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"Like you helped me?" he says.

"Yeah," says the child actor.

"Yeah," says Curtis.

"Yeah," you say, giving up, because what do you care if these three do not like you? But as you turn away you realize with a shame-jolt that you do care. But what reason is there to care? You just do. You don't want to like them; you can't like them — they are unlikable — but you want them to like you or to pretend to like you, as before. It is some kind of diseased, anti-moral conditioning, you decide.

You walk down the bar and find the woman in the fur coat, an empty pint glass in her hand. One of her eyes is closed and she is shrugging and talking to Junior the crack addict, who has never to your knowledge been admitted into the bar and whose hulking presence is completely incongruous, upsetting your sense of aesthetics — something like discovering a rooster in a town car. Junior looks up at you and his face is scabbed and he is picking at it. He peels away a large scab and his wound is exposed and moist. His eyes are vibrating from bad drugs and he does not seem to recognize you. He is taller than those standing near him though he is sitting down. "My man," he says, snapping his fingers. "Seven and s-seven over here. Give the lady w-whatever she wants."

"Junior, how did you get in here?" you ask.

"I just came right in," he says, and his bloated fingers mimic a man walking. He holds out a wad of one-dollar bills. "What's a matter, my money ain't g-g-g-g-g-g-g-g-green?"

"'Nother tea," says the woman in the fur coat.

You go outside for a cigarette and see that Brent is not at the door and that his car is gone. People are streaming into the bar now and there is very little room to move inside. People are screaming and slapping the bar for service. Mourners are crying openly on the sidewalk, their faces wet beneath the streetlights. You will never find out the reason for Brent's departure or where he has gone; you will never see him again in your life. You are turning to reenter the bar when you notice a body lying splayed on the sidewalk across the street, in front of the terrible building that vomits humans, a sight that makes the small cuts on your hands throb. Your chin instantly trembles and you begin to tell the mourners that there has been another suicide when the body shivers and stands and walks away, though for some reason you are not relieved by this, only confused and lost-feeling. Your hands are throbbing doubly now and you look at them, at the little cuts on your palms and finger pads, and you think of the game you used to play, counting these wounds and cuts in the sink water. Why did you stop playing this game? And what was the word the ghost woman used, the word you did not know but that she put in your mind for you to look up in the dictionary? And what happened to the ghost woman, where did she go? Were ghosts led away when it was time or did they simply know and go on their own?

"'Nother iced tea," the drunk woman repeats when you return.

"Seven and s-seven, my man," says Junior.

You make them their drinks and Junior gives you his money, asking for the remainder in change, only there is no remainder and he is in fact seven dollars short, which you forgive him, but he is outraged at the cost of liquor and he protests when you tell him that the fur coat woman's drink alone was ten dollars.

"For tea?" he says. "Ten dollars for a glass of tea?"

The fur coat woman smacks her lips. "Worth ever' penny," she says. "I'm a changed woman, Pidge. Gonna be iced tea from here on out."

But Junior will never forgive you. "Ten dollars," he says, shaking his head. He leads the fur coat woman into the back room, ducking to get under the doorway. You are preparing drinks when you see in the mirror that Ignacio has joined Simon and the others. He pulls out a flick knife and stabs in the direction of your back and the group laughs. You turn around and he secretes the knife up his sleeve and watches you contemptibly. "What the fuck are you looking at?" he asks.

"Out-and-out hostility," you say to him/them.

"So?" he asks, his arm hanging protectively over Simon's shoulder.

You lean in. Your feelings are truly, deeply hurt. "To think I humored you for such a long, long time," you say to him. And for a split second there is actual human emotion shuttling between the two of you, and you see that he partially regrets his going along with the group decision to ostracize you. But then he regains his footing and returns to his animosity. "Back up," he says sharply, waving his hand in your face. "Go tell it to someone who cares." Excellent advice, you think, and you look around the room for this person and when you do not find him/her you decide it is time to leave the bar and never return. But you cannot leave without packing your pilfered monies and you cannot pack your pilfered monies with these four sitting at the bar watching you. Now Raymond joins their ranks, pulling a pile of napkins toward himself. He plucks a pen from his ART SAVES LIVES T-shirt and begins to draw, occasionally looking up at you as though searching for hateful inspiration.

A marvelous inspiration: You act as if the phone is ringing and you rush to pick it up. You turn and watch these five ghouls with a look of growing concern on your face. You cover your ear as though the music and bar noise are upsetting your conversation but you call out, loud enough to be heard, "Now? You're coming in now? No, Simon's in the bathroom. Drunk? No, he's had a couple. Not drunk, though. I'll tell him you're coming. All right. I'll tell him. Yes. Goodbye." You hang up and see the group is watching you intently and you move over to them and share your invented news, which is that the owner's wife has heard that Simon is too drunk to work, and she is mortally offended he picked the night of her husband's wake to disregard his duties. She is on her way, you tell them, and if she finds him any more drunk than usual — that is, too drunk to work — she will revoke her offer of a partially paid rehabilitation with his position intact upon discharge and simply fire him outright. Now the group is confused about what they should do next. Simon is talking and you are all listening to him and it sounds as though he thinks it best that he "face the music," but after asking him to repeat his syrupy words you realize he is saying, "What's this music?" He says that it reminds him of a special girl, a long-gone girl, a girl who stole his heart, and he starts describing her physically ("Tits right outta National Geographic") when Sam the cocaine dealer walks up and is verbally brutalized for his tardiness at so crucial a juncture as this. By way of explanation Sam says that he is slow-moving for two reasons, namely his mourning the death of the owner, his old friend, and also because of some mystery-violence, and he points to a cut on his face, a small, deep puncture just below his eye, which does not issue blood but looks grotesque and painful. It is a long and vicious story, he says, and would anyone like to hear it?

However, there is no time to lose, or rather there is, but you must pretend there is not, and you hustle the group to the privacy of the back office, and as they are settling Simon onto the leather couch you take Sam aside and tell him the story about the owner's wife and the looming threat of Simon's unemployment. When you are finished you ask him if he can straighten Simon out and he says of course he can, but only for a fee. You instruct Curtis and the child actor to rifle Simon's pants and they do, discovering his wallet, which is empty; you instruct everyone to chip in for Simon's pick-me-up but nobody moves. "I only have enough for myself," says the child actor. "I don't even have that much," Curtis says. "I was going to take some of his." Finally you inform the group that if Simon is fired (the owner's wife is on her way, you say again), they will all be forced to pay full price for their drinks forever, news that brings forth the necessary cash, and in a moment Simon is being propped up on the couch and a mirror full of cocaine is placed below his pasty pink face. You tell him he will soon be all right and he looks up at you and smiles, or nearly smiles, or possibly sneers, and you wonder if this will be the last time you ever see him; you hope it is but at the same time you experience a feeling like friendliness tinged with remorse. "Goodbye," you say to him, and to the group. They say nothing. You turn and go.