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Throughout their history, humans had always risked changing themselves to preserve their future. It was a risky gamble, but it had paid off since the days of the Martian-Americans. But reengineering the flattened Lopsider body for a benign gravity was a monumental task indeed. Suffice it say that the experiments took millennia to achieve even limited success. After countless attempts, the Asymmetric People were born, or rather made. Their bodies were changed considerably; what had been shovel-like toes to slither through the high-gravity dirt had become centipedal legs, and the singular, grasping hand was elongated to an extreme degree. Their grotesque faces had been inverted and turned upside-down after reverting from a flounder-like existence. Twisted as they were, members of this new race enjoyed tremendous advantages over their flattened forefathers.

Their social development also parallelled that of the bygone Martian-Americans. Once again there was a golden age, followed by increasing tensions and interplanetary war. But unlike the Martians, the Asymmetrics ruthlessly exterminated their parent race and went on to rule the solar system alone. On the way, they stumbled across the remains of the Qu and the Star People and advanced immensely. Triumphant on their own realm, they turned to the heavens for further exploits.

An Asymmetric nobleman poses nude to reveal his bizarre anatomy. Normally, these creatures dress up in elaborate garments that resemble heaps of interconnected, enlarged stockings.

Symbiotes (Descendants of the Parasites)

As time passed, the relationships between the parasites and their hosts got connected to such a degree that it began to involve a co-operation of the individuals. These were no longer single-sided relationships; in exchange for the hosts’ nutritious blood, the parasites offered their heightened senses as early warning against predators and other hazards.

A great “arms race” of symbiotic relationships thus commenced. Certain ‘parasites’ offered their hosts larger eyes, others sharper senses of smell, hearing or even additional defensive weapons in the shape of venomous saliva, malodorant sprays or an extra bite. The hosts returned the favor with longer running legs, stronger bodies, and specialized, ergonomic nesting sites rich in blood vessels and covered in insulating fur. Different complexes of parasite and host species evolved, compatible only amongst themselves.

The development of such creatures was in a way reminiscent of the great Modular colonies, thriving on their own world light-years away. But unlike the Modulars, the components of the Symbiotes belonged to different species, instead of modified variations of the same basic organism. In eventuality, both relationships led to the same point: Sentience.

In the secluded forests of a certain continent, a new parasitic species developed. They did not have the ballistic poison sprays, infectious stings or the grossly hypertrophied arm-claws of their relatives. Instead, these parasites offered a simpler bargain; an ability to think in return of total submission. Initially this relationship was more like a horse and its rider, but after a few hundred thousand years the Symbiotes could manipulate their hosts like puppets through a combination of tactile and olfactory signals.

A few more millennia and these combined beings developed an order not unlike our own, complete with countries, politics and even war, albeit reduced in the newly globalizing world-culture. In this age technology filled most functions of the hosts, but a thriving husbandry of these creatures still remained due to tradition and simple efficiency. An average Symbiote would begin the day on his business host, and move onto a more comfortable domestic one when he returned home after work.

And perhaps, on the olfactory television, he would smell news of the excavations of the million-year-old Qu ruins, of the marvelous discoveries salvaged from the Star Men wrecks, or of the enormous radio arrays that rose everywhere to listen to the stars.

It was a pattern that was being repeated all over.

A Symbiote poses on one of his several hosts. In the background can be seen some of their rural housing, with man-sized doors for the mindless hosts, and the smaller holes for their intelligent patrons.

Sail People (Descendants of the Finger Fishers)

The Finger Fishers were already among the most divergent of the post-human races. With harpoon-like digits and almost crocodilian muzzles, they looked nothing like their parental stock. But even this form would look conservative to their sentient descendants. With many small, scattered islands, isolated sub-continents and differentiated niches, their homeworld was an evolutionary cauldron where isolated members of certain species could, under the right circumstances, evolve into wildly different forms. This condition was similar to the island-realms of Madagascar, Galapagos, or Hawaii on old Earth, except that this time, it was on a global scale.

Some descendants of the Fishers, trapped on lonely islands, grew smaller and developed their fishing claws into graceful wings. Others took directly to the sea and became the analogues of whales, dolphins and mosasaurs. Within this evolutionary bubbling, one particular lineage gave rise to the ancestral Sail People.

They too elongated their fingers into wings, but these were not used for flight. Instead, they became sails that drove them effortlessly across the oceans. With fingers turned into sails, they used their mouths and extended tongues to catch their pelagic prey. These organs eventually assumed the role of the Fishers’ long atrophied, dexterous hands. The need to better navigate the endless seas put an inevitable pressure on their memories, and the Sailors’ brains grew correspondingly. It was only a matter of time until one of these navigators became smart enough to think.

Even when sentient, the Sail People still needed a long time to achieve any sort of social stability. Their scattered world made for a tremendous diversity of cultures, which competed and fought just as resiliently. Across generations, untold flotillas of tribal warriors battled each other in epoch-spanning, pointless conflicts. Nomadic warriors and pirate societies inevitably came into being, prolonging the uncontrollable cycle of violence.

Only when a certain warrior tribe developed warfare on an industrial scale, and the state society needed to support it, and then, only when this notion of modernity gave rise to an idea of peace did the Sail People finally manage to unify. Generations of blood had stained the oceans for far too long.

A Sailor goes hunting with his harpoon-wielding companion in the background. Extremely violent by nature, these people frequently resort to savage hunting campaigns to quell their bloodlust in modern life. Notice their tongue-derived ‘hands,’ and the accompanying flying creature, actually one of the Sail Peoples’ distant cousins.

Satyriacs (Descendants of the Hedonists)

Their pleasure-drenched existence, locked between their static paradise world and their inherently slow pace of evolution, seemed immune to change. Perhaps this was true for a million years or so. But on larger scales, complete stasis was a fable.

During a particular era, geologic upheavals threw up huge masses of land over the shallow oceans of their world. The Hedonists, until then trapped on a singular island no bigger than today’s Iceland, were not late to colonize these new pastures. This was more of a necessary exodus, since the events that raised the new lands had also thrown up enormous clouds of ash that smothered the atmosphere and blocked out the sun. Their innocence finally spoilt, most of the Hedonists died out, unable to adapt. The only survivors were fast-breeding freaks who had abandoned the reproductive quirks of their ancestors. It was these forms that colonized the newborn continent and gave rise to a multitude of species which included the Satyriacs, sentient heirs to the Hedonists.