The most dangerous of these gods was Sargonnas. He had some nefarious plot in the works-of that Chemosh was certain. His spies had reported that an elite troop of minotaur soldiers had been dispatched to an unknown location on some sort of secret mission. Chemosh might have thought nothing of this; the God of Vengeance was always scheming and plotting. But this troop was under the command of a minotaur named Galdar-former compatriot and close friend of Mina. Coincidence? Chemosh did not think so. He had to act and he had to act fast.
Chemosh had ordered Krell and his Bone Warriors to accost the monk while they were on the road. Chemosh was not so consumed by his desire for Mina that he had forgotten the holy artifacts the monk carried. He had ordered Krell to search the monk’s body and bring anything he found to him. Krell had set up an ambush on the road, but before he could attack the party, Mina had thwarted Chemosh’s plans by racing to Solace with the speed of a comet.
If she could perform such a miracle, so could Chemosh. Ausric Krell and three Bone Warriors arrived in Solace only moments behind Mina. Chemosh’s orders regarding the monk and Mina were the same: kill the one and kidnap the other. While Rhys and Nightshade and Mina slept, Krell spent the night in Chemosh’s temple in consultation with the priests, forming a plan of attack. The riot that morning was Phase One.
The Temple of Chemosh in Solace was the first temple honoring the Lord of Death to be built in the open. Before now, the priests of Chemosh had kept their dark doings hidden away from public view and most still did, preferring to perform the mysteries of their death rites and rituals in dark and secret places. Now that the leadership of the Dark Pantheon was within his reach, Chemosh realized that a god who wanted to be a leader of gods could not have his followers skulking about raiding tombs and cavorting with skeletons. Mortals feared the Lord of Death. What Chemosh wanted now was their respect, maybe even a little affection.
Sargonnas had achieved this. The minotaur God of Vengeance had been demeaned and reviled down through the ages. His consort, Takhisis, had sneered at him. She had used him and his minotaur warriors to fight her battles, then discarded them when she no longer had need of them. When Takhisis had stolen the world, she had left Sargonnas in the lurch, just like the rest of the gods.
All that had changed. With Takhisis gone, Sargonnas had gained power for himself and his people. His minotaurs had raided the ancient elven homeland of Silvanesti, driven out the elves, and taken over that lush land. The minotaur empire was now a force to reckoned with. Minotaur ships ruled the oceans. The Solamnic Knights were said to be negotiating treaties with the minotaur emperor. Sargonnas had built a grand (if ostentatious) temple to himself in Solace, constructing the temple of stone shipped at great expense from the minotaur isles. His minotaur priests walked the streets of Solace and every other major city in Ansalon. Vengeance had become fashionable in certain circles. Chemosh watched the horned god’s rise in jealous envy.
Thus far, the balance had not yet been disturbed. Kiri-Jolith, the god of Just War, proved an excellent counterpoint to Sargonnas. Minotaur warriors who valued honor prayed to Kiri-Jolith as well as to Sargonnas and saw no conflict in this. The priests of Mishakal, working with the mystics of the Citadel of Light, were spreading the belief that love and compassion, the values of the heart, could help ease the world’s problems. The Aesthetics of Gilean were advocating and promoting education, claiming that ignorance and superstition were the tools of darkness.
Not to be outdone by his fellow gods, Chemosh ordered a temple built in Solace, constructing it of black marble. The temple was small, especially compared to that of Sargonnas, but it was far more elegant. True, not many people dared venture inside and those who did departed rapidly. The temple’s interior was shadowy and dark and smelled heavily of incense that could not quite mask the foul odor of decay. His priests were a strange lot, more comfortable around the dead than the living. Still, Chemosh’s temple in Solace was a start and as all men must eventually come to stand before the Lord of Death, many deemed it wise to pay him at least a courtesy call and leave a small offering.
Because of this new image, Chemosh could not allow Krell and his Bone Warriors to be seen rattling through the streets of Solace abducting small children. Another riot, larger than the first, would serve as a diversion and cover Krell’s attack. Krell had to move fast, for neither he nor Chemosh knew when Mina might take it into her head to depart. One of their spies reported that Mina was staying at the Inn along with the monk. The spy overheard Rhys and Nightshade talking and confirmed that Rhys was planning a visit to the Temple of Majere, and that the kender and the little girl were to join him there.
Krell had been thinking he might have to stage an attack on the Inn (in which case another riot in Temple Row would draw off Gerard and his forces), and he was pleased when he heard this news. He could snatch Mina and kill Rhys Mason at the same time. Krell had no fear of Majere’s peace-loving priests, who went out of their way to avoid a fight, even to the point of refusing to carry weapons.
Krell was pleased with his new Bone Warriors. He had not yet seen them in action, but they looked to be formidable foes. All three of them were dead, which gave them a distinct advantage over the living. They had been hand-picked by Chemosh, who chose them from the souls who came before him, and all were trained fighters. One was an elven warrior who had died in battle against the minotaurs and whose bitter hatred of minotaurs kept his soul bound to this world. One was a human assassin from Sanction whose soul was drenched in blood, and the third was a hobgoblin chieftain who had been slain by his own tribe and who now thirsted for revenge.
Chemosh animated the bodies of the three, preserving the flesh and bone, then turning them inside out, so that their skeletons, like a ghastly semblance of armor, protected the rotting flesh. Sharp bony spikes and protrusions extending from the skeletons could be used as weapons.
Having learned his lesson with the Beloved, Chemosh made certain that the Bone Warriors were bound to him and would obey his commands, or the commands of Krell, or anyone chosen to lead them. Chemosh wanted his Bone Warriors to be intimidating, but he didn’t want them to be indestructible. They could be slain, though it would take powerful magicks or blessed weapons to do it.
The Bone Warriors had one flaw Chemosh had not been able to overcome. They had such hatred for the living that if their leader lost his hold on them, the Bone Warriors would rage out of control, venting their fury on any living being that fell into their clutches, be that person friend or foe. Chemosh’s clerics might find themselves battling their god’s unholy creation. A small price to pay, however.
“The monk, Rhys Mason, has entered the Temple of Majere,” Krell reported to his group.
He and his Bone Warriors were safely ensconced in a secret underground chamber located beneath the Temple. Here Chemosh’s clerics performed the less savory rites, those meant to be witnessed by only his most loyal and dedicated followers. The chamber was dark except for the light of a single blood red candle placed on the altar. No stolen corpses were here at the moment, though a discarded winding cloth and a burial shroud had been stashed in a corner.