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He unrolled the parchment and read the following: "Greetings to Garth of Skelleth, once Prince of Ordunin. The righteous vengeance of Aghad has begun, and you will suffer a thousandfold for the affronts you have committed. For the desecration of the god's shrine and the murder of his chosen high priest, you will pay with everything you value. All those you care for will die horribly. Your sons will die slowly as you watch. That which you have built will be cast down and destroyed. That which you have opposed will be exalted. That which you own shall be taken from you. As your pain grows, know always that Aghad will take joy in it, and his worshippers will laugh at your agony."

There was no signature.

Garth crumpled the parchment in his fist and thrust it into a pouch on his belt. Before he could withdraw his hand, he felt a sudden warmth, and the smell of smoke reached his slit nostrils. Startled, he withdrew his hand and dumped the pouch onto a patch of bare earth.

Nothing remained of the note but smoldering ash.

He snorted. If the indestructible wire had not been proof enough, this little demonstration left no doubt that the cult was using magic against him. He looked up, glanced quickly around, but saw nothing. He had fought magic before, several times, and knew it to be a real and sometimes deadly force; he would need to keep a careful watch.

Someone, he realized, might be watching him even now, and he could no longer resist speaking. "Your god will not save you, filth," he said, his voice flat. "Your cult will die, to the last man or woman. My wife's forehead bears your death warrant." He picked up the axe he had dropped and, in a sudden display of fury, splintered the stump of the stake with a single blow.

In Dыsarra, in his inner chamber, Haggat watched the overman's actions and permitted himself a small, silent chuckle. Events were proceeding almost exactly as he had envisioned-though the failure of the wired wrists was slightly disappointing. It was still much as he had wanted. The stolen magics were working perfectly.

This might, he thought, be worth the long wait.

CHAPTER SIX

His anger under control once more, Garth returned the axe to its place on the warbeast's saddle. He looked around at the scattered shards of the stake, then gathered up everything of possible value. That done, he picked up Kyrith's body and ordered Koros to follow him. Carrying his dead wife in his arms, he marched into Skelleth.

The manner of expressing certain emotions differed between human and overman. Overmen made no show of grief or anger on their faces, but instead displayed at such times an expression that in humans would appear to be one of utter disinterest. This was not a result of training in stoicism or any other cultural influence, but a difference in genetic makeup. An overman who seemed bored might be in a murderous rage.

A human guard was posted at the southwestern gate-not a professional soldier, but a volunteer, put there not so much for defense as to run ahead of an arriving caravan to inform Galt and the town's merchants of its approach. The man assigned to this job carried a crossbow and a short sword, more or less as a formality.

The individual who was on duty at the time of Garth's return from Orgul had not heard the overman's approach, having dozed off in the shelter of a ruined wall. He had stirred slightly at the sound of the axe smashing the post, but did not come fully awake until Garth's footsteps had drawn quite near.

Startled, he got to his feet, his hand on the hilt of his sword, and prepared to call a challenge.

Garth's face was calm and still, but had the guard spoken, Garth would have taken delight in killing him, probably using only his bare hands. He was in no mood to deal with strangers, particularly human strangers; the cult of Aghad was comprised mostly of humans. Few overmen took an interest in anything so ethereal as religion.

Only the fact that the guard recognized both Garth and Kyrith saved his life; he was so shocked at the sight of the corpse that he could not speak at first, and when he had recovered something of his composure, a glance at Garth's bloodred eyes discouraged any questions he might have had. He stood back respectfully and let the burdened overman and riderless warbeast pass unhindered.

When they had moved on up the road, he debated briefly with himself. He was supposed to run ahead of new arrivals and give warning of their approach; Garth, however, was a resident of Skelleth, however unwelcome his presence there might be to some of the villagers. Furthermore, the overman did not look as if he would appreciate a welcoming committee.

The guard decided, with a glance at Garth's armored back, that he would prefer facing a charge of dereliction of duty to risking the overman's annoyance. He stayed where he was.

Most of the outer portion of Skelleth was a ring of uninhabited ruins, a reminder of the town's long decline; only the central area, around the market, was populated. As a result of this, Garth walked some distance on empty streets, between fallen stones and broken beams, before he was again seen by human eyes.

Like the guard at the gate, the villagers who saw his approach recognized him. Remembering the sacking of Skelleth and seeing the warbeast at his heels, they hung well back and let him pass without hindrance or comment. The traditional fear of overmen had been largely dissipated by three years of trade, but Garth's berserker reputation, the sight of the corpse, and the presence of the warbeast were enough to send even the boldest scurrying out of his path without concern for their dignity.

He reached the market unmolested, not having spoken a word since he entered the walls. There he lowered Kyrith's body to the ground, turned toward the new house on the east side of the square, and bellowed, "Saram!"

Windows opened instantly, and faces peered out. Saram's was not among them, but Garth recognized one that appeared on the upper floor of the Baron's house. He pointed at the girl and shouted, "You, there! You get Lord Saram out here!"

The girl, Saram's housekeeper, vanished inside.

A moment later the front door opened, and one of the Baron's clerks thrust her head out. "My lord Saram is occupied at present, my lord Garth," she said. "How may I help you?"

Garth's hand fell to the hilt of his sword. He replied, slowly and clearly, without shouting, "You will inform Lord Saram that if he is not out here within the count of twenty, he will not live to see the sun set today, and this stinking village will not see tomorrow's dawn."

The clerk's politely noncommittal expression vanished instantly, to be replaced with a gape of terrified astonishment. She disappeared back inside, leaving the door open.

Garth did not bother to count; as he had expected, Saram appeared on the doorstep within a few seconds, a napkin in his hand.

The Baron of Skelleth did not trouble to look about, but simply stared directly at the overman. "What is it, Garth?" he asked, a trace of annoyance in his voice.

Garth's reply was toneless and deadly. "Come here, human," he said.

Saram knew better than to argue. He came; halfway to where Garth waited, he suddenly noticed Kyrith's body and stopped dead. After a moment's hesitation, he continued on and stood a few feet away, staring down at the corpse in surprise.

"What happened?" he asked.

"You will tell me that, man, or I'll burn this town to the ground. How could this happen?"

"I don't know, Garth, I swear by all the gods! She came into town two days ago, looking for you; she said you had sent an urgent message asking her to come to Skelleth. We told her it must have been a mistake, that you'd been gone for days, and that was the last we saw of her-until now. I thought she'd gone back north again, gone home?"