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The victim of that venomous lash wasn't a dumb food beast; it was an uridezu, and Pharaun had studied demons long enough to know the traits that all of them shared. Poison would never affect one. The whip had wounded the captain but hadn't killed him. Pharaun knew he could take more than that. Even a demon as relatively weak as an uridezu—and the rat-creatures were hardly the sturdiest of their kind—could withstand extremes of cold and heat and muster innate magical abilities such as the darkness he had used to ambush Quenthel. Uridezu could call on their rodent cousins, as the one Pharaun faced had set them against Jeggred. There was something about the bite of the uridezu that Pharaun knew he should remember, but that wasn't coming to him. Of course, like all tanar'ri, lightning only passed through them.

Even as that thought crossed his mind Pharaun had a hand on a wand that would have unleashed lightning bolts. Knowing that was useless, the Master of Sorcere shifted his hand an inch over and drew a different wand.

Pharaun hesitated and watched Quenthel hop nimbly to her feet and face the uridezu. The demon hissed at her, but Quenthel made no sound or sign she'd heard it. The high priestess cracked her whip at the demon again, and three of the five snakes bit deeply into the rat-demon's chest. The creature lashed out at the snakes with one set of razor-sharp claws, but the vipers withdrew in time, and the talons slashed through empty air.

Ignoring that failure, the uridezu whirled, whipping at the drow priestess with its heavy, fast-moving tail. Quenthel brought the buckler in her left hand up to meet the tail. The appendage hit her with enough force that Pharaun was sure her arm would snap, but instead she managed to bat the tail away.

The uridezu recovered more quickly than Quenthel, though, and the tail reversed and dropped lower, clipping the priestess in the ribs.

Pharaun could hear the breath driven from her lungs. She stepped to the side, almost staggering. The demon, a feral smile spread across its face, stepped in. It meant to bite her and rake her with its claws at the same time.

Pharaun drew a breath to pronounce the command word for his wand even as the demon attacked—and took Quenthel's buckler full in the face. There was a loud, wet crack! and blood splashed out from between the buckler and the uridezu's nose. The demon's hands flailed harmlessly in front of Quenthel and each of the five vipers took their pick of the demon's most sensitive spots in which to sink their fangs. The uridezu howled in agony.

Well, Pharaun thought, not bothering to activate the magic in his wand, looks like she's got this well in—

His eyes settled on Raashub, and Pharaun stopped. The bound uridezu was looking at him, his eyes running down the length of the wand. Anticipation was plain on the demon captain's face.

Pharaun looked at his wand then back at Raashub. Their eyes locked, and Raashub smiled at him.

With a smile of his own, Pharaun slid the wand back into his pack where it belonged. Raashub hid his disappointment well, turning his attention back to Quenthel and his fellow uridezu.

Pharaun made the decision to help Jeggred. Raashub would know what the draegloth was capable of, and if Pharaun could deal with the swarming rats and allow Jeggred to help Quenthel, the unbound uridezu could be dispatched quickly and without Pharaun having to take a more active—and more revealing—role in the fight.

As Pharaun came to that decision, a loud series of cracking and popping noises drew his attention back to Quenthel. The Mistress of Arach-Tinilith pulled up a whole section of railing. Bone and cartilage separated from the deck, snapping off like dried mushroom stems. Her whip was in her belt, the uridezu was staggering in front of her with blood pouring from its ruined snout, and she lifted the ten-foot length of railing over her head.

Pharaun quickly prepared a spell to aid Jeggred, and Quenthel attacked. The high priestess brought the section of railing down on the uridezu fast and hard. The demon, not quite blinded by its bleeding nose, skittered away from the attack and managed to leap out of range at the last second. The railing crashed onto the deck and shattered, sending bone fragments whirling through the air. Several of them bounced off Pharaun's spell-wards and shields, and he watched a couple of them slice into two of the rats that covered Jeggred.

Quenthel growled in nearly incoherent rage, and Pharaun found the noise unsettling—unbecoming to the Mistress of the Academy.

Pools of blood were collecting where the railing had smashed into the deck. The ship of chaos itself was bleeding. The wizard wasn't sure if he'd be able to repair it, and any further damage might delay or even prevent their voyage. However, Pharaun didn't want to say anything out loud, and Quenthel wasn't looking at him so he couldn't sign to her to stop damaging the ship.

Pharaun cast a spell at the rats on Jeggred. It was a simple spell, one that conjured a cone of flickering, multicolored Weave energy. Pharaun was careful in his placement of the spell so that the effect brushed along the side of the rat-encrusted draegloth. The magic didn't affect Jeggred in the least, but a goodly portion of the swarming rodents fell off him and onto the deck, where they lay twitching and writhing in a pile of wet, furry bodies.

Jeggred roared as he shook himself, sending his wild mane of snow-white hair whipping rats, blood, and water across the deck. The draegloth smashed four more of the filthy creatures—one in each hand—and stepped on three others.

Pharaun sneaked a glance at Raashub and was rewarded by a look of disappointed frustration on the uridezu captain's face. It was another easy spell the Master of Sorcere cast, one he'd learned while still a child, and Raashub knew it.

Pharaun turned his attention back to Jeggred and called, "Leave the rats, Jeggred. Your mistress is having demon troubles."

With another roar, Jeggred threw more dead or unconscious rats off him and leaped at Raashub, bringing all four of his hands up, ready to shred the uridezu captain. Raashub shrank away from the draegloth, holding up his hands and straining against his bonds.

"No!" Quenthel shouted, her voice hoarse and feral. "Not that one, damn it! Kill this one!"

Jeggred whirled, his eyes flashing across the scene of the ongoing struggle between Quenthel and the second uridezu.

The rat-demon, taking full advantage of Quenthel's momentary lapse in attention, slipped in and raked claws across her midsection, digging deep furrows across her armor and drawing blood. Quenthel grimaced and gritted her teeth against the pain but answered in kind with her scourge. Both of them staggered a bit, their footing treacherous amidst a pile of bone fragments from the shattered railing and pools of blood from the wounded ship.

Jeggred's lips curled back to reveal a monstrous row of vicious fangs, and the draegloth entered the fray.

Chapter Ten

Danifae sat on the floor of the gatehouse for what felt like a very long time. She hadn't allowed herself to think too much about her life before her captivity. There were only a few ways to survive as a battle-captive, including convincing yourself that you've always been one.

Before the raid that put her in the hands of House Melarn, Danifae had been taking lessons from the Yauntyrr House Mage. Zinnirit was a capable and detail-oriented teacher, and Danifae had learned much from him, especially in the fields of teleportation, translocation, and dimensional travel. They hadn't actually begun her study of the arcane Art before her House was overwhelmed, but Zinnirit had familiarized the young daughter of House Yauntyrr with a variety of enchanted items.

Danifae touched her mother's ring, feeling the cold metal warming against her skin. The ring could bounce her across the Underdark—but just her and one other. Danifae had plans that required more than that.