Shortly thereafter, Chert announced his intention of joining a caravan bound for Dyvers, stating that as one of its mercenary guards he would be able to escape suffocation in the crowded city and perhaps have a bit of adventure too. Argument was useless, even reminding the barbarian that they awaited both reward and news from Curley Greenleaf did not sway his resolve. They had clasped hands in friendship, pledging to meet again soon, and then Chert had gathered the few belongings he cared about, taken his great axe, Brool, and departed. Gord recalled that he thought Chert looked happy for the first time in months then.
Actually, Gord had agreed with his barbarian friend about the likelihood of Curley Greenleaf ever coming back. When the druid had left them to carry back the strange relic taken from the lair of the slain cataboligne demon, Greenleaf had assured both young men that he would send money and news of the meaning of the prize. Not that either actually needed further reward – the gemstones the druid had given them were a fabulous treasure, but it was not like Greenleaf not to live up to his word. Six months of silence led both Gord and Chert to surmise that some ill fate had befallen their companion, or that the eldritch nature of his burden was such that no reward nor information could be sent.
With his last remaining friend gone, the young thief looked at Greyhawk from a new perspective. After leaving word with several ostlers to be on the lookout for the druid, and explaining that he would check back periodically to renew their stipend for doing this service, Gord moved his quarters to the Low Quarter, accumulated disguises, and set about rebuilding a career.
Soon the thief known only as Blackcat became the talk of the city. Rare glimpses enabled a few to state that this burglar was black of skin and garb, fast as a cat, and as agile too. Some speculated that the cat burglar was a drow, one of the dark elvenfolk of subterranean places. Others said that such a thief could not be human or demi-human at all, but some spawn of supernatural sort entirely.
Blackcat confounded guards, foiled traps, laughed at locks, and eluded all pursuit. Searches and spies could find nothing. Informants had no news to sell to the masters of the city or to their police. Even the Thieves' Guild was mystified, and chagrined, by the success of this daring unknown. The identity of Blackcat became a subject for conversation from the lowest slums to the grand halls of the Lord Mayor's residence. He was, of course, none other than Gord.
Remaining anonymous was out of the question. Gord resumed his role of gambler and thief openly. Eventually, he was recognized by his old companion, San. The boy had grown into manhood and was now a master of high station in the guild and married to the daughter of the aging Guildmaster, Arentol. It was likely, in fact, that San would soon be elected to the exalted office held by his father-in-law.
Neither San nor the old Guildmaster was interested in unearthing past grudges. The skeletons revealed would be bad for son-in-law and embarrassing to Guildmaster. Having such open presence in Greyhawk, Gord was watched with great suspicion for a time, but his activity was judged harmless enough. Where he had gained his fortune was unknown, but it was easy enough to discover that Gord had returned to the city months previously, complete with untold riches and a brawny companion. The latter had recently departed Grey-hawk for parts unknown, but Gord still remained to enjoy his wealth.
He was not a registered thief, but Gord mainly gambled and bet upon sports and like things, doing well enough with such wagering, although hardly in need of the proceeds. The young adventurer sported jewelry and fine clothes that indicated no need for burglaries such as those Blackcat performed. Besides, Cord's skills were known to the guild, which had estimated him a master in his own right – rating disguise, stealth, and lock-picking excellent; pocket-picking, purse-slitting, and sleight of hand superb; and impersonation and confidence schemes masterful. San suggested that he himself, even as inferior to his father-in-law as he was, was certainly a better thief than Gord would ever be. So the members of the guild looked elsewhere in their efforts to discover and end the career of the cat-burglar who was near to destroying their repute in Greyhawk.
Actually, Gord had little to show for his daring exploits at crime. While risking life and limb in feats of balance and gymnastic prowess needed to accomplish his midnight burglaries, Gord gained hardly enough to maintain his high-living style. Victims always claimed their loss from his work to be far more than the young thief actually took from strongbox or secret cache. True, he had a small store of jewelry he dared not fence, a few great pieces carefully kept in the old wooden box that was the only possession he had from his childhood. Otherwise, though, the gold spent in a night's carouse was nearly always a tithe of Gord's total fortune.
He debated changing his habits, even thought seriously of going westward after Chert and seeking adventure in other places, but for whatever reason he stayed and lived his dual existence without alteration. It was, all in all, as exciting and dangerous as could be hoped for. The glamor had faded, the pleasures gained were tarnishing, but there was something keeping him going that Gord could not himself understand. Perhaps dissatisfaction was engendering a death wish.
Gord nearly ceased his periodic inquiries as to Curley Greenleafs possible presence in the city. One day, months later, and on a whim brought on by boredom, he casually entered the Green Dragon Inn. It was a place frequented by foreigners, mercenaries, tough adventurers, and others of less savory aspect. Even as he sought the proprietor to ask if he had news of a druid, he saw the rotund fellow in person. Greenleaf was unmistakable in nearly any crowd – a pudgy, bald-headed half-elf with slightly pointed ears showing his heritage, and clad in druidical garments. The druid did not immediately recognize Gord, however, for his former associate had changed. Dressed in elegant fashion, hair worn in the length currently vogue in the city, and not presently beardless, the young man he saw enter could have been any of hundreds of rakes and other gentry common to Greyhawk.
It took only a moment for Gord to realize this fact, and he thought a good joke to be in order. Floppy hat pulled low and set at roguish angle, gait swaggering, he came to the druid's table and purposely bumped it so as to spill the flagon of dark ale set before its occupant. Greenleaf uttered a most unclerical sounding oath and leaped to his feet, ready to teach the perpetrator of such an offense some manners. The bald man glared angrily at the smirking fop before him for a full second before he finally saw it was none other than his young friend, Gord, playing tricks.
After much exchange of greetings and appropriate toasts, the pair staggered joyfully back to Gord's apartment above a small shop in a better neighborhood of the Low Quarter. Eventually they sobered sufficiently to find supper in a nearby public eating house, return to Gord's quarters once again, and exchange tales of what had happened since their last meeting. Despite Cord's protests, Curley insisted that Gord recount his tale first.
Curley was sorry to learn of the barbarian warrior's departure. He clucked reprovingly at Cord's exploits as Blackcat. He hardly glanced at the splendid items of jewelry Gord revealed for his perusal, although the druid did remark on the splendid old box they were in, urging Gord to have it restored. At last it was Greenleafs turn.
The druid related an uneventful and rapid return to the Celadon Forest, the dwelling place of the Great Druid from whom Curley Greenleaf sought counsel. The workings of the strange relic were as mysterious to that personage as they were to his lesser fellow, so the two had eventually gone to the Grand Druid himself. The result was still unsatisfactory, so nothing would do but for all three to seek the assistance of certain Hierophants, an arcane order of druidical priests, which Curley knew but little about. Much was learned thereby.