Clarke slides the range to maximum: the hard bright shapes fall together, shrinking into the center of the display like cosmic flotsam sucked towards a black hole. Other topography creeps into range around the outer edges of the screen, vast and dim and fractal. Great dark fissures race into view, splitting and criss-crossing the substrate. A dozen rough mounds of vomited zinc-and-silver precipitate litter the bottom, some barely a meter high, one fifty times that size. The very seafloor bends up to the east. The shoulders of great mountains loom just out of range.
Occasional smudges of blue light drift in the middle distance, and further. Some pixellate slow meandering courses across a muddy plain; others merely drift. There's no chance of a usable profile at such distances, but neither is there any need. The transponder overlay is definitive.
Bhanderhi's southwest, halfway to the edge of the scope. Clarke notes the bearing and disables the overlay, sliding the range back to its default setting. Atlantis and its environs swell back out across the display and—
Wait a second—
A single echo, almost hidden in the white noise of the generators. A blur without detail, an unexpected wart on one of the tubular passageways that connect Atlantis's modules one to another. The nearest camera hangs off a docking gantry twenty-five meters east and up. Clarke taps into the line: a new window opens, spills grainy green light across the display.
Atlantis is in the grip of a patchwork blight. Parts of its colossal structure continue to shine as they always have; apical beacons, vents, conduit markers glaring into the darkness. But there are other places where the lights have dimmed, dark holes and gaps where lamps that once shone yellow-green have all shifted down to a faint, spectral blue so deep it borders on black. Out of order, that blue-shift says. Or more precisely, No Fish-heads.
The airlocks. The hanger bay doors. Nobody's playing just a precaution these days…
She pans and tilts, aiming the camera. She zooms: distant murk magnifies, turns fuzzy distance into fuzzy foreground. Viz is low today; either smokers are blowing nearby or Atlantis is flushing particulates. All she can see is a fuzzy black outline against a green background, a silhouette so familiar she can't even remember how she recognizes it.
It's Lubin.
He's floating just centimeters off the hull, sculling one way, sculling back. Station-keeping against a tricky interplay of currents, perhaps—except there's nothing for him to station-keep over. There's no viewport in his vicinity, no way to look inside, no obvious reason to hold his position along that particular stretch of corridor.
After a few moments he begins to move away along the hull, far too slowly for comfort. His fins usually scissor the water in smooth, easy strokes, but he's barely flicking them now. He's moving no faster than a dryback might walk.
Someone climaxes behind her. Ng grumbles about my turn. Lenie Clarke barely hears them.
You bastard, she thinks as Lubin fades in the distance. You bastard.
You went ahead and did it.
Conscript
Alyx doesn't get the whole native thing. Probably none of the corpses do, truth be told, but none of the others lose any sleep over it either; the more fish-heads out of the way the better, they figure, and screw the fine print. Alyx, bless her soul, reacted with nothing short of outrage. As far as she's concerned it's no different than leaving your crippled grandmother out to die on an ice floe.
"Lex, it's their own choice," Clarke explained once.
"What, they choose to go crazy? They choose to have their bones go so punky they can't even stand up when you bring them inside?"
"They choose," she said gently, "to stay out on the rift, and they think it's worth the price."
"Why? What's so great about it? What do they do out there?"
She didn't mention the hallucinations. "There's a kind of—freedom, I guess. You feel connected to things. It's hard to explain."
Alyx snorted. "You don't even know."
It's partly true. Certainly Clarke feels the pull of the deep sea. Maybe it's an escape, maybe the abyss is just the ultimate place to hide from the living hell that was life among the drybacks. Or maybe it's even simpler. Maybe it's just a dark, weightless evocation of the womb, a long-forgotten sense of being nourished and protected and secure, back before the contractions started and everything turned to shit.
Every rifter feels as much. Not every rifter goes native, though, at least not yet. Some just have a kind of—special vulnerability, really. The addictive rifters, as opposed to the merely social ones. Maybe the natives have too much serotonin in their temporal lobes or something. It usually comes down to something like that.
None of which would really fly with Alyx, of course.
"You should take down their feeding stations," Alyx said. "Then they'd have to come inside to eat at least."
"They'd either starve, or make do with clams and worms." Which was basically starvation on the installment plan, if it didn't poison them outright. "And why force them to come inside if they don't want to?"
"Because it's suicide, that's why!" Alyx cried. "Jeez, I can't believe I have to explain it to you! Wouldn't you stop me from trying to kill myself?"
"That depends."
"Depends?"
"On if you really wanted to, or you were just trying to win an argument."
"I'm serious."
"Yeah. I can see that." Clarke sighed. "If you really wanted to kill yourself, I'd be sad and pissed off and I'd miss you like hell. But I wouldn't stop you."
Alyx was appalled. "Why not?"
"Because it's your life. Not mine."
Alyx didn't seem to have been expecting that. She glared back, obviously unconvinced, obviously unequipped to respond.
"Have you ever wanted to die?" Clarke asked her. "Seriously?"
"No, but—"
"I have."
Alyx fell silent.
"And believe me," Clarke continued, "it's no fun listening to a bunch of professional head lice telling you how much there is to live for and how things aren't really so bad and how five years from now you'll look back and wonder how you ever could have even imaginedoffing yourself. I mean, they don't know shit about my life. If there's one thing I'm the world's greatest expert on, it's how it feels to be me. And as far as I'm concerned it's the height of fucking arrogance to tell another human being whether their life is worth living."
"But you don't have to feel that way," Alyx said unhappily. "Nobody does! You just slap a derm on your arm and—"
"It's not about feeling happy, Lex. It's about having cause to feel happy." Clarke put her palm against the girl's cheek. "And you say I don't care enough to stop you from killing yourself, but I say I care about you so goddamned much I'd even help you do it, if that was you really wanted."
Alyx stared at the deck for a long time. When she looked up again her eyes shone.
"But you didn't die," she said softly. "You wanted to, but you didn't, and that's why you're alive right now."
And that's why a lot of other people aren't… But Clarke kept the thought to herself.
And now she's about to repudiate it all. She's about to hunt down someone who's chosen to retire, and she's going to ignore that choice, and inflict her own in its place. She'd like to think that maybe Alyx would find the irony amusing, but she knows better. There's nothing funny about any of this. It's all getting way too scary.