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He lashed out in frustration, blackening the smoking rubble and cutting a groove in the stone that surrounded him. The ground trembled below him.

A pile of debris tumbled aside, revealing an opening into the black, volcanic bedrock; the flame from the sword sliced through a stone slab, uncovering another. Alerted, Garth hacked away at the walls of the pit and found several such openings, thirteen in all, ranging from broad passageways skillfully concealed behind camouflaged stone doors to narrow crawlways, too small for an overman to enter, that had been hidden by the heaped rubble.

Here, then, were the means by which his enemies had fled. He could pursue them, overtake them, destroy them; he needed only to learn which of the passages they had taken.

He growled in frustration; there was no way he could know which routes they had chosen. He pointed the sword at the nearest and sent a gout of flame into it, illuminating the dark stone with an orange glare, but he could see no sign that would tell him whether the tunnel had been used or not. No dust lay on its floor; no footprints showed.

Enraged, he sent the flame winding on into the depths, out of his own sight, a writhing serpent of living fire.

A moment later he heard an immense explosion, and shards of stone and wood spattered across the rubble from somewhere well beyond the edge of the pit, hidden from his view. Gobbets of flame flickered across the night sky, and he, knew that his fiery messenger had reached the end of the tunnel.

He also knew that it had not found any Aghadites.

"Garth?" Frima's voice called from the edge of the pit, at the spot where the silvery gates had once stood.

He growled a wordless response.

"What happened? A house up the street burst apart; did you do that?"

"Yes," he said. He struggled to think, to plan; the raging fury in his head made it difficult to do so. "Did you see anyone leave that house?" he called.

"I don't know; I might have," Frima answered. "There were some people on the street just after we got here."

Garth growled. "Those were Aghadites," he said. "I'm sure of it. They had a dozen escape routes here. They could be anywhere in the city by now." He realized, as he spoke, that they might even have left the city. A party might well be on its way to Ordunin, to carry out the god's vengeance against Garth's family. Quite aside from his desire for. revenge, the cultists were an ongoing threat to innocent people everywhere, and Garth was more determined than ever to destroy them all.

"Oh," Frima said.

"We will hunt them down, wherever they hide," the overman said as he turned the sword's flame against one side of the pit to carve himself a way out.

CHAPTER TWENTY-SIX

The logical place for someone to hide, Garth and Frima agreed, would be in one of the temples. Each one had its secret entrances and hidden chambers, or so the legends said, and each was suitable for fortification.

They resolved to explore the nearest first; that was the temple of Sai, goddess of pain, Aghad's twin sister.

Garth blasted open the spike-steel gate with the Sword of Bheleu and, remembering what had happened to his boots when last he had entered this shrine, he melted smooth the jagged, broken obsidian courtyard. That done, he marched on into the temple, Frima at his heels, Koros waiting outside.

They found no one in the sanctuary. Garth was ready to give up and go, but Frima, recalling her own uncompleted sacrifice, pointed out the secret doorway through which she had been brought up from the vaults below.

Garth agreed that the vaults were worth exploring-a decision he found himself regretting a few hours later, when an extensive search had turned up no Aghadites, but an impressive array of dungeons and torture devices, as well as a handful of half-starved, desperate worshippers of Sai who had taken shelter there when the plague began, three years earlier. Despite a surge of bloodlust, Garth did not kill these people, but instead drove them out into the streets. They promptly headed toward the market, obviously intent on leaving the city.

By the time he and Frima had investigated all the corridors and rooms beneath the temple of Sai and radiating out from it under the surrounding buildings, it was almost dawn, and Garth was tired. He had used up a great deal of the sword's energy in blasting the temple of Aghad, and the expenditure was telling upon him.

Neither Garth nor Frima saw any point in returning to Frima's old home; instead, they broke in the door of a convenient house and made themselves comfortable there. Frima found a store of preserves in the kitchen, and dried salt beef that had not yet spoiled; the wine cupboard included several bottles that had not yet turned to vinegar, though Garth was not impressed with any that he sampled.

At last, when they had both eaten their fill, the girl and the overman found beds and went to sleep.

Garth did not sleep very well; the bed was far too small for him. Around noon he gave up and moved to the floor, which served him better.

He awoke again well after dark to find Frima hacking off strips of beef for their breakfast.

They debated what should be done next. Garth suggested the temple of P'hul as their next target; Frima objected that no Aghadite would venture into that disease-ridden pesthole. That, after all, was where the White Death had come from in the first place.

Garth had to concede the truth of her argument.

He then considered the temple of Bheleu, but dismissed that immediately; it was a ruin, with no roof and an earthen floor. Where could anyone hide in there?

The last temple on the Street of the Temples was the temple of Death. That, Frima insisted, would be the very surest place. Any Dыsarran would consider himself safe from pursuit there, as no one would dare to enter it looking for him.

Garth doubted this hypothesis. Would not the Aghadites, he asked, be at least as frightened by The God Whose Name Is Not Spoken as by their pursuers? After all, the cultists knew that Garth had entered the temple once before and emerged alive, the first person not a devotee of the Final God to do so.

Frima agreed with this reasoning finally. That left the two temples located in other parts of the city-those dedicated to Tema and to Andhur Regvos. Accordingly, the little party headed for the temple of Andhur Regvos, god of darkness.

Here Garth did not waste time in exploring every nook and cranny; instead, he simply used the Sword of Bheleu to blast the domed pyramid into rubble, as he had done to the temple of Aghad.

As with the temple of Aghad, however, he found no trace of any Aghadites in the wreckage. The sanctuary held the desiccated remains of a dozen people, all dead for quite some time; Garth guessed them to be the blind priests of the god, slain by the plague three years before. Nowhere else in the maze of chambers and tunnels did he find anything that might have been alive recently.

That left the temple of Tema. Garth proposed to treat it much as he had the shrines of Aghad and Andhur Regvos, but Frima protested violently. After some argument, the overman gave in. The followers of Tema had not done him any real harm, unlike the Aghadites.

He did not like the delay, which would allow the surviving Aghadites that much more time to devise new schemes and for their emissaries to travel toward Ordunin, but he decided that he could live with it.

It was well after midnight when he and Koros, with Frima on the warbeast's back, reached the steps leading to the temple's entrance. He helped the girl off the beast and then led the way to the door, up between the serpent-carved balustrades.

To his surprise, the door swung open as he approached.

He entered the antechamber and stopped. Frima proceeded on past him toward the concealed inner door, but before she reached it, a voice said, "Please wait, girl."