The horsemen had fared little better, although their quality was certainly superior to that of their so-called henchmen. Gord noted that somehow the doughty Blonk had managed not only to remain alive but was still carrying the fight to his mounted adversaries. Of the seven who had begun the fray, four still sat atop their steeds and fought. It was nearly impossible, but the lone footman, armed only with his spear and incredible courage, kept them at bay and managed to occasionally deliver a solid attack upon one or another of the riders as well.
Gellor ignored the whole, running past to see to the safety of the druids, for they were still engaged in melee with the ruffians who had attacked them. Gord sprang high, landing on the rump of a startled horse, feet first. Before the animal could react, the young thief had cut its rider's shoulder with a sure sword-stroke and vaulted to a similar position atop the next horse. With a scything stroke of his dagger, he took its rider out of combat, the narrow blade penetrating the exposed place under the man's armpit and killing him. As the horse whinnied and reared, Gord was off and striking the withers of yet another of die animals, using the flat of his sword to send the horse into panic.
"Thanks, comrade," the spear-wielding mercenary said as he tugged the weapon free from where the horseman had impaled himself on the heavy-bladed shaft as he fell from the bucking gelding. "That does for the lot."
The lone survivor of the seven mounted attackers had indeed spurred for parts unknown. Gord didn't waste time in conversation. "This way," he called to Blonk as he ran to the place Gellor and the rest now battled. There was no further work for his red-stained blades, however, or for the deadly spear that the mercenary plied. By the time the two men came to reinforce the rest, the few remaining attackers had dropped their weapons and were begging for quarter. At about the same time a large squad of die city watch arrived, crossbows cocked and at the ready.
"Lay down your arms and cease fighting!" The order was given somewhat uncertainly by the captain of the group of city guards, for he was wise enough to recognize a tenuous situation when he saw one. Before him were a band of obviously capable adventurers who had just roughly handled and defeated twice their number. Now he, with a score of soldiers of little more than militia quality, must try to disarm these veteran warriors and spell-casters and march them off to face a town magistrate! As the man feared, his command was greeted with something other than compliance.
"Arrest this lot here, if you will," replied a tall, muscular man with a black eyepatch, "but leave honest wayfarers be. We have had quite enough for one day, and I don't think my friends here will take kindly to any official folderol from you and your pups."
The officer did his best to hide fear under a stern countenance, and the men with him made aggressive sounds and held their weapons menacingly still, but the captain knew that none of this posturing was having any effect whatsoever. Grumbling and threatening to return with the full weight of Badwall’s watch behind him, the fellow herded the cowed ruffians into a bunch and made do with that bag. After sternly ordering the innkeeper to see that the bodies scattered in gory pools around the front of the Brass Ball were neatly stacked and left undisturbed for official investigation, the captain hustled his prisoners off, leaving Gord and his associates to their own devices.
"Get everything together quickly," Curley Greenleaf said with finality. "It is absolutely necessary that we leave here immediately. You have ten minutes to be ready. If you aren't here, then I leave without you in the appointed time – understood?" All nodded agreement. "You," the druid added, pointing an accusing finger toward Blonk, "are coming along with us as swordsman and guide."
Blonk evidently had no choice. The druid's statement was an order, not a request. The mercenary didn't object, simply nodded and turned on his heel to gather his belongings from the inn. The die was cast.
Chapter 6
They made excellent speed leaving Badwall. Everyone had been ready in less than the ten minutes Curley Greenleaf had allowed, and the grooms and stableboys had eagerly brought their ready mounts for them, knowing full well that their haste would be well rewarded by the clinking chinkers that filled these patrons' purses. The ostler was likewise eager to see them off – both to avoid any possible future trouble and to collect his own coins. The rotund druid was generous, he knew, and in return for a promise of sending any friends in the same general direction of travel as the druid indicated, the half-elf had richly rewarded the innkeeper, paying over a handful of copper and silver in addition to those coins that compensated for the services of the inn.
Eleven strong now, the party left the town's walls behind on galloping horses, the last light in the western sky leading them onward.
"Will we have pursuit?" Gord inquired.
"Not from the minions of the town watch," Gellor said wryly, "for they're undoubtedly glad just to be rid of such as we… – But of others, I know not – nor do I care to speculate at this time."
"I concur," the druid said. "We are the stuff of nightmares now, as far as Badwall is concerned. Someone desires us dead, and they were anxious enough to see it done dial they allowed their tools to assault us in the midst of the town – reckless of consequences. The lords of the place will be congratulating themselves on our departure, and not at all eager to follow. Any other troublemakers will be on our heels, and Badwall is left undisturbed once again!"
"It grows too dark for such a pace," noted the Chakyik nomad. Coming from a horseman such as Jokotai, this was a warning worth heeding.
"Agreed," Greenleaf replied, and called for the party of adventurers to slacken their reckless pace. "We still have much distance to travel this night, and wounds to be seen to ere dawn. Let us go with a care for our lives though, so that when the morrow comes, we may all greet the warm rays of the sun with gladness and good spirits."
Regular rest periods were taken, intervals of perhaps an hour on the hour, during the darkness. During these pauses, Curley used his druidical arts of healing to help mend wounds and restore vigor. The half-elf ministered to both men and animals in such good fashion that when the sun did eventually rise again in the east, the entire party was feeling nearly as well as if they had not fought a pitched battle the day before, ridden all night, and had no real food to eat.
Even with their pauses, they had covered some twenty miles, and it was now time for the adventurers to consider what course they must follow in order to assure that they could fulfill their mission without interference from the malign activities of the Scarlet Brotherhood.
The party had left the beaten path at first, taking to the fields around Badwall to elude any immediate pursuit. During the course of the night they had come upon another track, and they had followed this path for it led in the direction of the Suss Forest and made their travel easier and quicker by far. When they had come to a tiny cluster of huts at a crossing of paths, they had swung around the little community and pressed on, unnoticed, disappearing into the cloaking darkness of the cloudy night. They were now quite near the verge of the dank and foreboding woodland, and no sign of man or his works was visible – save the faint traces of the rutted track they still followed.
"There," said Greenleaf abruptly. "That copse offers us shelter from eye and provides some small protection from marauding man or beast as well. Let us go there and rest for the trials which must be faced when we enter the Suss."
None demurred, so the eleven riders were soon amid the trees of the small grove, removing saddle and tack from tired animals. After seeing to their mounts, the adventurers set about preparing a repast for themselves. Then, with sentinels posted in pairs and a smokeless fire burning, they settled down to rest for the remainder of the day and the coming night as well. The light of the next day's sun would find them deep within the shadowy depth of the fell Suss Forest, and each man knew that this opportunity was not to be wasted.