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"You think to frighten me, little man," he replied. "Know, though, that I am Garth, Prince of Ordunin, Lord of the Overmen of the Northern Waste. No beast lives that might defeat me." This was not exactly true, he knew; he would not care to tackle a hungry warbeast, and a dragon might also prove too much for him. Still, a little boasting was expected from a warrior. His statement was not quite an outright lie; had he kept the Sword of Bheleu and allowed himself to become the pawn of the god of destruction, he could easily have butchered any dragon that might exist.

He did not have the magic sword, but only an ordinary broadsword of good steel; even so, he thought he would be able to deal with the monster.

The man tried again, saying, "Please, my lord, turn back; the dragon is no ordinary beast!"

He was clearly desperate, and Garth hid some small surprise. Why, he wondered, was this fellow so concerned? Even if he was completely convinced that the dragon would kill both overman and warbeast, why should that upset him so? He had given his warning, done what he could to prevent a catastrophe; why should he be so distressed at Garth's determination? In Garth's experience, humans did not worry much about what befell overmen.

"Do you fear that I shall enrage the dragon?" he asked. "Is that why you seek to turn me aside?"

"No, no, my lord, I am concerned only for your own safety! Other heroes have come, and all have died beneath the dragon's flames and claws."

Garth shook his head slightly, mentally dismissing the man's actions as incomprehensible. "Stand aside, little man," he said, "lest Koros trample you." He signaled to the warbeast and rode on, ignoring the continuing protests and warnings that the man shouted after him.

It was not much later, and the sun was still low in the east, when Garth rode into the village that clustered about the temple spire he had seen from the slope. The shrine itself was an open pavilion, ringed with pillars that supported its spiraling cone of a roof; it faced onto a small plaza, from which five roads led off in various directions. A handful of small, tidy, thatchroofed cottages stood on each of the roads, and a larger structure that might have been an inn, with a roof of red tile, occupied one corner.

The plaza was paved with tessellated stone, and a small fountain played in its center. As Garth's warbeast neared the pavement, a breeze tinkled its way through miniature bells that hung from the eaves of the temple, joining the hiss and splash of the fountain and the soft steps of sandaled feet.

The villagers stopped and stared at Garth's approach, and the footsteps ceased. Then someone turned and ran for the inn, and the streets cleared almost instantly.

Garth found himself alone in the center of the square, looking about at the five roads with no idea which one he should take. It was time, he decided, to ask for directions. Getting himself and his beast a meal wouldn't be a mistake, either, he thought. Koros was already drinking from the fountain, which reminded Garth that he, too, was thirsty.

He dismounted and stepped up to the fountain, where he filled his hands with water and drank.

A sound behind him caught his attention; he let the rest of the water drop and whirled, his hand falling automatically to the hilt of his sword.

The door of the inn had opened again, and several people were emerging. A white-haired man stepped forward from the group and addressed him.

"Greetings, my lord overman!"

"Greetings, man." This human, Garth thought, unlike the one he had met on the road to the village, at least had the grace to speak politely.

"My I ask, my lord, what brings you to our humble village?" The man's manner was almost fawning.

"I have come to slay your dragon, to save you from its depredations," Garth replied, making an effort to sound casual.

The spokesman hesitated, then said, "My lord, do not think us ungrateful, but we ask that you turn back. We do not wish to see another great man...ah, I mean, another great warrior such as yourself die fighting the monster. Too many have perished already."

"I have no intention of dying, man."

"Do you suppose that any of the dragon's victims did? Please, my lord, turn back. You can do nothing for us. You would only throw your life away."

Garth was becoming annoyed by this manifest lack of faith in his prowess. "My life is my own, to throw away should it please me to do so," he said. "I have come to fight your dragon and I am not to be turned aside so readily, frightened by mere words."

The spokesman bowed in acknowledgment of Garth's words, but said, "We do not seek to frighten you, my lord, only to advise you. It would be foolish to waste your life in battling the monster."

Garth's temper, already frayed, gave way. "You are the fools," he called, "to refuse a chance of freedom from this menace! I am Garth, Prince of Ordunin, Lord of the Overmen of the Northern Waste, who brought the White Death to the black city of Dыsarra, who stole the sword of a god, who has fought the beasts of Death himself! I have come here to slay the dragon and I will have no one tell me that I must not!" He realized, as he finished his speech, that without consciously intending to, he had drawn his sword and was flourishing it about.

The little group of humans had clustered together and backed away from him a step or two, toward the inn. The spokesman looked back at his companions for support and, finding little, said nothing further.

His anger spent, Garth returned his sword to its scabbard and added, "But first, I have not eaten recently and would prefer not to face death on an empty stomach. Is this building whence you all came an inn, where an overman can break his fast?"

The spokesman reluctantly admitted that it was.

The inn was called the Sword and Chalice, though its signboard had fallen years ago and never been replaced. Garth had a goat sent out to his warbeast while he himself consumed a hearty meal of roast beef, carrots, and ale. He ate surrounded by a ring of wary villagers, silently watching his every move. He steadfastly ignored their presence and made a point of paying no attention to their comings and goings.

He paused in the midst of his meal at the sound of women screaming in the plaza, but a quick glance out the door reassured him. The screams were in response to the warbeast's eating habits. Koros had killed the goat with a single blow of its paw and immediately devoured it, hair, hooves, and all, though the warbeast spat out the horns and larger bones. Those villagers who happened to be watching had been horrified to see a living animal reduced so quickly to a spatter of blood and a few scraps.

When Garth had eaten his fill, he rose, tossed a gold coin on the table, and walked back out into the plaza. The circle of villagers parted before him, then coalesced into a single mass and followed him out-all save the innkeeper. He had not expected to be paid, and took a moment to hide the coin before joining his fellows.

Half a dozen villagers were watching in fascinated revulsion as Koros licked the blood from its paws. They were maintaining a safe distance, Garth noted; he was pleased by that. It showed that they respected the beast's power.

"Whose goat was it?" he demanded loudly.

A woman timidly raised a hand in an affirmative gesture. He tossed her another of his gold coins, which she caught deftly and quickly pocketed.

A boy at her side whispered something and was hushed. Garth noticed men and women staring at him, at the warbeast, and at the broadsword on his hip and the battle-axe slung on the saddle. He looked around, but the spokesman was nowhere in sight. Choosing a man at random, he remarked, "I take it you see few warriors around here and fewer overmen."