks, had saved a village by wizardry. Of none of them had Ogion written that he would be the greatest wizard of Gont.
So bolstering up his pride, he set all his strong will on the work they gave him, the lessons and crafts and histories and skills taught by the grey-cloaked Masters of Roke, who were called the Nine.
Part of each day he studied with the Master Chanter, learning the Deeds of heroes and the Lays of wisdom, beginning with the oldest of all songs, the Creation of Ea. Then with a dozen other lads he would practice with the Master Windkey at arts of wind and weather. Whole bright days of spring and early summer they spent out in Roke Bay in light catboats, practising steering by word, and stilling waves, and speaking to the world's wind, and raising up the magewind. These are very intricate skills, and frequently Ged's head got whacked by the swinging boom as the boat jibed under a wind suddenly blowing backwards, or his boat and another collided though they had the whole bay to navigate in, or all three boys in his boat went swimming unexpectedly as the boat was swamped by a huge, unintended wave. There were quieter expeditions ashore, other days, with the Master Herbal who taught the ways and properties of things that grow; and the Master Hand taught sleight and jugglery and the lesser arts of Changing.
At all these studies Ged was apt, and within a month was bettering lads who had been a year at Roke before him. Especially the tricks of illusion came to him so easily that it seemed he had been born knowing them and needed only to be reminded. The Master Hand was a gentle and lighthearted old man, who had endless delight in the wit and beauty of the crafts he taught; Ged soon felt no awe of him, but asked him for this spell and that spell, and always the Master smiled and showed him what he wanted. But one day, having it in mind to put Jasper to shame at last, Ged said to the Master Hand in the Court of Seeming, Sir, all these charms are much the same; knowing one, you know them all. And as soon as the spell-weaving ceases, the illusion vanishes. Now if I make a pebble into a diamond- and he did so with a word and a flick of his wrist what must I do to make that diamond remain diamond? How is the changing-spell locked, and made to last?