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Clutching her PPG more for comfort than defense, Ivanova staggered down the passageway. She tried to ignore the leather Narn skulls that smiled knowingly at her. She decided that the poison had one salutary effect—it made the mummified Narns seem more of a halluci­nation than real. She stuck out her tongue at them as she staggered along.

Ivanova had no clear idea of the passage of time, but she had always been good at landmarks, even if they were a pile of skulls or an especially gruesome corpse wearing a bright red dress. She found the fork and branched to the left as she knew she was supposed to; in due time, she found the shrine. Actually the first thing she found was the body of the man she had killed earlier, and his sardonic grin was not comforting. She tried to ignore his vacant-eyed stare as she stepped between him and the small statuette of D'Bok, whose gaze made her feel guilty for desecrating the catacombs.

She muttered a curse when she saw the tattered lad­der, half of it drooping against the other half. Well, she wasn't very heavy, Ivanova assured herself, compared to the men who had been climbing down the tattered strands. She stuck the PPG and the bottle into her belt and started up. Going slowly and using roots as hand­holds, she was able to climb the damaged shaft, and she found her senses clearing as she approached clean air and sunlight.

Unfortunately, there was a good chance her head would be blown off as soon as she poked it out of the hole. It was a good thing the poison was numbing her senses. Ivanova climbed out of the shaft and froze, hold­ing her breath. When nobody shot her, she decided to quit worrying about dying for the moment, but she could­n't help but wonder where the gunners had gone. If they weren't waiting here, where were they waiting?

She looked around and saw that the large shrine was unchanged from their earlier visit. The air, however, was much hotter than before. Since she wasn't worrying about dying anymore, she left her PPG in her belt as she jogged into the street, searching for a sign that looked like a "Q."

Ivanova found it quickly, behind the rubble of the wall where they had hidden. She didn't knock—she just barged in—and she gasped as she saw several beds with horribly burned Narns occupying them. A nurse at the back of the cramped room gasped, too, as if she wasn't expecting to see an alien in the border zone. She was holding an intravenous bottle for one of the burn victims, and she carefully hung it on a stand.

"Doctor!" she croaked. "We need you out here." An older Narn woman dressed in white operating togs entered the room, and she pulled down her mask in amazement when she saw Ivanova.

"Doctor, please help me," said the human. "Several members of our party have been poisoned. It's not affect­ing the humans as badly, but the Narns look like they're dying!"

"Where are they?" asked the doctor warily.

"In the catacombs, not far from here." The aged doctor scratched the folds under her chin. "We don't see many humans down here. Did you have something to do with the carnage out on the street today? Did you burn these men?"

"They were trying to kill us!" shouted Ivanova, shak­ing her head with frustration. "It all revolves around a Shon'Kar. Listen, Doctor, I'll be happy to explain the whole thing at another time, but right now I need an anti­dote for this poison!"

"I don't know." The doctor glowered at her. "I'm rather busy right now, thanks to you."

Undeterred, Ivanova held out the bottle of water. "This is poisoned water. Can you analyze it?"

With a scowl, the old doctor grabbed the sample from her. "Don't we have enough problems in the border zone without humans and wealthy Narns mucking about?"

"I'd say you do," said Ivanova. "What do you want from me? My friends are dying, and you're wasting my time! If you'll just give me the antidote, I can adminis­ter it."

The doctor growled something under her breath and shuffled into the back room. Ivanova stepped into the doorway and saw the woman pour some of the water into a centrifugal device. It spun around a bit, then she dropped some filaments into the sample. After another moment, she looked at her readouts.

"Katissium," she pronounced. "A popular poison that is tasteless and cheap to make. But the antidote is expen­sive."

Ivanova dug out her credit chit and tossed it on the counter in front of the doctor. "This should cover it. Time is scarce, Doctor."

The woman smiled. "Interesting that katissium should have such little effect on humans. I must make a note of that in my journal."

The doctor shuffled to a cabinet and pulled out a syringe gun. "I don't know about the humans, but you must administer the injection to the Narns in their necks. Right here." She touched the right side of her neck between a ripple of cartilage and a large artery. "They will need to rest afterward."

"Just hurry!" begged Ivanova.

The commander stuck the syringe gun loaded with antidote into her uniform, then skirted along the front of the buildings. Street Jasgon was still as dead as they had left it, although the doctor and others had had the decency to pick up the bodies. Seeing no one to stop her, she ducked into the shrine and scampered down the lad­der as quickly as its hacked-up condition would allow. She dreaded returning to the tomb and finding G'Kar and Na'Toth dead, but she steeled herself to that possibility. At least she had done everything she could, and maybe Al or Garibaldi would need the antidote.

Ivanova dropped the last meter to the bottom of the shaft, which was now strewn with rubble. She stumbled out and lit the candle in her pocket with her PPG. Clutching the syringe gun to her chest, she ran down the passageway. Ivanova dodged the dehydrated mummies that jerked and danced as she rushed past, disturbing the air of centuries. Just when she thought she had made it, she heard a sound like a stone being kicked, and she whirled around, fumbling for her PPG.

She stood for several seconds in the ageless cata­combs, shivering and staring, but there was nothing behind her but darkness and softly swaying cadavers. She shrugged it off as best she could and kept running.

Ivanova rounded the corner where the passageways met and continued to the tomb. Be careful not to trip, she told herself. She saw the familiar landmarks, the pyra­mid of skulls, the well-dressed corpses, and she kept on running. It seemed longer than it had before, and every­thing she carried—the candle, the PPG, the syringe gun—seemed heavier than before. She slowed down, remind­ing herself that she was still suffering the effects of the drug, and it wouldn't do anyone any good if she passed out. When her head cleared, she started running again.

Finally, she saw the light at the end of the passage, and she knew it had to be the tomb. It had to be! She staggered into the dimly lit room and saw Al Vernon bending over Na'Toth, shaking her.

"Wake up!" he sobbed. "Wake up!"

"Get back!" Ivanova yelled at him, pushing him off the prostrated Narn. She whipped out the syringe gun and administered a quick shot of antidote to Na'Toth's neck, not even bothering to check if she was alive or not.

Then Ivanova jumped up and staggered over to G'Kar, where Garibaldi was keeping a death vigil. The ambas­sador was still alive but barely; he coughed weakly. Ivanova concentrated on her task and injected a dose of antidote into his neck. Only then did she slump against the wall of the tomb and begin panting.

Garibaldi slumped beside her. "I take it you think thatwill do some good?"

She shrugged. "It should. I paid enough for it." She stared at him and Al. "How do you feel? Do you think you need the antidote? It's some kind of poison called katissium."

"Oh," groaned Al, dropping to his knees. "I've heard of that. I never wanted to try any of it, though. I think I'll be okay."

"And they're always making fun about how much weaker we are!" scoffed Garibaldi. "We're thin-skinned, can't stand the heat or the cold—but we're sitting here, and they're bagged."