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The query hung like a blade in the air, razor-thin and cold, full of possibility. Morgynn did not enjoy disappointment and rarely tolerated failure. Though favored, Khaemil was not above her punishments, and she had earned his respect all the more for that fact. Khaemil turned to her then, removing his hood and revealing pitch black skin, hairless and smooth. He was almost a head taller than Morgynn, but managed to look her in the eye without seeming disrespectful. His eyes were bright yellow, like a wolf's, and his wide smile exposed sharp teeth and prominent canines. He squared his broad shoulders proudly in her presence. "Well, my lady. The sweetblood makes his way here as we speak." Morgynn arched an eyebrow at this, satisfied with his success, but curious as to the nature of whom he spoke. Before she could question him further, they both sensed a disturbance outside. Looking to the door, they could see shadows fading as the sun rose. A strange yelping growl echoed from somewhere nearby, and Morgynn turned from Khaemil to meet the last of her followers returning from his own hunt.

Behind her, she could feel the heat of Khaemil's change, her blood responding empathically as his quickened. His form shifted and condensed, settling into the shape of a great black dog. Morgynn adored the protective nature of the canomorph, known as shadurakul among his kind. She stood in the doorway, looking out at the giant figure standing in the dying garden, shrouded in deep blue robes. It stood twice as tall as Morgynn and nearly three times as wide as Khaemil. At its side it held a rune-covered glaive, decorated with arcane trappings and grisly trophies. Khaemil crept close behind her.

Snarling quietly, he sniffed at the chill air, his keen senses picking up the scent of the ogre's monstrous companions to the south, a pack of gnolls on the edge of the deep forest, growling and clearly uneasy.

"Mahgra," Morgynn began, "you're almost late." "Lady Morgynn," the ogre bowed slightly, a well-practiced and formal gesture, "I do apologize. We had some slight trouble evading the patrols farther south near Beldargan, of the old Blacksaddle Baronies, but fortunately, my magic brought us through unseen." The ogre's voice made even Khaemil's deep baritone sound like a squeak, thundering in their ears like a growing headache. Morgynn dismissed his unnecessary explanation with a wave of her hand. She had no desire to engage the ogre's skill at prolonged discussion, typically a one-sided conversation centered on Mahgra's own exaggerated and colorful accomplishments. Khaemil stood close to Morgynn, eyeing the robed ogre with unmasked suspicion, a mutual feeling between the two. "All is prepared, then," Morgynn stated, paying attention to neither of them, her gaze lingering upon the silhouette of the forest's edge through the morning mist. She paused as if listening for something. Her eyes clouded slightly and tiny splotches of red appeared at their edges as she answered a quiet call. Mahgra retreated a step as Morgynn became lost in a trance. Khaemil felt the pressure of her magic in his chest, his pulse unable to keep up with the storm of her wild blood. He growled and sidestepped, baring his fangs in pain as her brief lapse faded and released him. She looked meaningfully at Khaemil and Mahgra both, and her eyes told them their time in Logfell was over. No command was needed; no reminders were necessary. They knew their parts. The time had come. Khaemil padded swiftly back to Talmen and the droning circle of wizard-priests. His dark form disappeared in the shadows of a silent avenue as he went to gather the rest of their order. Mahgra turned to leave as well, in the opposite direction, to assemble his charges and continue east along the coast of the Lake of Steam. Morgynn, left alone, stood staring at the tops of the trees, barely visible above the town's southern wall. Her blood sang in her veins, twisting languidly beneath her skin. Her bare left arm itched, the absence of scars still strange to her senses, while the pale shadows of a hundred past scars calmed her self-conscious musings. She drew a dagger from her belt and walked toward the dark forest, no longer able to resist the pull of so many faded heartbeats, so many bright yet lifeless eyes, so many children born of plague-emptied villages, waiting among the twisted trees.

CHAPTER THREE

Evening approached, bringing more dark gray clouds. Birds began searching for steadier perches in the strong winds that rolled in from the Lake of Steam. A humid mist hung over the tall grass growing tenaciously on the hill between sea and forest, its mass interrupted only by the worn cart path that led to the town gates. The mist shifted slightly, rolling in on itself, swirling in ephemeral drafts as a faint figure appeared in its depths. It was tall, this silhouette materializing in the agitated mist, a shadow taking form among shadows. He was wrapped in a gray cloak with a high collar and wore a long-used, wide-brimmed traveler's hat. The spinning haze settled and revealed fair skin, a graceful jawline, silvered blond hair, and the light armor of a quick-footed warrior. Reflexively, Quinsareth hid his pale eyes beneath the brim of his hat, never sure who might be present as he arrived from the phantom roads of the shadowalk. He stopped for a moment, allowing the icy chill to fade from his body, letting the gravity of the dirt road settle into his stiff muscles, and clearing his mind of the discordant voices that echoed in the Shadow Fringe. As his eyes adjusted, he saw that the mass of blurred darkness he'd seen was the ocean. Its appearance in the shadowalk had been hauntingly beautiful, a black velvet blanket of absolute nothing. Quinsareth pulled the plated leather gauntlet from his right forearm and reached beneath his collar to trace the thin, jagged scar from Vesk's knife.

It was tender but closed and healing quickly now, a benefit of the shadowalk's swift corridors. The moisture in the air chilled him, driven by cool gusts of wind. He pulled his cloak tighter across his shoulders and surveyed his surroundings. He spotted the crude stone walls of the small town before him, noting the closed gates though it was barely sunset, or seemed so from the faint light illuminating the heavy clouds overhead. A signpost identified the town ahead as Logfell. A raven perching on the sign eyed him suspiciously, its wings raised. Quinsareth replaced his gauntlet as he studied the town, something alarming him, triggering the abstract senses of his celestial blood and stirring the restless darkness in the pit of his stomach. He absently patted the scabbard of the slumbering Bedlam at his side. Although not truly asleep, the blade's magic lay inert and silent, allowing him a measure of stealth as he approached the gates.

The raven leaped into flight, flapping quickly against the wind and disappearing over the wall. No smoke curled from the chimneys beyond the low stone wall-a strange detail in a region where autumn was brief and winters brought more rain than snow or ice. In the early chill of the current season, Quinsareth expected warm fireplaces among those unaccustomed to such cold winds. Standing before the wide gates, their surfaces eroded by years of exposure to the Lake of Steam's briny moisture, he could smell the familiar stench of death. Its aroma barely touched the air, but it confirmed his growing suspicions. As he laid his hand upon the wood, a hundred scenarios played through his mind, none of them worrisome. He had no expectation of a warm reception, or even of a peaceful street scene painted with curious onlookers. Those of his ilk rarely arrived in time to wield blade and will against injustice before harm was done. Like a scavenger to carrion, the ghostwalker came to balance the scales. Quin banished all thought of what might be, emptying his mind to be filled with what would be. He had no liking for practiced swordplay-patterned strokes and thrusts could be too easily read and countered. Entering the unknown-this seemingly abandoned town, for example-with scripted preconceptions could be just as dangerous. He leaned into the gate, swinging it open slowly. The first stone in this Fate Fall was Chance.