“Hum? Wrong? Nothing’s wrong! Why, we rescued your father from the Curators of Alexandria themselves! You showed a very Smedry-like keenness of mind, I must say. Very well done! We’ve been victorious!”
“Except for the fact that my mother now has a pair of Translator’s Lenses,” I said.
“Ah, yes. There is that.”
The Sands of Rashid, which had started this entire mess, had been forged into Lenses that could translate any language. My father had somehow collected the Sands of Rashid, then he’d split them and sent half to me, enough to forge a single pair of spectacles. He’d kept the other pair for himself. After the fiasco at the Library of Alexandria, my mother had managed to steal his pair. (I still had mine, fortunately.)
Her theft meant that, if she had access to an Oculator, she could read the Forgotten Language and understand the secrets of the ancient Incarna people. She could read about their technological and magical marvels, discovering advanced weapons. This was a problem. You see, my mother was a Librarian.
“What are we going to do?” I asked.
“I’m not sure,” Grandpa Smedry said. “But I intend to speak with the Council of Kings. They should have something to say on this, yes indeed.” He perked up. “Anyway, there’s no use worrying about it at the moment! Surely you didn’t come all the way down here just because you wanted to hear doom and gloom from your favorite grandfather!”
I almost replied that he was my only grandfather. Then I thought for a moment about what having only one grandfather would imply. Ew.
“Actually,” I said, looking up toward the Hawkwind, “I wanted to ask you about my father.”
“What about him, lad?”
“Has he always been so…”
“Distracted?”
I nodded.
Grandpa Smedry sighed. “Your father is a very driven man, Alcatraz. You know that I disapprove of the way he left you to be raised in the Hushlands … but, well, he has accomplished some great things in his life. Scholars have been trying to crack the Forgotten Language for millennia! I was convinced that it couldn’t be done. Beyond that, I don’t think any Smedry has mastered their Talent as well as he has.”
Through the glass above, I could see shadows and shapes—our companions. My father was there, a man I’d spent my entire childhood wondering about. I’d expected him to be a little more … well, excited to see me.
Even if he had abandoned me in the first place.
Grandpa Smedry rested his hand on my shoulder. “Ah, don’t look so glum. Amazing Abrahams, lad! You’re about to visit Nalhalla for the first time! We’ll work this all out eventually. Sit back and rest for a bit. You’ve had a busy few months.”
“How close are we anyway?” I asked. We’d been flying for the better part of the morning. That was after we’d spent two weeks camped outside the Library of Alexandria, waiting for my uncle Kaz to make his way to Nalhalla and send a ship back to pick us up. (He and Grandpa Smedry had agreed that it would be faster for Kaz to go by himself. Like the rest of us, Kaz’s Talent—which is the ability to get lost in very spectacular ways—can be unpredictable.)
“Not too far, I’d say,” Grandpa Smedry said, pointing. “Not far at all…”
I turned to look across the waters, and there it was. A distant continent, just coming into view. I took a step forward, squinting from my upside-down vantage. There was a city built along the coast of the continent, rising boldly in the early light.
“Castles,” I whispered as we approached. “It’s filled with castles?”
There were dozens of them, perhaps hundreds. The entire city was made of castles, reaching toward the sky, lofty towers and delicate spires. Flags flapping from the very tips. Each castle had a different design and shape, and a majestic city wall surrounded them all.
Three structures dominated the rest. One was a powerful black castle on the far south side of the city. Its sides were sheer and tall, and it had a powerful feel to it, like a mountain. Or a really big stone bodybuilder. In the middle of the city, there was a strange white castle that looked something like a pyramid with towers and parapets. It flew an enormous, brilliant red flag that I could make out even from a distance.
On the far north side of the city, to my right, was the oddest structure of all. It appeared to be a gigantic crystalline mushroom. It was at least a hundred feet tall and twice as wide. It sprouted from the city, its bell top throwing a huge shadow over a bunch of smaller castles. Atop the mushroom sat a more traditional-looking castle that sparkled in the sunlight, as if constructed entirely from glass.
“Crystallia?” I asked, pointing.
“Yes indeed!” Grandpa Smedry said.
Crystallia, home of the Knights of Crystallia, sworn protectors of the Smedry clan and the royalty of the Free Kingdoms. I glanced back up at the Hawkwind. Bastille waited inside, still under condemnation for having lost her sword back in the Hushlands. Her homecoming would not be as pleasant as mine would be.
But … well, I couldn’t focus on that at the moment. I was coming home. I wish I could explain to you how it felt to finally see Nalhalla. It wasn’t a crazy sense of excitement or glee—it was far more peaceful. Imagine what it’s like to wake up in the morning, refreshed and alert after a remarkably good sleep.
It felt right. Serene.
That, of course, meant it was time for something to explode.
Starscape Reading and Activity Guide to the Alcatraz vs. the Evil Librarians Series
By Brandon Sanderson
Ages 8–12; Grades 3–7
The questions and activities that follow are intended to enhance your reading of Brandon Sanderson’s Alcatraz novels. The guide has been developed in alignment with the Common Core State Standards; however, please feel free to adapt this content to suit the needs and interests of your students or reading group participants.
Brandon Sanderson turns readers’ understanding of literary genres upside down and backward in this lively adventure series. In the world of thirteen-year-old Alcatraz Smedry, “Librarians,” with their compulsions to organize and control information, are a source of evil, and “Talents” can include breaking things, arriving late, and getting lost. Add an unlikely teenage knight named Bastille, flying glass dragons, wild battles, references to philosophers and authors from Heraclitus to Terry Pratchett, and plenty of hilarious wordplay, and you have a series to please book lovers of all ages. And one that will have readers reflecting deeply about the nature of knowledge, truth, family, and trust, all while laughing out loud.
Genre Study: Fantasy
In the introduction to the first book in the series, Alcatraz vs. the Evil Librarians, the narrator, Alcatraz Smedry, claims that his story is true, even though it will be shelved as “fantasy” in the world to which his readers (you) belong.
Fantasy is a literary genre that often includes:
• Characters who are magical, are inspired by mythology, or have special powers.
• Settings that include unexplored parts of the known world, or new and different worlds.
• Plot elements (actions) that cannot be explained in terms of historical or scientific information from our known world.
While reading the books in this series, note when the author uses some of these elements of fantasy to tell his story. Students can track their observations in reading journals if desired, noting which elements of the fantasy genre are most often used by the author.