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Relationships

As a goddess, Mina sets herself apart from the other gods. Chemosh opposes her, though her relationship to the other gods of Darkness is less clear; most would like to recruit her into their pantheon if they could. Among the gods of Light, she is respected and supported by Mishakal, Majere, and their mortal agents, but she does not forget their role in her eons-long slumber, and cannot join them in Light after the pain and sorrow she has endured as a mortal. Nor is she aligned with the Gods of Balance, though Gilean and his fellow neutral gods accept her presence in the universe, and he has added her to the roll of Krynn’s divine powers.

Mina in Your Campaign

Mina is a special case, much like the Highgod and Chaos. She is a goddess who has no clerics and does not grant clerical powers to those who worship or give offerings to her. Instead, she appears to those who need her, regardless of their alignment or their ethos, usually in the form of an aspect. Her blessings are rarely given, but always to those who truly need her help. She does not discriminate between those who walk in light and those who dwell in darkness. No matter what evil deeds a mortal has committed, if that mortal comes to her, she will listen without judgment and try to assist. She is both black and white. She may urge those who are suffering to accept and embrace their fates. She may urge them to rebel against fate. She has a vigilant eye open not only to the innocent victims of war, crime, and violence, but also to the perpetrators. Thus, she makes an exceptional element of an adventure in which the consequences of these tragic events are explored or witnessed or enacted by the player characters. When Mina gets involved, it is almost always because somebody has appealed to her, perhaps at one of the numerous roadside shrines that have sprung up across Ansalon, or they have “hit bottom” in the moment of deepest despair. The heroes may be present when Mina manifests, either as neutral witnesses to her involvement or as active participants in whatever events transpired to summon her. Although she will not usually direct her godly powers against mortals, she is not above altering the circumstances of the situation to spur the activity of those who might support her cause.

Mina’s Aspects

During the course of her time as a mortal, Mina took several forms, all of them characterized by her red hair and amber eyes. Mina’s aspects are always female, and usually human, though she is as likely to appear a member of another race if the circumstances demand it. The aspect may appear, physically, to be that of a young girl, about six years old, or as a mature warrior woman as she was during the War of Souls. She will never appear as a priestess of Chemosh, for she wants nothing to do with the Lord of Bones. Mina can appear innocent or she may exert her power and seem terrifying and vengeful. Mina’s aspects are always appropriate to the situation at hand. Although Mina has no clerics, her aspects may embody the clerical domains of Charm, Liberation, Meditation, or Protection.

Note: Mina’s dual alignment reflects her unique nature, outside of the strict divisions of the Gods of Light, Darkness, and Balance. Although she is not one of them, she is yet bound by the edicts of the Highgod, and thus she exists as a counterpoint to herself. In this way, she does not upset the Balance of powers in Krynn’s universe.

Disciples of Bone

The War of Souls created a vacuum in the seats of power among the pantheons of both good and evil. Unrest in the realms both divine and infernal has forced the gods to take a far more active role in the world than they have since the earliest days upon Krynn.

The Lord of Death, Chemosh, made the enigmatic Mina his prophet and messenger, creating the nearly unstoppable undead creatures known as the Beloved. Unfortunately for Chemosh, the Beloved proved to be something of a failed experiment. Though Mina created them in Chemosh’s name, the power that created them turned out to be hers. Chemosh found he could not control the undead. (For more information on the Beloved, refer to the Appendix in Amber and Iron, Volume 2, Dark Disciple.) Fortunately for the people of Ansalon, few Beloved are now found roaming Krynn.

After the debacle with the Beloved, Chemosh decided to return to a more tried and true model of disciple, one whose loyalty he could ensure. Bone Warriors

Bone Warriors are fearsome opponents, extremely difficult to control, even by those who summon them to service. Their undead remains are covered and protected by bone armor. Their souls are bound to the Lord of Death in hatred and anger over their fate. If not controlled by a strong and powerful will, they will attack every living being in sight until there is no one left to kill.

Creation

Among his other duties, the Lord of Death serves an important role as adjudicator of souls. The souls of all who have lived upon Krynn must pass under his watchful eye. Those who strived to do good with their lives pass on to the next stage of the journey. Some may be bound to the service of other gods (such as Morgion) and proceed on to whatever fate awaits them. Some souls who cannot bear to be parted from life-for whatever reason-Chemosh claims for his own. These anguished dead might return to the world as an unquiet spirit, a ghost, or a specter. They might include a husband who comes back to watch over his wife or man who returns to haunt the place where he was murdered.

A Bone Warrior is one of these unquiet undead. In their case, they are warriors who died on the field of battle and who are so filled with hatred of the enemy that they refuse to quit the fight. Their one desire is to return to the world to inflict revenge on those they believe mistreated them. Chemosh will offer them the chance and, if they agree, he will seize them and force the rage-filled spirits to become Bone Warriors in his service.

It is interesting to note that even servants of Light may become Bone Warriors. For example, an elven warrior fighting minotaur in Silvanesti despises her enemy so much that her hatred lives on even after her death. If she cannot let go of her rage, her soul may well fall victim to Chemosh.

Appearance amp; Personality

The Lord of Death allows the fallen warrior to keep his original body and the skills that go with it. Thus an elven swordsman will still retain his deadly grace, the ogre bandit his brutish strength. Those who knew the Bone Warrior in life will not likely recognize him in death, for Chemosh has quite literally turned the Bone Warrior inside out.

Through a slow and painful process, the soft and meaty innards of the Bone Warrior are drawn inside its skeleton while the bones are reshaped and strengthened to form a hard carapace that protects every part of the body. Chemosh allows his new disciple to feel every moment of this terrible ordeal, constantly reliving the moment of its death, thus reinforcing the rage that binds him to this plane.

A Bone Warrior “lives” in constant, burning agony. It hates the living, viewing them all as the enemy. It knows only pain and rage. It does not require food, drink, sleep, or shelter. Though it still understands the languages it knew in life, the horribly deformed mouth and tongue utters nothing except inarticulate cries of fury.

The Bone Warriors are extremely dangerous. If uncontrolled, the Bone Warrior will attack every living being in sight, making no distinction between friend and foe, until it is finally destroyed. And if the Bone Warrior ever encounters those it counted as its enemy, it will focus on that enemy to the exclusion of all others.