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A splash screen comes on, in shadow-modulated 256-color daylight, no titles, no music. A tall figure, dressed in black, could be either sex, long hair pulled back with a silver clip, The Archer, has journeyed to the edge of a great abyss. Down the road behind, in forced perspective, recede the sunlit distances of the surface world, wild country, farmland, suburbs, expressways, misted city towers. The rest of the screen is claimed by the abyss—far from an absence, it is a darkness pulsing with whatever light was before light was invented. The Archer is poised at its edge, bow fully drawn, aiming steeply down into the immeasurable uncreated, waiting. What can be seen of the face from behind, partly turned away, is attentive and unattached. A light wind is blowing in the grass and brush. “Looks like we cheaped out and didn’t bother to animate much,” Justin comments, “but look close and you can see the hair rippling too, I think the eyes blink once, but you have to be watching for it. We wanted stillness but not paralysis.” When the program is loaded, there is no main page, no music score, only a sound ambience, growing slowly louder, that Maxine recognizes from a thousand train and bus stations and airports, and the smoothly cross-dawning image of an interior whose detail, for a moment breathtakingly, is far in advance of anything she’s seen on the gaming platforms Ziggy and his friends tend to use, flaring beyond the basic videogame brown of the time into the full color spectrum of very early morning, polygons finely smoothed to all but continuous curves, the rendering, modeling, and shadows, blending and blur, handled elegantly, even with… could you call it genius? Making Final Fantasy X, anyway, look like an Etch A Sketch. A framed lucid dream, it approaches, and wraps Maxine, and strangely without panic she submits.

The signs say DEEPARCHER LOUNGE. Passengers waiting here have been given real faces, some at first glance faces Maxine thinks she knows, or ought to.

“Nice to meet you, Maxine. Going to be with us for a while?”

“Don’t know. Who told you my name?”

“Go ahead, explore around, use the cursor, click anywhere you like.”

If it’s a travel connection that Maxine’s supposed to be making, she keeps missing it. “Departure” keeps being indefinitely postponed. She gathers that you’re supposed to get on what looks like a shuttle vehicle of some kind. At first she doesn’t even know it’s ready to leave till it’s gone. Later she can’t even find her way to the right platform. From the sumptuously provisioned bar upstairs, there’s a striking view of rolling stock antiquated and postmodern at the same time vastly coming and going, far down the line over the curve of the world. “It’s all right,” dialogue boxes assure her, “it’s part of the experience, part of getting constructively lost.”

Before long, Maxine finds herself wandering around clicking on everything, faces, litter on the floor, labels on bottles behind the bar, after a while interested not so much in where she might get to than the texture of the search itself. According to Justin, Lucas is the creative partner in this. Justin’s the one who translated it into code, but the visual and sound design, the echoing dense commotion of the terminal, the profusion of hexadecimal color shades, the choreography of thousands of extras, each differently drawn and detailed, each intent on a separate mission or sometimes only hanging out, the nonrobotic voices with so much attention to regional origins, all are due to Lucas.

Maxine locates at last a master directory of train schedules, and when she clicks on “Midnight Cannonball”—bingo. On she is crossfaded, up and down stairways, through dark pedestrian tunnels, emerging into soaring meta-Victorian glass- and iron-modulated light, through turnstiles whose guardians morph as she approaches from looming humorless robots into curvaceous smiling hula girls with orchid leis, up to a train whose kindly engineer leans beaming from the cab and calls out, “Take your time, young lady, we’re holdin her for you…”

The instant she steps on board, however, the train accelerates insanely, zero to warp speed in a tenth of a second, and they’re off to DeepArcher. The detail of the 3-D countryside barreling past the windows on both sides is surely on a much finer scale than it has to be, no loss of resolution no matter how closely she tries to focus in. Train hostesses out of Lucas and Justin’s beach-babe fantasies keep coming by with carts full of junk food, drinks with Pacific subtexts like Tequila Sunrises and mai tais, dope of varying degrees of illegality…

Who can afford bandwidth like this? She mouses her way to the back of the car, expecting grand vistas of trackscape receding, only to find, instead, emptiness, absence of color, the entropic dwindling into Netscape gray of the other brighter world. As if any idea here of escaping to refuge would have to include no way back.

Though she’s on board the train now, Maxine sees no reason to stop clicking—she clicks on the hostesses’ toe rings, on the chili-glazed rice crackers in the Oriental Party Mix they bring, on the festively colored toothpicks which impale the chunks of tropical fruit on the drinks, you never know, it could be the next click—

Which eventually it is. The screen begins to shimmer and she is abruptly, you could say roughly, taken into a region of permanent dusk, outer-urban somehow, no longer aboard the train, no more jolly engineer or bodacious waitstaff, underpopulated streets increasingly unlit, as if public lamps are being allowed to burn out one by one and the realm of night to be restored by attrition. Above these somber streets, impossibly fractal towers feel their way like forest growth toward light that reaches this level only indirectly…

She’s lost. There is no map. It isn’t like being lost in any of the romantic tourist destinations back in meatspace. Serendipities here are unlikely to be in the cards, only a feeling she recognizes from dreams, a sense of something not necessarily pleasant just about to happen.

She senses dope smoke in the air and Vyrva at her shoulder with coffee in a mug that reads I BELIEVE YOU HAVE MY STAPLER. “Holy shit. What time is it?”

“Not that late,” Justin sez, “but I think we should log off pretty soon, no telling who’s monitoring.”

Just as she was getting comfortable.

“This isn’t encrypted? Firewalled?”

“Oh, heavily,” sez Lucas, “but if somebody wants in, they’ll get in. Deep Web or whatever.”

“That’s where this is?”

“Way down. Part of the concept. Trying to stay clear of the bots and spiders. A robots.txt protocol is OK for the surface Web, and well-behaved bots, but then there’s rogue bots who aren’t just ill-mannered, they’re mighty fuckin evil, the instant they see any disallow code, they home right in.”

“So better to stay deep,” Vyrva sez. “After a while it can get to be an addiction. There’s a hacker saying—once you’ve gone Deep, never get back to sleep.”

They have reconvened downstairs at the kitchen table. The more loaded the partners get and the more smoke in the air, the more comfortable they seem to grow talking about DeepArcher, though it’s hacker stuff Maxine has trouble following.

“What’s known as bleeding-edge technology,” sez Lucas. “No proven use, high risk, something only early-adoption addicts feel comfortable with.”

“The crazy shit VCs used to go for,” as Justin recalls. “Back then, ’98, ’99, some of the places they were putting their money? You’d have to be a lot weirder than DeepArcher to even get them to raise their eyebrows.”

“We were almost too vanilla for them,” Lucas agrees. “Our design precedents happened to be pretty solid, for one thing”