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A great hush fell over the crowd.

We sat down.

The judge, Reginald of Ti, four others of the caste of players behind him, had finished speaking to Scormus and Centius, and the scorers.

There was not a sound in that great amphitheater.

Centius of. Cos and Scormus of Ar took their places at the table.

The stillness, for so large a crowd, was almost frightening.

I saw Scormus of Ar incline his head briefly. Reginald of Ti turned the spigot on the clock of Centius of Cos, which opened the sand passage in the clock of Scormus.

The hand of Scormus reached forth. It did not hesitate. The move was made. He then turned the spigot on his clock, ceasing its flow of sand, beginning that in the clock of Centius.

The move, of course, was Ubara's Spearman to Ubara five.

There was a cheer from the crowd.

"The Ubara's Gambit!" called a man near me.

We watched the large, yellow plaque, representing the Ubara's Spearman, hung on its peg at Ubara five. Two young men, apprentices in the caste of players, on scaffolding, placed the plaque. Another young man, also apprenticed in the caste of players, recorded this move, in red chalk, at the left of the board. Hundreds of men in the audience also recorded the move on their own score sheets. Some men had small peg boards with them, on which they would follow the game. On these boards they could, of course, consider variations and possible continuations.

It was indeed, I suspected, that opening. It is one of the most wicked and merciless in the repertoire of the game. It is often played by tournament masters. Indeed, it is the most common single opening used among masters. It is difficult to meet and in many of its lines has no clear refutation; it may be played accepted or declined; it would be red's hope not to refute but to neutralize in the middle game; if red could manage to achieve equality by the twentieth move he might account himself successful. Scormus of Ar, though almost universally a versatile and brilliant player, was particularly masterful in this opening; he had used it for victory in the Turian tournaments of the ninth year of the Ubarate of Phanias Turmus; in the open tournaments of Anango, Helmutsport, Tharna, Tyros and Ko-ro-ba, all played within the past five years; in the winter tournament of the last Sardar Fair and in the city championship of Ar, played some six weeks ago. In Ar, when Scormus had achieved capture of Home Stone, Marlenus himself, Ubar of the city, had showered gold upon the board. Some regarded winning the city championship of Ar as tantamount to victory at the Fair of En'Kara. It is, in the eyes of many followers of Kaissa, easily the second most coveted crown in the game. Centius of Cos, of course, would also be a master of the Ubara's Gambit. Indeed, he was so well versed in the gambit, from both the perspective of yellow and red, that he would doubtless play now for a draw. I did not think he would be successful. He sat across the board from Scormus of Ar. Most players of the master level, incidentally, know this opening several moves into the game in more than a hundred variations.

"Why does Centius not move?" asked the man next to me.

"I do not know," I said.

"Perhaps he is considering resigning," said a fellow some two places down the tier.

"Some thought Scormus would use the Two Tarnsmen Opening," said another fellow.

"He might have," said another, "with a lesser player."

"He is taking no chances," said another man.

I rather agreed with these thoughts. Scormus of Ar, no irrational fool, knew he played a fine master, one of the seven or eight top-rated players on the planet. Centius of Cos, doubtless, was past his prime. His games, in recent years, had seemed less battles, less cruel, exact duels, than obscure attempts to achieve something on the Kaissa board which even many members of the caste of players did not profess to understand. Indeed, there were even higher rated players on Gor than Centius of Cos, but, somehow, it had seemed that it was he whom Scormus of Ar must meet to establish his supremacy in the game. Many regarded Centius of Cos, in spite of his victories or defeats or draws, as the finest player of Kaissa of all time. It was the luminosity of his reputation which had seemed to make the grandeur of Scormus less glorious. "I shall destroy him," had said Scormus. But he would play him with care. That he had chosen the Ubara's Gambit indicated the respect in which he held Centius of Cos and the seriousness with which he approached the match.

Scormus would play like an Assassin. He would be merciless, and he would take no chances.

Centius of Cos was looking at the board. He seemed bemused, as though he were thinking of something, something perhaps oddly irrelevant to the game at hand. His right hand had lifted, and poised itself over his own Ubara's Spearman, but then he had withdrawn his hand.

"Why does he not move?" asked a man.

Centius of Cos looked at the board.

The correct response, of course, whether the Ubara's Gambit be accepted or declined, is to bring one's own Ubara's Spearman to Ubara five. This will contest the center and prohibit the advance of the opposing spearman. Yellow's next move, of course, is to advance the Ubara's Tarnsman's Spearman to Ubara's Tarnsman's five, attacking red's defending spearman. Red then elects to accept or decline the gambit, accepting by capturing the Ubara's Tarnsman's spearman, but surrendering the center in doing so, or declining the gambit, by defending his spearman, and thus constricting his position. The gambit is playable both ways, but not with the hope of retaining the captured spearman for a material advantage. We wished Centius to move the Ubara's Spearman to Ubara five, so that Scormus might play the Ubara's Tarnsman's Spear-man to Ubara's Tarnsman's five. We were then eager to see if Centius would play the gambit accepted or declined.

"Does he not know his clock is open?" asked a man.

It did seem strange that Centius did not move swiftly at this point in the game. He might need this time later, when in the middle game he was defending himself against the onslaughts and combinations of Scormus or in the end game, where the contest's outcome might well hang upon a single, subtle, delicate move on a board almost freed of pieces.

The sand flowed from the clock of Centius.

Had the hand of Centius touched his Ubara's Spearman be would have been committed to moving it. Too, it might be mentioned, if he should place a piece on a given square and remove his hand from the piece, the piece must remain where it was placed, subject, of course, to the consideration that the placement constitutes a legal move.

But Centius of Cos had not touched the Ubara's Spearman.

No scorer or judge had contested that.

He looked at the board for a time, and then, not looking at Scormus of Ar, moved a piece.

I saw one of the scorers rise to his feet. Scormus of Ar looked at Centius of Cos. The two young men who had already picked up the Ubara's Spearman's plaque seemed confused. Then they put it aside.

Centius of Cos turned the spigot on his clock, opening the clock of Scormus.

We saw, on the great board, the placement not of the Ubara's Spearman at Ubara five, but of the Ubar's Spearman at Ubar five.

It was now subject to capture by yellow's Ubara's Spearman.

There was a stunned silence in the crowd.

"Would he play the Center Defense against one such as Scormus?" asked a man.

That seemed incredible. A child could crush the Center Defense. Its weaknesses had been well understood for centuries.

The purpose of the Center Defense is to draw the yellow Spearman front the center. Yellow, of course, may ignore the attack, and simply thrust deeper into red territory. On the other hand, yellow commonly strikes obliquely, capturing the red spearman. Red then recaptures with his Ubar. Unfortunately for red, however, the Ubar, a quite valuable piece, rated at nine points, like the Ubara, has been too early centralized. Yellow simply advances the Ubara's Rider of the High Thalarion. This exposes the advanced Ubar to the immediate attack of the Initiate at Initiate one. The Ubar must then retreat, losing time. Yellow's Initiate, of course, has now been developed. The move by the capturing yellow spearman, too, of course, has already, besides capturing the red spearman, developed the yellow Ubara.