The militia was not well-equipped: the black socks were cheaper than bootleather and the brown uniform in those days was of every shade and every fabric, the accompanying weaponry whatever the individual militia member could come up with on his or her own. Joining the militia in those days was a way to eat regularly. It remains such: the blacklegs enjoy a good salary, and still purchase their own uniforms and weapons, which are now dictated by statute, except in the small towns, where the militia may consist of a handful of individuals who are far less formal; or in villages, which may have a single officer who deals with the local characters more by force of personality than by force of arms, and whose uniform is a matter of his or her own discretion.
The equipment of the modern police is regulation: usual on the street is a rapier and a stick and a pair of handcuffs. Guns exist but are brought out only on certain occasions: public executions, state funerals, and in times of unrest. Guns have a certain ceremonial mystique, partly due to fear of the gun and partly due to fear of the sharrh; and even more attributable to the dread of cult violence. That police go armed is a public and solemn reminder of authority of last resort.
There are no restrictions on carrying weapons in Merovingen, and likewise in most settlements and cities throughout Merovin: it was an armed populace who formed the cities, a good portion of the Det Valley's citizens in particular arc Adventist and believe with religious passion mat they may have to take up weapons on the Day of Retribution (See: Religions), so they would resist disarmament with armed force. So might some Janes. In fact, there are not many citizens of Merovin who would agree to be disarmed, whatever their religion, since some are nervous about the sharrh, some are nervous about the thieves, some about the law, some about fanatics, and many others are just not willing to give up any advantage to their survival should there be a second Scouring.
There are: guns, mostly revolvers; some antique muzzle-loaders from the Scouring; some rifles; occasional explosives. Swords, mostly of the style of the terrestrial epee, rapier, or occasionally cutlass; and knives that range from the stiletto to the shortsword, depending on locale and opportunity. The art of fence is one-handed or two-handed (rapier and main-gauche in some cities, the devotees of which do travel). The reason for the reinvention of the sword as a weapon is the same reason as other low-tech options: ease of production, silence, and the general fear among the populace of all persuasions that the sharrh might intervene if the tech level should grow too ambitious. Swords and daggers have popular acceptance because they are "nonprovocative" weapons, with reference to the sharrh.
There are rumors of Old Weapons, but rumors of this kind have never proved valid.
There are also poisons, garrotes, and various martial arts, particularly among Adventists and Janes, and the Sword of God in particular.
The river and canal and sea-craft of Merovin have an array of tools and implements readily turned to mayhem: barrel- and boathooks are particularly deadly; there are also knives, martin spikes and belaying pins, cutlasses and occasional firearms, and now and again a springloading grenade launcher that substitutes for cannon. The "grenade" may be anything from a firebomb to real explosives on a variety of fuses.
The Governor lives in in the Signeury (original spelling: Signeurie), which is a large fortified isle on the Grand Canal. His position is sometimes hereditary, often usurped, often won by political connivance, assassination, coup or other upheaval, including the bribery of the keeper of the Seal, who once forged a will.
Sentences are carried out inside the Justiciary, and occasionally at the Hanging Bridge, which is not named for its architecture. The blacklegs are the officers of the Signeury and are its police: they carry guns. See: Weaponry. The court is in the Signeury, executions in the Justiciary, with rare exceptions.
Over all is the governor; and directly responsible to him are the Keeper of the Seal and the Astronomer.
Responsible primarily through the Keeper of the Seal to the governor are the heads of house and the Chief Justi-ciar, who heads the Justiciary. Likewise the heads of the trade associations are responsible through the Keeper of the Seal; but the harbormaster is independently responsible to the governor and to the Astronomer.
The Justiciar has under his or her authority the Executor, who runs the prison; the council justiciar, or parliamentarian and legal aide to the council; and the advocate justiciar, who is the attorney general; likewise the Justiciar is over the chief of records of the Council; and of course, all functions within the Justiciary.
The Priest of the Revenant College is a religious figure not responsible to any of the above but supporting them in their offices and through the services of the College, nota bly the keeping of relics and records, advising on cleric law, and investigating instances of Provocation. Directly under the Priest is the Advocate of the College, the legal arm; and the Librarian, who is the archivist. All operations within the College rest under Priestly authority.
The Chief Militiar (Mi-LI-ti-ahr) is responsible to governor and council, and governs the militia, commonly called the blacklegs. He or she is therefore both military and police chief; and has some independent functions in crisis. Beneath the Chief Militiar are the Chief Armorer, in charge of weapons and quartermastery; the chief of works, who is the chief civil and military engineer (the chief of works also reports to and from the harbormaster and the astronomer); and there is finally the legal arm, the Advocate Militiar, who handles military justice.
The legislative branch is headed by the chief councillor, who is chosen from among the Council; which is in turn composed of the heads of houses and trades and whatever other interests have been voted a seat.
Either governor or council may invoke the Chief Militiar, whose responsibility is only to the Governor or the Council, but not to the Chief Councillor.
Heads of houses may appeal to the Governor and own position within the Council.
The Chief Councillor is elected biennially from and by the Council.
The Chief Militiar is appointed by the Council and approved each five years, though it is usually de facto appointment for life.
The Governor chooses his own successor but the succession must have the approval of the Council, the Chief Militiar, and the Astronomer. The Governor holds office for life or until resignation or impeachment, the latter of which must originate in Council and command an 80 percent majority vote of both Council and Militia rank and file.
No document of law is official without the Seal; the Keeper of the Seal is de facto vice-governor, and functions for the governor in many capacities.
Sea-going
The sea freighters are by and large sail-craft with diesel engines which they use sparingly. The most common routes are coastal, up and down the Chattalen or the settlements of Canbera and Savajen; a few cross the Cape of Storms to Wold; and a great variety of craft ply the the Inner Sea of Wold. The Falkenaers are the most daring seafarers of Merovingen and Falkenaer ships carry a great deal of freight and most of the passengers willing to commit themselves to sea travel. The rocky isles of the Falkenaers are only the port-of-convenience for these sailors, the focus of loyalty. Falkenaer crews are born to their ships and may live birth to death never having set eyes on the Falken Isles, to which, nevertheless the Falkenaers maintain a staunch devotion.
The Praesi of Wold South and the Jakkinin of Sirene are noted also among sea-farers: but the livelihood of the Praesi is fishing, and their months-long voyages return to their home ports.