A sad note in Rhys’ voice caused Nightshade to look up from his work. “What’s the matter?”
“All those of my order are urged to make such a journey, but it is not required,” Rhys replied. “I had no intention of leaving my monastery. I did not think I needed to know any more of the world than what I could see from the green pastures where I tended the sheep. I would have remained in the monastery all my life, but for Mina.”
He looked over at the child, who was asleep on the floor. Mina’s sleep was often restless. She cried out, whimpered and cringed, and now she had tangled herself up in her blanket. Rhys rearranged the blanket, tucked it around her, and soothed her until she grew more peaceful.
When she was breathing more evenly, he left her and returned to where Nightshade was still studying the map.
“It occurs to me that the head of my order may know something about Godshome. Although it is out of our way, I believe it would be worth our while to first seek guidance at the Temple of Majere in Solace—”
“Solace!” Nightshade repeated excitedly. “My favorite place in the whole world! Gerard’s there, and he’s the best sheriff in the whole world. Not to mention chicken and dumpling day at the Inn of the Last Home. Is that Tuesday? I think it was Tuesday. Or is Tuesday pork chop and green beans day?”
The kender returned to his work with renewed vigor. Drawing on his own information (gleaned from fellow kender and therefore not entirely to be relied upon) and Rhys’ knowledge of the lands through which they would have to travel, he eventually determined the route.
“We walk overland along the northern coast of the Kyrman Sea,” Nightshade explained, when it was all finished. “We go past the ruins of Micah, which, according to the map is about thirty miles, then we travel another seventy miles through the desert, and on to the city of Delphon. What do you know about the humans of Khur? I’ve heard they’re very fierce.”
“They are a proud people, renowned warriors, with strong loyalties to their tribes that often lead to blood feuds. But they are noted for their hospitality to strangers.”
“That never seems to include kender. Still, with all those blood feuds, they must have a lot of dead people hanging about. Perhaps they’ll need my services.”
Taking this hopeful view, Nightshade went back to his map. “There’s a road from Delphon that leads west through the hills to the capital city of Khuri-Khan. Then there’s another big stretch of desert and another hundred miles or so after that, and we come to Blöde, home of the ogres.”
Nightshade heaved a sigh. “Ogres like kender—for supper. And ogres kill humans or make them their slaves. But that’s the only way.”
“Then we must make the best of it,” said Rhys.
Nightshade shook his head. “If we get through Blöde alive—which is a big ‘if’—we come to the Great Swamp. A Dragon Overlord named Sable used to live there, but she’s dead and the curse she cast on that land died with her. Still, the swamp is a nasty place, with lizards and man-eating plants and poisonous snakes. After that, we have to find a way across the Westguard River, then we go west a bit, go south a bit, skirt the coastline of New Sea, travel through Linh and Salmonfall and we finally reach Abanasinia.
“Once there, we cross the Plains of Dergoth, then travel through Pax Tharkas and into what used to be Qualinesti past the Lake of Death. I have to admit I’m kind of looking forward to that part. I’ve heard there are lots of wandering spirits in the lake. Elf ghosts. I like elf ghosts. They’re always very polite. After that, we cross the White Rage River and then venture into Darkenwood, which isn’t all that darken anymore, from what I’ve heard. Then we head out over the Plains of Abanasinia, pass through Gateway and finally trek north to Solace. Whew!”
Nightshade wiped his brow and went off to fetch a mug of restorative ale. Rhys sat in his chair by the fire, contemplating the map, envisioning the journey.
A monk, a kender, a dog, and a six-year-old god.
Walking deserts, mountains, swamps, plains, forests. Encountering civil wars, border skirmishes, tribal battles, blood feuds. As well as the usual hazards of the road: washed-out bridges, forest fires, torrential rainstorms, bitter cold, sweltering heat. And the usual dangers: thieves, trolls, ogres, lizard-men, wolves, snakes, the odd wandering giant.
“How long do you think the trip will take us?” Nightshade asked, wiping foam from his lips.
A lifetime, Rhys thought.
2
They left Flotsam the next morning, and for the first several miles the trip went well. Mina was entertained and diverted by the new and interesting sights. Farmers from outlying districts bringing goods to market exchanged friendly greetings. A caravan of wealthy merchants with men-at-arms guarding them took up the entire road. The men-at-arms were stern and business-like, but the merchants waved at Mina and, seeing the monk, asked for his blessing on their travels and tossed him a few coins. After that, a noble lord and lady and their retinue rode by; the lady stopped to admire Mina and give her some sweetmeats, which Mina shared with Nightshade and Atta.
They met several parties of kender, who were either leaving Flotsam (forcibly) or heading in that direction. The kender stopped to chat with Nightshade, exchanging the latest news and gossip. He questioned them about the road ahead, and received an enormous amount of information, some of it accurate.
Their most interesting encounter was with a group of gnomes whose steam-powered perambulating combination threshing machine, dough-kneader, and bread-baker had run amuck and was lying in pieces on the side of the road. This meeting caused considerable delay as Rhys stopped to tend to the victims.
All this excitement occupied the better part of the day. Mina was happy and well-behaved and eager to meet more gnomes. They made an early stop for the night. The weather being fine, they camped outdoors, and Mina thought that was great fun at first, though she didn’t think much of it around midnight when she discovered she’d made her bed on an ant hill.
Consequently, she was cross and grumpy the next morning, and her mood did not improve. The farther they traveled from Flotsam, the fewer people they met along the road until eventually there was no one but themselves. The scenery consisted of empty stretches of vacant land enlivened by a few scraggly trees. Mina grew bored and began to complain. She was tired. She wanted to stop. Her boots pinched her toes. She had a blister on her heel. Her legs ached. Her back ached. She was hungry. She was thirsty.
“So when are we going to get there?” she asked Rhys, lagging along beside him, scuffing her feet in the dust.
“I’d like to cover a few more miles before it grows dark,” Rhys said. “Then we’ll make camp.”
“No, not camp!” Mina said. “I mean Godshome. I’m really tired of walking. Will we be there tomorrow?”
Rhys was trying to think how to explain that it might well be a year of tomorrows before they reached Godshome when Atta gave a sharp bark. Her ears pricked, she stared intently down the road.
“Someone’s coming,” said Nightshade.
A horse and rider were heading in their direction, traveling at a fast pace to judge by the pounding hoofbeats. Rhys took hold of Mina’s hand and hurriedly drew her to the side of the road, to get out of the way of the horse’s hooves. He could not yet see the rider, due to a slight dip in the road. Atta remained obediently at Rhys’ side, but she continued to growl. Her body quivered. Her lip curled.
“Whoever’s coming, Atta doesn’t like them,” Nightshade observed. “That’s not like her.”
Accustomed to traveling, Atta tended to be friendly with strangers, though she kept herself aloof and would submit to being petted only if there was no way to avoid it. She was warning them against this stranger, however, even before she saw him.