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'It would take a mighty miracle to save us now.'

'Then you'd better think of a way,' she retorted, 'We're counting on you, surr, and you can't let us down.'

On top of the hill was an oval of cleared land, almost as flat as a tabletop, containing a large command tent in the centre and clusters of smaller ones to either side. A wall of guards lowered their spears to let them through. Inside, a line of crossbowmen held weapons at the ready. The lyrinx always attacked the command post first, if they could get to it.

Flydd nodded to the captain of the guard, then turned to look over the battlefield. A shadow passed across his face and he made for the command tent.

General Tham, a bouncing ball of muscle topped by a shiny bald head, met him at the flap. 'Scrutator Flydd! We'd given up hope of seeing you -'

'Where's General Grism?' Flydd interrupted. 'He's not dead?'

'He's over the far side. Shall I call him?' 'You'll do. What's our situation?'

Tham plucked at an ear the shape and colour of a dried peach. 'We've lost fourteen thousand men, dead, and another six thousand will never fight again. The Aachim have lost six thousand and, even with their grudging aid, we're failing fast.'

'Grudging aid?' Flydd said sharply.

'I – I'd hesitate to call our allies cowards, surr, but…'

'Spit it out, General.'

'Even before the field went down, the Aachim never gave what we asked of them. They always hung back. And since then, I've seen only defence of their own lines. When we counterattack, they never come with us…'

'It's a long time since they've fought to the bitter end,' Flydd mused, 'knowing that, if they lost, all would be lost. Their noble exterior, it seems, conceals a rotten core. More than once they've failed in the uttermost hour, when the difference between victory and defeat was simply the courage to fight on, no matter what the odds. Even so, the Histories tell us that the Aachim have more often fallen through treachery than military might. Well, General, if that's the kind of allies we have, we must fight all the harder.'

And die all the sooner. I beg you, Scrutator, allow me to sound the retreat or by dawn there won't be a man left.'

'Sound it,' said Flydd, 'though if the enemy truly want to destroy us, that will give them the chance to do the job by nightfall.'

'You doubt that they do?'

'It's doesn't seem to be their main objective,' said Flydd.

'Then what are they really here for?' Tham exclaimed.

'That's what we'd all like to know.'

Tham gave orders to his signaller, who ran to the edge of the hill. Horns began to sound. Irisis watched the scrutator from the corner of her eye as he paced back and forth, looking sick. Nothing had gone right since they'd come to Snizort. The Council of Scrutators had ordered him to destroy the lyrinx node-drainer, for similar devices at other vital nodes had immobilised clankers and led to the destruction of the armies they escorted.

Flydd and Irisis, aided by the seeker, Ullii, had stolen into the underground maze of Snizort. Ullii had led them through the tar saturated tunnels to the uncanny chamber of the node-drainer, and Flydd had succeeded in destroying it. Unfortunately that had caused the destruction of the node itself, in a catastrophic explosion. All the fields, weak as well as strong, had vanished, rendering clankers and constructs useless, and leaving the army of sixty thousand men, plus twenty thousand Aachim, unprotected.

Such a force should have been a match for twenty-five thousand lyrinx on an open battlefield, but Snizort was surrounded by a maze of tar bogs, mine pits, windrows made from cleared woodland, traps and ancient tar runs that the enemy had set alight. And when the lyrinx emerged from their underground labyrinth they were far more numerous than expected – near to thirty-five thousand. The soldiers, lacking the armour of the clankers, had been slaughtered.

Flangers stood guard outside the command tent as Flydd and Tham went in. Irisis stalked the rim of the hill, looking down at the battlefields but seeing nothing. After all their work, and all their agony down in the tar pits, the result was worse than if they had done nothing.

Yet she'd had a personal triumph in Snizort. Under extreme duress, and with Ullii's help, Irisis had recovered the talent that had been hidden, or suppressed, since her fourth birthday. Her ability to draw power from the field was back. Irisis was no longer a fraud, but a true crafter at last.

All her life she'd obsessed about getting her talent back but, now she had it, it gave her no joy. Why was that? Was she incapable of taking pleasure in her own achievements? Or was it that nothing would ever come of it?

A shiver passed up her spine. Her life's dream, after the war was over, was to be a jeweller. Irisis had a rare gift for that craft and had been making jewellery in her spare time since she was a child. Once the war ended, and controller artisans were no longer required, she planned to follow her dream. However, from the moment they'd escaped the tar pits, Irisis had been troubled by intimations of mortality. She felt doomed.

Despite her earlier talk, today or tomorrow must see the end of them. Not even the scrutator, wily dog that he undoubtedly was, could get them out of this fiasco. There was no hope of escape in the air-floater, for it had been damaged in the explosion of the node and would take days to repair, assuming it had survived the battle at all.

Discovering that she had returned to her starting point, Irisis sat down on the edge of the hill, to the rear of the tents, trying to get a picture of what was going on. Everywhere she looked, desperate men fought and died. A lyrinx could take on two human soldiers at once and win, and often, three or four.

There were few enemy in the air, though that was not surprising. Many lyrinx could fly, but on this heavy world they had to supplement their wings by using the Secret Art, if they had a talent for it. Even then, flight took so much out of them that they could do little else at the same time. But to fly here, they would have to draw on a distant node, and only the most powerful mancers of all could do that.

Irisis saw a pair directly above, riding the noonday thermals, conserving their strength. They were watching the formations on the battlefield and relaying simple messages to their brethren on the ground.

Scanning the sky, Irisis caught sight of an oddly-shaped speck just above the eastern horizon. It did not look like a lyrinx. Another speck appeared to the left of the first, and a third to the right. The air was hazy; she could not quite make them out. Squinting until her eyes watered, she saw that the specks were slightly elongated, with a smaller mark beneath each.

More specks appeared, until there were a dozen. Irisis ran to the command tent. 'Scrutator! Scrutator!'

He looked up from the map table where he and Tham were moving pointers, planning the retreat. Scribes were taking down the orders and passing them to a stream of messengers outside.

'Go away, Crafter' he snapped. 'This can't wait for anything.'

'Come outside, quickly! You won't believe it.'

Flydd peered at her from beneath an eyebrow that snaked from one side of his forehead to the other. At the look on her face he dropped his marker and hurried, in that crab-lurch of his, to the entrance.

She drew him around the back of the tent. 'Look!' Irisis threw out her arm.

The shapes were unmistakable now. 'Air-floaters!' said Flydd. 'Twelve of them, and coming fast. So that's what the Council was up to.'

'Any reinforcement is welcome,' said Tham, pushing between them, 'though a dozen air-floaters can do precious little to help us now.'

'Let's wait and see,' said Flydd. 'Can you rustle up some breakfast, Irisis?'

In twenty minutes the air-floaters were overhead, flying in perfect formation, four wide and three high. They made a circle over the top of the battlefield and the fighting broke off as humans, Aachim and lyrinx stood by to see what their intentions were. Being so light, air-floaters could be driven by a distant field.