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All Spell Breaks Loose

(The sixth book in the Raine Benares series)

A novel by Lisa Shearin

In loving memory of my grandmother Mary Gladys Shearin. Your love of life, devotion to family, and delight in the written word was an inspiration to me and to all who had the honor and privilege of knowing you. You will always live in our hearts and be cherished in our memories.

Acknowledgments

To Derek, my husband. A man of infinite patience and endless encouragement. Your love and support make everything possible.

To Kristin Nelson, my agent. I can write secure in the knowledge that the business end of my career is in the best possible hands. Thank you for that and the editorial tough love. I’m becoming a better writer because of you.

To Anne Sowards, my editor. Your sharp eyes never miss a thing, and your gracious words always soften the blow. It’s a joy and a privilege to craft Raine’s adventures with you.

To Katie Lovett, an awesome fan and the winner of my Name That Book contest with the absolutely priceless and perfect title: All Spell Breaks Loose.

And, as always, to my fans. Thank you for allowing me to share my stories with you. You’re the best.

Chapter 1

I was going to Hell and had no clue what to pack.

Regor was the goblin capital, home to my friend Tam and thousands of other goblins. Their home. My Hell.

I’m Raine Benares. An elven seeker whose job used to be finding lost things and missing people, usually in nice, safe places like prisons and war zones. Now, thanks to a run-in with a soul-sucking rock looking for someone to call home, the entire world was about to turn into a war zone, and yours truly was the epicenter.

Yesterday the world-ending stone known as the Saghred had been stolen. I called it several other names not repeatable in public. The thing had attached itself to me and magnified my magic; and even now that it was thousands of miles away, we were still bonded. The goblin who had ordered it stolen needed me dead to break that bond and transfer control of the rock and all of its power to himself. To stand a snowball’s chance in Hell (excuse me, Tam’s home) of destroying the rock, I needed to stay very much alive.

Hence my dilemma—save the world or die a slow and painful death. Though I couldn’t exactly call my situation a dilemma. A dilemma implied you had a choice. If it was up to me, somebody else could save the world; I’d just rather keep breathing. However, if I managed by some major miracle to do both, I wanted to be properly dressed for it. Head-to-toe steel surrounded by a platoon of Conclave Guardians should do the trick. Some people would call that paranoid; I called it barely adequate accessorizing.

But I wouldn’t have a platoon, and head-to-toe steel would make running away more of a challenge than I was up for. I was armored, both leather and steel, enough for protection, but without impeding any sudden need to retreat. Less than a dozen of us would be sneaking into Regor, stealing the Saghred, destroying it in a way that would hopefully not do the same to me, and getting back to Mid with the same pieces and parts that we left with.

A handful of us against the might of the goblin king, the goblin army, and probably some absurdly huge demons who owed them all favors. Oh yeah, and one soul-hungry rock.

And how could I forget an all-powerful, fledgling goblin demigod by the name of Sarad Nukpana?

Survival would take a miracle.

Especially since I didn’t have a lick of magic to my name.

The Saghred had stolen my magic, then the goblins had stolen the stone.

It sucked to be me right now.

I was going to where my worst enemy was and I had no magic. Well, that wasn’t exactly true. I had a spark, and if I held it against a wick long enough, I might just be able to light a candle. Sarad Nukpana was constructing, and about to open, a Gate big enough for an army to go through, a hundred goblins at a time—and doing every last bit of it with magic. He could teleport an army, and right now I’d work up a sweat lighting a candle. We’d love to be able to destroy the Saghred and the Gate, but our first priority was the rock.

The plan was simple—or simply suicide. Nukpana had the Saghred, but we still had the Scythe of Nen. Literally eons ago, the demon king had it forged so he could cut into the Saghred like an oyster and slurp up the souls inside. In theory, the Saghred could be destroyed if it was first emptied of souls. It was a logical solution, but this was a soul-snatching rock that had kept itself intact through the ages by making its own logic and luck. And it wasn’t exactly a solution, or even a good idea, to let the souls out. Most of them hadn’t been nice people to begin with; in fact, a lot of them could give Sarad Nukpana competition in the evil megalomaniac department.

While some would want nothing more than to float off to their great reward, others—powerful and evil others—would infest and possess the first bodies they could take. That presented two problems. One, they could possess us; the problem there being obvious. Two, they could possess any Khrynsani in the immediate vicinity of the high altar. That would be Sarad Nukpana and his craziest and most powerful black mage allies. Evil plus evil equals extremely undesirable.

The world had enough problems without that happening.

Unfortunately, even if Sarad Nukpana gave us a clear path to the Saghred, we still needed the help of one goblin in Regor to keep those souls from infesting and possessing—Kesyn Badru, Tam’s first magic teacher, the man who tried to prevent Tam from running down magic’s dark path to do the things an entirely-too-powerful young mage had no business doing. Tam had been more like his teenage son, Talon, than he’d care to admit, and had successfully destroyed anything resembling a relationship with his teacher. For all we knew, when we found him, Kesyn Badru might try to turn Tam into something squishy on sight or simply kill him. From what I’d heard about Tam’s youthful indiscretions, I really wouldn’t blame Kesyn Badru in the least.

The way things were stacking up, Sarad Nukpana might be easier to deal with.

Kesyn Badru was an expert on Reapers. Reapers basically worked for Death, gathering wayward souls and taking them to where they needed to go next. When we opened the Saghred, we needed plenty of Reapers standing by for the cleanup of any souls who refused to move along nicely.

Bottom line: slicing into the Saghred with the Scythe of Nen and letting the souls inside go free could make it possible for us to destroy the stone.

Or not.

And since I was bound to the Saghred, the Reapers we needed to collect the souls might collect me, too.

Or not.

Yesterday Sarad Nukpana’s thief had forced our hand. We had no choice but to try to do all of the above. And if it let me—or Mychael, if I wasn’t alive to do it myself—smash the thing into a million pieces, it would be worth it. Simply stealing the Saghred back was no longer an option. Sarad Nukpana had to be stopped, and whatever I had to do would be worth it.

If I died, I would have died to save millions from torment, slavery, or death at Sarad Nukpana’s hands. I’d been telling myself all night that it’d be a good and noble death.

I’d never been more terrified in my life. I was almost sick with it.

There were easier and certainly less painful ways to commit suicide. The only upside to this whole thing was that we’d be leaving for Regor within the hour. That didn’t leave much time for me to imagine all the ways Sarad Nukpana, the Saghred, or the Reapers could kill me. The less time I had to ponder any of those, the better.

Leaving here within the hour, and arriving in Regor seconds after that.