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And, of course, there was another reason capital ships had been missile light. Any ship of the wall was extremely hard to kill with missiles. ECM, decoys, and jammers made any ship harder to hit, and ships of the wall could produce more of all of them than anything else in space. Countermissiles, laser clusters, and even broadside energy weapons, could kill incoming missiles short of threat range, and ships of the wall mounted more point defense launchers, laser clusters, and energy mounts than anything else in space. Sidewalls bent and attenuated energy attacks of all types, including the lethal "porcupines" of X-ray lasers generated by bomb-pumped laser heads, and ships of the wall had heavier sidewalls and better particle and radiation shielding than anything else in space. If all else failed, armor could still limit and restrict the damage of anything which actually managed to hit a ship... and ships of the wall had heavier, more massive armor (and sheer hull size to absorb damage) than anything else in space. And when you put a couple of squadrons of them into a wall, with interlocking point defense and sensor nets, with screening units on their flanks to add to the antimissile fire (and run away and hide as the range dropped to that of the energy weapons), any single missile broadside which could have been mounted by any SD — even one of the Andermani's Seydlitz —class — could never hope to take out an opposing superdreadnought.

Not that missiles hadn't always been important. They were the long-ranged sparring tool an admiral used to feel out his enemy's EW and defensive dispositions. And no admiral in his right mind fought one-to-one duels between the units of his wall and those of his opponent's. An entire division or squadron of his ships would lock their sights on a single unit in the enemy wall and throw every missile they had at it, hoping, usually with at least some success, to saturate the defenses locally and get a few hits through. Besides, there was always the chance of a "golden bee-bee." Scotty Tremaine had no idea what a "bee-bee" was (or used to be, at any rate), but every tac officer knew what the ancient term meant. Even the mightiest superdreadnought might simply find itself fatally unlucky when the laser came in from the laser head. Loss of beta or alpha nodes was the most common "freak" hit, but there were others, and there had even been extremely rare cases in which a dreadnought or superdreadnought actually blew up after no more than a couple of hits. No sane strategist would dream of relying on such a one-in-a-million occurrence, but it had been known to happen, so it was always worthwhile to throw a few missiles at an opposing wall as you closed.

But the real killer of ships of the wall had always been the short-ranged energy duel... which was why, prior to the present war, so very few ships of the wall had been killed over the last few centuries. To really finish off an enemy fleet, your wall had to close through his missile envelope and get to shipboard energy range. No countermissile could stop a capital ship graser or laser. No laser cluster could kill it, and at any range under four hundred thousand kilometers, no sidewall could deflect it. And no other weapon in the universe could match the sheer, armor-smashing, hull-crushing destructiveness of a ship of the wall's energy batteries.

And that was why no reasonably intelligent admiral hung around, if he could help it, while a more powerful wall closed with his. And as it happened, he usually could help it. Every admiral knew when to break off and run, and by turning his wall up on its side relative to its attacker, he could completely neutralize his enemies' energy weapons while he ran for it. Which meant it was all up to the missiles once more, and that the advantage shifted decisively to the evader. Indeed, it was the fact that admirals did know when to run which had made the slaughter of Fourth Yeltsin so shocking to the naval community when Lady Harrington's SDs managed to close to energy range of Peep battleships.

But that had been a special case. Against an adversary who knew he faced ships of the wall — which the Peeps hadn't known at Fourth Yeltsin — the trick had been to pick a target the other side simply had to defend. If you could find one in whose defense he would be compelled to stand and fight, he was effectively pinned while you waded into his fire, closed with him, and finished him off with point-blank energy fire. The problem was that those sorts of targets were hard to find, especially in a war against something as big as the People's Republic of Haven. Which explained why naval warfare had been one long, weary attritional contest for so long.

But the missile pods changed that. By definition, pod missiles launched from some point outside their mother ships' wedges, and their salvos never blinded the sensors or cut the telemetry links of the launching ships' fire control. That allowed a vastly higher number of missiles to be put into space simultaneously, and the hollow-cored SD(P)s could go right on launching them in enormous numbers. The sheer volume of fire they could sustain was guaranteed to swamp any old-fashioned wall's defenses, and any electronic warfare more old-fashioned than Ghost Rider's would be only marginally effective against such massive, crushing broadsides.

And where any single missile, or handful of missiles, posed no threat to a ship of the wall, two or three hundred laser heads was another matter entirely.

Yet just when the capital ships were rediscovering the joys of long-range missile duels, the Shrike-Bs were designed to attack straight into an enemy's teeth. Their grasers could be stopped or at least severely blunted by dreadnought or superdreadnought armor; nothing lighter could stop them. And at close enough range, even a ship of the wall's armor could be breached. It would be suicide to take such a small, light craft in that close against a healthy ship of the wall, but cripples were another matter entirely, and so was anything lighter than a ship of the wall.

Which was why Eighth Fleet was about to show the Peeps what the bear did to the buckwheat, Tremaine thought with cold, vengeful anticipation as it became Hydra's turn to slip into the Junction. A lot of LACs were probably going to get killed along the way. Some of his would be among them, possibly even Bad Penny herself. But with shoals of Admiral Truman's piranha to sweep ahead of Eighth Fleet's wall and a solid core of thirty-plus SD(P)s to smash anything the LACs couldn't handle, nothing in the People's Navy could stop them.

And the Peeps didn't even have a clue what was coming.

CHAPTER THIRTY

"All right, Oscar." Rob Pierre sighed with an edge of resigned humor. "I know why you're here, so you might as well get started."

"Am I really that predictable?" Oscar Saint-Just asked wryly, and the Chairman of the Committee of Public Safety nodded.

"To me, at any rate. On the other hand, I know you just a bit better than most other people. And it's part of your job to be persistent about things you genuinely feel should be brought to my attention. So lay on, MacDuff."

Saint-Just's right eyebrow rose as the last reference sailed over his head. But literary allusions weren't high on his list of interests, and he brushed the momentary flicker of curiosity aside and turned to the matter which had brought him here.

"Not to harp too strongly on it, Rob, I think the preliminary reports from Twelfth Fleet confirm the fact that McQueen's been... overly cautious, let's say, where the Manties and their new weapons are concerned."

"Maybe," Pierre replied, and smiled as Saint-Just's eyes rolled ever so slightly heavenward. "All right, Oscar," he admitted. "I tend to agree with you. But that doesn't necessarily mean her caution has been the product of sinister designs on you and me."

"It doesn't prove it," the emphasis of Saint-Just's concession was pointed, "but the fact that she has been over cautious seems fairly evident, doesn't it?"