THIS ONE WAS written for “Godlike Machines”, an anthology edited by Jonathan Strahan about alien artefacts and other such enigmatic mega-structures. It’s as good an example as I can think of how non-linear the creative process can be, and how it’s all but futile to impose some kind of ad-hoc narrative on the development of a story. I’d had a mental flash of a dark limousine driving through a blizzard, and scribbled an idea down onto a scrap of paper, something like “cosmonauts driven mad by Prokofiev” and left it at that. I then spent a couple of months chasing completely the wrong story up and down any number of trees and through any number of rabbit holes, before realising that it just wasn’t working. The abandoned piece didn’t have anything to do with blizzards or cosmonauts or Prokofiev. It was a hopelessly ambitious attempt to tell a story about an alien artefact that crashes into the Earth and undermines our technology and language, while at the same time reversing our sense of the flow of time, so what we think of the artefact’s arrival was actually its departure, and instead of perceiving a technological decline we perceived a technological acceleration…you get the idea. Or maybe you don’t. Trust me, it looked like a winner on the White Board.
At some point, frustrated by my failure to get this story off the ground, I walked away from it and realised I need to get back to something I actually had a chance of writing. That’s when I went back to the scribbled fragment and started writing Troika instead. This one wasn’t easy, either. There were setbacks and days when I couldn’t see my way through the thing. But what got me through it was a conviction that there was a way, if only I could find it, and that’s a crucial difference. I never had that with the earlier piece.
You want to see some notes? Here are some notes.
Dimitri escapes.
Dimitri finds Petrova
They go for a walk. They talk about what she did in the past, how she was ridiculed.
They go back to the apartment. He gives her the musical box.
The men come for him. They aren’t interested in Petrova. Dimitri knows that something bad is going to happen to him, but he’s resigned to it—almost happy, knowing that he has let Petrova know she was right.
Only tell story from Dimitri POV. All along there are clues to the fact that any one who came into contact with the Machine ends up a little insane. In fact, it seems to be spreading—just being in contact with the survivors of the mission seems to be having an un-hinging effect.
Make it that Yakov’s madness didn’t start until they were very close to the Matryoshka.
At the end of the story, we find that it isn’t Dimitri who’s escaped, it’s his doctor, who’s gone off the rails so completely that he’s started thinking he was one of the crew. Story needs to be retold as first person to give it that immediacy, and so we aren’t pulling the wool over the reader’s eyes. The doctor has revised the mission files so exhaustively that he started to identify, then assume, the personality of the mission’s sole survivor.
THIS STORY CAME out of a very vague set of notes for a novel that was never to be. I don’t, as a rule, keep huge reams of detailed story ideas lying around. But in this case I’d began serious preparatory work on what would have been the book that came out in place of House of Suns, before deciding (spurred by an email from a reader) that House of Suns was the thing I really wanted to work on next. A year or two later, I’d lost the sense that there was a novel’s worth in this material, but it still seemed interesting enough to warrant expansion into a short story. Here are some of the notes I worked from:
Someone is woken from the sleep because one of the wardens has been killed. At first they don’t remember what has happened. Post-revival amnesia. They’re given a series of refresher lectures about what’s happened to the world and why it’s the way it is. They vaguely remember the world as it was. The world now is beautiful and bleak, a depopulated wilderness with just a few thousand waking wardens to tend to the vast sleeper cubes which dot the landscape.
Meanwhile reality is under constant siege. Weird things keep happening—strange structures in the sky, rifts and dislocations. Spillage from the transcendental war between the AI s, being fought in the interstitial gaps of reality. Humans as a computational burden that can not be allowed.
Story about the accepting of a duty of care. The moral act of duty and self-sacrifice. Would they be given an ultimatum or allowed to return to sleep? What if they found out they had been revived and put back several times, each time refusing to take on the burden?
What single thing would be sufficient to push someone into changing their mind? What would they need to witness or experience? Someone else’s act of self-sacrifice? Evidence of same? Some pathetic act of animal cruelty that makes them realise they can do better than that, being human?
Not to come over all Philip K Dick, but this one actually goes back to a vision. Well, not quite a vision. But in my early teens, during a long wet walk in driving cold rain, soaked to my skin—a typical English summer, in other words—I ended up at the side of a water reservoir somewhere in the Midlands. Jutting out into the water was some kind of treatment facility, consisting of a metal gangway ending in a blocky windowless grey structure rising from the reservoir. Under leaden, miserable skies, confronted by grey waters and grimly impersonal machinery, I had an almost visceral jolt of what the world would be like if only machines were left to look after anything. I might be guilty of exactly the kind of post-hoc rationalisation I already warned about, but I’m as sure as I can be that the grey waters and grey structures of Sleepover’s bleak, depopulated world connect back to that rain-soaked epiphany. But the story’s also about the miraculous human capacity for adaptation to almost any set of circumstances, and somewhere along the line I think it manages to find a rare glimmer of optimism.
A LOT OF my stories revolve around art or artists, now that I come to think about it. At the risk of hopeless reductionism, I’m pretty much convinced that my brain was wired for art, rather than science. I’ve never been entirely at ease with numbers, and mathematics has seldom felt like a native language to me. At school, I was expected to go into illustration or some aspect of creative writing. But it was science that pulled me the hardest, and so I learned to work around my analytic limitations while putting art to one side while I trained to become an astronomer. I suppose it was only natural, though, that a latent interest in visual expression would start to seep out into my fiction, whether I wanted to or not. Here, with this tale of a sculptural installation gone somewhat awry, it’s very much to the fore.
THIS WAS A straightforward case of the title coming before the story. I’d read an article about the US military developing the next generation of battlefield medicine, using robotics and telepresence technology to develop a “pod” in which an injured soldier could be placed and operated on, even in the middle of the theatre of war. I filed the name of this “trauma pod” away for future use, and then waited for the story to arrive. Eventually I was invited to write a piece featuring some aspect of “power armour” for an anthology being developed by John Joseph Adams, and it seemed as good a time as any to dust off that story title.