Chapter 29
A great battle raged in the valley called the Gathering Place by the minions of Iuz. Mordenkainen and his captains had set a careful trap. Had Lord Ormuz brought Obmi to the place immediately, the plan might just have succeeded, for the whole deployment and attack were well done. But Ormuz did not bring Obmi and the Second Key to his grand pavilion in the grassy clearing, and a company of unusually careful scouts in Mordenkainen's force discovered enemies lurking at the western end of the vale. Most of these gnolls had been slain on the spot, but a few managed to escape and raise the alarm. Mordenkainen had no choice but to close the jaws of his hidden array and hope that the prize lay within.
Bands of wild elves and their sylvan kin were thrust along either side of the valley. Wood gnomes accompanied these elves, and all were hated foes of the humanoids. They would neither give nor ask quarter of Iuz's foul troops. At the head of the valley were ranked the soldiers of the archmage – trained units of men and demi-humans well armed with bows and arbalests, pole arms, and the full panoply of war. Scattered throughout these stout companies were many minor spell-casters of both clerical and magical sort, while Mordenkainen stood with the archmage Bigby and the seven other mages and wizards who, with Bigby, formed the Magical Circle of Eight. When Ormuz's camp sounded the alarm, the army of Mordenkainen rolled forth to bring the enemy to battle.
The two arms of the force held fast in the woods, while the main body of the army came marching across the width of the vale toward the humanoids. The flanking companies were growing stronger as the movement occurred, for as the central mass came closer to the foe, they freed flanking units that likewise moved eastward. The long, inverted U-shape of Mordenkainen's array was slowly changing to resemble a small, tipped C-shape, with the open portion along the secret roadway that ran from south to north within the eastern heart of the sprawling Vesve Forest. All this occurred over a period of hours, of course, with much fighting and magical exchange taking place.
Ormuz himself was a potent archmage, and with him was the high cleric called Patch, plus an assemblage of dozens of lesser magic-users, clerics, shamans, and witch doctors – the latter two sorts of spell-workers being of humanoid sort exclusively. At the first onset of Mordenkainen's host, the servants of the vile cambion began casting their spells. They were met and answered by the advancing army, of course. Some terrible losses were initially incurred thus by both sides, but the lesser spell-binders were exhausted or slain, while the greater neutralized each other for a time.
This brought elves and men into the melee with gnolls and ogres. The preponderance of archers and disciplined troops belonged to Mordenkainen, while Ormuz possessed a greater weight of soldiers and ravening creatures such as trolls of all sorts and chimeras unleashed as hounds by the evil leader of Iuz's horde. Minor demons and elementals struggled and fought, while men and demi-humans contested with humanoids and renegade humans.
It seemed at first that the sheer numbers of foul humanoids would prevail, supported as they were by nearly unkillable trolls, ogres, and the like. Whole rows of screaming xvarts and goblins, gnolls and hairy bugbears fell to storms of arrows and bolts, but they poured into the valley in the thousands and came on undaunted by the slaughter of their fellows. The stalemate between the spell-casting forces of the opposing armies was illusory, however. Mordenkainen alone was more than a match for the archmage Ormuz, and together with Bigby he held the enemy in check. Thus, the seven others of the Circle were free to roam the field. With their power they brought down the trolls, slew the chimeras, and sent the great ogres down into death. Without such creatures to stiffen diem, the swarming bands of humanoids and outlaw humans began to lose heart and retreat.
In desperation, Ormuz sought the dwarf Obmi, desiring to hold and use the power of the Second Key, for that artifact would certainly have tipped the balance in favor of his forces once again. But neither Obmi nor the second portion of the Artifact of All Evil could be found.
Then Ormuz called forth a great demon, one of the six hundred and sixty-six who were the demi-lords of the Abyss. The thing that answered was not Balor himself, but one scarcely less powerful. The demon demanded a terrible price for service, and Ormuz agreed, for he had no other hope. The huge demon rose with a roar of awful laughter over the battlefield, and the men and demi-humans of Mordenkainen, even those of the Circle, lost heart just as their foes rejoiced and regained courage to fight again at the sight of the terrible, bat-winged monster.
Mordenkainen himself, mounted on a great cloud dragon, went to meet the demon, and with him went the lords Eraj and Felnorith, whose steeds were griffons. At first the contest was even, but both of the armored fighting men who were sworn vassals of the archmage bore weapons that caused the demon harm. Both of these brave men attacked fearlessly, and as the demon turned to combat their attacks Mordenkainen sent his spells at the monster. The demon withstood most of the power so sent, the magic seeming to fall harmlessly away, but not all of these attacks were resisted.
A great plane of force nearly tore the dark wing from the demon's right shoulder, while both Eraj and doughty Felnorith smote him with their swords. The fiend flew straight for the archmage then, grappling with the dragon he rode to cause the rider to cease the painful dweomers he sent upon his scaled hide. Both dragon and rider were prepared, and as the drake closed its great jaws upon the demon, Mordenkainen actually reached forth over the dragon's neck and laid his hands upon the demon, drawing its powers from it. The demon was already much weakened by its fighting, and the dragon was clutching it fast with its claws while it bit and tore with its teeth. When the archmage released the demon's energy by his touch, the thing uttered a shrill scream that was audible over the whole battlefield.
Heads turned upward at the sound, and the forces who fought for Iuz saw their champion collapse into itself, imploding with a dull sucking noise that was followed by a thunderclap as air rushed in to fill the void where the huge demon had been. The concussion sent all three men and their riding-creatures spinning downward, stunned and helpless. Despite this, the battle had turned in favor of Mordenkainen's army, and these troops advanced with a roar when the demon was slain.
At that moment both Ormuz and Patch sought to use their powers to escape the coming disaster, but Bigby had drawn near enough during the combat overhead to cast a disjunction of magical forces over the pavilion where the two servants of Iuz were. Unable to escape, both Ormuz and Patch sought to sell themselves as dearly as possible. In the end both died, however, while Mordenkainen and his two vassals, Eraj and Falnorith, as well as the cloud dragon, managed to survive their falls.
The victory was by no means complete. It was a hollow one, in fact. The circle did not close properly, and many of the humanoids and brigands managed to escape. Many of Mordenkainen's troops had been slain or wounded, just as the archmage and his lords were hurt. Three members of the magical band commanded by Bigby had met irrevocable death.
Worst of all, the reason for the battle had proved fruitless. No Second Key was there for the taking. Lamenting his failure even as clerics healed his wounds, Mordenkainen the archmage, commander of the Obsidian Citadel, realized suddenly that beings of vaster power than his own had manipulated him, just as he had sought to manipulate others to gain the Key. Laughing ruefully at this joke, he wondered if perhaps there weren't strings moving those who had moved him…