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Humans had always possessed an instinctive ability to prioritize data which not even a Bolo in hyper-heuristic mode had been able to match. The designers had expected for that capability to be enhanced and shared. What they had not anticipated was the fashion in which Human ferocity had melded with the Bolos’ own inherent ferocity.

The Human-Bolo fusion thought with Bolo precision and total recall, intuited with Human acuity, communicated with its fellows in the Total Systems Data Sharing net with Bolo clarity, and analyzed data and devised tactics with Bolo speed and Human cunning, exactly as expected. But it also fought with a ferocity not even the Dinochrome Brigade had ever seen before.

The Brigade’s earlier psychotronic designers had hedged their work about with safeguards, for they had never allowed themselves to forget how horrendously destructive a “rogue Bolo” might become. And so, although Bolos had always had “bloodthirsty” personalities, as was only appropriate for machines whose function was to fight and die, the safeguards built into them had inhibited their ferocity. No one had suspected that, given the Brigade’s long history and endless battle honors and the ferocity its Bolos had displayed. Not until they saw the first Mark XXXII go into battle with its Human commander fused with its psychotronic Battle Comp… and realized that there were no inhibitory safeguards in the Human psyche.

The savagery which lurked just behind the Human forebrain’s veneer of civilization, that elemental drive—the ferocity which had turned a hairless, clawless, fangless biped into the most deadly predator of a planet—was available to the Mark XXXIIs and Mark XXXIIIs, for it was part of each team’s Human component, and Team Shiva called upon it now.

There were nineteen Bolos in the Eighty-Second Brigade when the XLIII was assigned to Operation Ragnarok. There should have been twenty-four, but the days of full strength units had been long past even then. Forty-one slaughtered worlds later, there were seven, split between the XLIII’s three LZs, and Team Shiva led the attack out of LZ One against Alpha Continent, the largest and most heavily populated—and defended—of Ishark’s three land masses.

The Melconians were waiting, and General Sharth Na-Yarma had hoarded men and munitions for years to meet this day. He’d “lost” units administratively and lied on readiness reports as the fighting ground towards Ishark, understating his strength when other planetary COs sent out frantic calls for reinforcements, for General Sharth had guessed the Imperial Navy would fail to stop the Humans short of Ishark. That was why he’d stockpiled every weapon he could lay hands on, praying that operations before Ishark would weaken the XLIII enough for him to stop it. He never expected to defeat it; he only hoped to take it with him in a mutual suicide pact while there was still someone alive on his world to rebuild when the wreckage cooled.

It was the only realistic strategy open to him, but it wasn’t enough. Not against Team Shiva and the horribly experienced world-killers of the XLIII.

We move down the valley with wary caution. The duality of our awareness sweeps the terrain before us through our sensors, and we seldom think of ourself as our component parts any longer. We are not a Bolo named Shiva and a Human named Harigata; we are simply Team Shiva, destroyer of worlds, and we embrace the ferocity of our function as we explode out of the LZ, thirty-two thousand tons of alloy and armor and weapons riding our counter-grav at five hundred KPH to hook around the Enemy flank through the mountains. Team Harpy and Team John lead the other prong of our advance, but their attack is secondary. It is our job to lead the true breakout, and we land on our tracks, killing our counter-grav and bringing up our battle screen, as the first Enemy Garm-class heavies appear on our sensors.

The Enemy’s war machines have improved greatly since the war began. His old Surtur-class heavies and Fenris-class mediums have been replaced by newer, more capable—and lethal—successors. Although his cybernetics remain significantly inferior to our own psychotronics, and although even now the Enemy possesses no equivalent of our own direct Bolo-Human neural interfacing capability, the new Garm-class heavies and Skoll-class mediums “think” as well as the old Mark XXV Bolos. Unlike earlier generations of Enemy combat mechs, they are fully capable of independent deployment, and they are also much more powerful. The Enemy’s final generation of war machines—the last he will ever build—use a cold-fusion power plant quite similar to our own. Indeed, one which was copied from our own. It is far more efficient than the ground-based hot-fusion reactors once available to him, and with that power available to him, he has moved away from his use of large numbers of lighter Hellbores to adopt the Concordiat’s own design philosophy, concentrating on the heaviest possible Hellbores he can mount.

Of course, Human designers did not simply sit idly by while the Enemy improved his capabilities, and the Mark XXXIII is the most deadly mobile fighting structure ever deployed for planetary combat.

There are, however, many more Enemy mechs than had been projected, and they roar up out of the very ground to vomit missiles and plasma at us. An entire battalion attacks from the ridge line at zero-two-five degrees while the remainder of its regiment rumbles out of deep, subterranean hides across an arc from two-two-seven to three-five-one degrees, and passive sensors detect the emissions of additional units approaching from directly ahead. A precise count is impossible, but our minimum estimate is that we face a reinforced heavy brigade, and Skoll-class mediums and Eagle-class scout cars sweep simultaneously out of the dead ground to our right rear and attack across a broad front, seeking to engage our supporting infantry. The force balance is unfavorable and retreat is impossible, but we are confident in the quality of our supports. We can trust them to cover our rear, and we hammer straight into the Enemy’s teeth as they deploy.

Hell comes to Ishark as we forge ahead, and we exult at its coming. We bring it with us, feel it in the orgiastic release as our missile hatches open and our fire blasts away. We turn one-zero degrees to port, opening our field of fire, and our main battery turrets traverse smoothly. Three two-hundred-centimeter Hellbores, each cycling in four-point-five-one seconds, sweep the Garm battalion which has skylined itself on the northeasterly ridge, and hunger and a terrible joy fill us as the explosions race down the Enemy’s line. We taste the blood lust in the rapid-fire hammering of our mortars and howitzers as we pound the Skolls and Eagles on our flanks, and we send our hate screaming from our Hellbores. Our battle screen flames under answering missiles and shells, and particle beams rip and gouge at us, heating our armor to white-hot incandescence, but Bolos are designed to survive such fire. Our conversion fields trap their energy, channeling it to feed our own systems, and we rejoice as that stolen power vomits back from our own weapons.

The Garm is less than half our size, and two-two-point-five seconds of main battery fire reduce the fifteen units of the first Enemy battalion to smoking rubble, yet two of its vehicles score upon us before they die. Pain sensors scream as their lighter plasma bolts burn through our battle screen, but they strike on an oblique, and our side armor suffices to turn them. Molten tears of duralloy weep down our flank as we turn upon our dead foes’ consorts, but we feel only the joy, the hunger to smash and destroy. In the crucible of combat, we forget the despair, the knowledge of ultimate disaster, which oppresses us between battles. There is no memory now of the silence over the com nets, the awareness that the worlds which were once the Concordiat lie dead or dying behind us. Now there is purpose, vengeance, ferocity. The destruction of our foes cries out to us, giving us once again a reason to be, a function to fulfill… an Enemy to hate.