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The Cromarty Government had borrowed heavily, and the Star Kingdom's record of stable financial growth, coupled with how well the Allied navies had done up until the Basilisk Raid, had helped sell a lot of bonds in places like the Solarian League. Increased Junction use fees had also helped, but ultimately there'd been no choice but to raise taxes. More, for the first time in the Star Kingdom's history, Parliament had, with much trepidation, adopted a graduated income tax rather than the Constitutionally-mandated flat rate. The new tax would automatically expire at the next general election or within five years, whichever came first, but it had still come as a profound shock to the taxpayers and sent a massive ripple through the financial and investment markets, and there were sinister signs of a steadily rising inflation rate, all coupled with a far more intense, government-imposed rationalization of the entire industrial sector.

Trikoupis could scarcely blame the electorate for its dismay. The Star Kingdom had gotten by without such measures for almost five T-centuries, and experiencing them now seemed like a reversion to the Dark Ages of the last century or two Ante Diaspora. Or, even worse, to the ruinous policies which had transformed the once prosperous Republic of Haven into an interstellar appetite that could never be sated.

And New Kiev, North Hollow, High Ridge, and Lady Descroix had all voted for the new taxes out of "patriotic duty." Of course, they'd done so only with profound, eloquently expressed personal reservations, and only because the Cromarty Government had assured them it was essential to ultimate victory. They'd made certain the electorate knew how reluctant they'd been... and how Lord Alexander, Cromarty's Chancellor of the Exchequer, had twisted their arms to make them cooperate. Which had been shrewd of them, Trikoupis acknowledged. Not nice, but certainly effective. They'd not only garnered the benefits of having put aside their own agendas in the interest of the Star Kingdom's security in a time of emergency, but managed to stick the Cromarty Government with full responsibility for imposing such a painful burden. And they'd taken great care, throughout the process, to never, ever mention the fact that the new ships coming off the ways would win the damned war and so, ultimately, get the entire Alliance out from under its crushing economic burden.

At the moment, the three most unpopular men in the entire Star Kingdom were probably Cromarty, William Alexander, and the Earl of Gold Peak. They were the senior members of the government, and so the inevitable targets of public resentment and unhappiness. Given the Queen's unflinching, iron support for her senior ministers, there was little the Opposition could do in the short term to capitalize on that unhappiness, and Trikoupis hoped fervently that the anticipated turn in the war's military momentum would hurry up and arrive. Once the Allies were again winning victories, a lot of the—

His thoughts chopped off as his com terminal sounded the strident, two-toned warble of an emergency message, and he reached the acceptance key in two strides.

"Yes?" he said sharply, even as the display lit.

"Sensor One reports unidentified hyper footprints at nineteen light-minutes from Zelda, bearing one-one-seven, zero-one-niner true, Admiral." Captain Jason Haskins, Isaiah MacKenzie's skipper, was grim-mouthed, and his normally soft Grayson accent was crisp, almost staccato. "Admiral Malone has ordered the task force to readiness state one. The FTL buoys make it at least thirty-five of the wall, Sir."

"Not just a raid this time, I see," Trikoupis said much more calmly than he felt.

"I think that's probably a safe assumption, Sir." Haskins' tight mouth relaxed into a quirky grin for just a moment. "They're headed in-system now at three hundred and twenty gravities, which suggests they're heavy with pods. Current velocity is thirty-five hundred KPS, so assuming a zero-zero intercept with the planet, a least-time course would make it just over five and a half hours with turnover at two-point-six hours — call it a hundred and fifty-six minutes. Except that I doubt that's what they have in mind."

"I share your doubts." Trikoupis' tone was wry, and he gave a small grin of his own. The planet Zelda was the Elric System's only more-or-less (and rather less than more) habitable planet. It had a thoroughly unpleasant atmosphere: dank, muggy, and heavily flavored with volcanic outgassing. As if that weren't enough, Zelda was home to a microscopic, airborne plant that contributed to the fuzziness of planetary vistas, added its own piquant flavor to the methane, sulfur, and other objectionable smells of Zelda's many volcanoes, and generally clogged up every air filter in sight, including the human lung. And, as a sort of piece de resistance, the planet had an axial inclination even more extreme than Manticore-B's Gryphon, which produced a seasonal climate shift which had to be seen to be believed.

It was, in short, one of the most worthless pieces of real estate Aristides Trikoupis had seen in his entire life. Its sole value was that its marginally breathable atmosphere had made it a logical place for the Star Kingdom's engineers to camp while they built (as quickly as possible, considering the incentives) the much nicer orbital habitats to which they had moved as soon as humanly possible. And since their superiors had decided they had to use Zelda as their local support base while they built the habitats, they'd also used the planet as the gravitational anchor for the Alliance's presence in Elric.

Some people might have questioned that decision, since it put the smelters and repair yards so far from the asteroid belt which was the source of their raw materials, but it actually made a sort of sense — militarily, if not necessarily economically. By putting their bases well inside the hyper limit, the Allies had ensured plenty of warning time if anyone came calling with hostile intent. In this case, for example, the picket had five and a half hours of response time before the bogies (whoever and whatever they were) could reach the base structure. And Elric Station wasn't really all that important in terms of its support facilities, anyway. The RMN had established the station only to fill a hole in the outworks of the far more important satellite yard at Grendelsbane. Squarely between Treadway and Solway, two of the forward bases the RMN had taken from the Peeps early in the war, it helped cover the approaches to Grendelsbane by supporting a "picket force" large enough to pose a threat to the rear of any raiding force.

But thirty-five ships of the wall was a bit more of a raiding force than the planners had intended Elric to stand off, even with Trikoupis' Harringtons in support. Which meant the Alliance was about to lose yet another system to the Peeps.

The thought was not a palatable one, but it was hardly unexpected. No one had ever expected Elric to resist a major attack, and Trikoupis knew Admiral Malone's instructions were clear. He'd even surmised the strategy upon which those instructions rested, and while he liked giving ground no more than the next man, he rather approved of what he suspected Sir Thomas Caparelli and High Admiral Matthews had in mind. But that was for the future. For now, the evacuation order must already have gone out, and the transports held in-system for just this eventuality would already be filling up while the demolition charges were armed. It was a pity that so much investment — in time and effort more than in money — was about to be blown into very tiny pieces, but the Peeps would receive absolutely nothing of value for their efforts.

And in the meantime, the Elric picket force, and Rear Admiral Aristides Trikoupis, had a little something to show them....