Just past the necropolis was an old walled fortress. Over the outer wall, Spyder could just see the top of a golden onion dome and a tall minaret. Primo picked up his pace, breaking into a stiff-legged trot that made him look like an oversize windup toy. Even though it hadn't been more than an hour or so since the fight in the tunnel, Spyder was having a hard time picturing Primo as a killer. Which might have been the little man's greatest strength, he thought. He looked at Shrike. She was lean and exuded confidence, but if he hadn't seen her in action with her sword he wouldn't have imagined her strength, either.
As Primo worked the stiff lock on the gates of the fortress, Spyder shielded his eyes from the sun. Frowning to himself, he remembered his first tattoo: barbed wire around his neck. It was a traditional prison tat. Spyder had told people that the tat was a memorial to his friend Gus who had died in the San Luis Obispo county jail in a fight with a member of a rival bike gang. And that was half true. It had genuinely broken Spyder up when Gus died during what should have been nothing more than a weekend in the drunk tank. But Spyder knew enough about tattoos to know how people would back off when they saw what they thought was a symbol of his having survived serious jail time. Thinking about it now, in the company of two genuine killers who looked anything but dangerous, Spyder saw much of his early ink less as a tribute to the art and more to his own neuroses. He wore his fear on his skin for everyone to see.
Spyder had avoided thoughts like these his whole life and, as Primo wrestled the gates of the fortress open, they came down on him hard. Fear and covering up fear had probably been his primary motivator since childhood. Oddly, now that he had real monsters to deal with and not just the neurotic shadows that he'd dragged with him from childhood, none of it was as bad as he'd imagined it would be. Maybe because he wasn't alone. Shrike's arm was solid against him. If he wasn't really brave, maybe he could watch her and learn to act bravely. A line he used more than once to sell tattoos to uncertain customers popped into his head: "Sometimes changing the outside is the first step to changing the inside."
Beyond the wall, the fortress was another world. Olive and orange trees lined the inside of the courtyard, providing shade and cooling the air to bearable levels. A fountain filled the air with the pleasant sound of running water and a tile walkway pointed the way into the main domed building. Primo ushered Shrike and Spyder inside to an opulent room of cushions and low, inlaid tables on a polished teakwood floor. Primo gestured for them to make themselves comfortable by a table piled high with fresh fruit and bottled water. When they were seated, Spyder put Shrike's hand on the fruit and she eagerly took a fig from the pile. Spyder peeled an orange and said, "I could get used to this."
"It's very nice," replied Shrike. "It's also for our benefit. Letting us know that she can take care of us."
"I like the sound of that."
"It's very nice when you're on good terms. It's also a way of letting us know that her wealth and power can hurt us if things go badly."
"You're getting a lot more from that fig than I'm getting from this orange."
"Keep quiet. There are people listening."
"Where?"
Shrike inclined her head to a grating set into the wall. Spyder looked and saw numerous pairs of eyes staring at him through the wooden latticework. As soon as he focused on them, the eyes were gone. He crawled over the cushions and looked through. Beyond the wall was a large, formal room. Serving girls and white-clad boys were cleaning the place and taking great pains not to look in Spyder's direction.
"She'll see you now." It was Primo, down at the far end of the chamber. Spyder gave Shrike his arm and they followed the little man down a long, cool passageway past dozens of rooms, out the back and into a sprawling Victorian greenhouse. The glass walls and roof were white with steam. Inside, it was like a sauna. Spyder was immediately drenched in sweat. Primo led them deep into a thick internal jungle filled with tropical plants whose thorns and poison sap tugged at their clothes.
They entered a wet crystal-walled room filled with orchids of every imaginable size and color. Servants were gently tending the flowers with potions and fertilizers. Using a silver scoop, a young boy tossed ground meat into the soil. The orchids bent gracefully and used their fleshy blossoms to gather up the bloody scraps. Those that couldn't reach the meat ripped the petals from nearby flowers. The place smelled like a cross between a department store perfume counter and a slaughterhouse.
Spyder felt Shrike stiffen and when he looked, Madame Cinders was being rolled into the greenhouse in a gilded wheelchair, as elaborately decorated as any Louis XIV throne. Attached to the wheelchair was an intricate pump system tied to an intravenous tube that slid under the rich folds of Madame Cinders' sky blue hijab. The woman's face was entirely hidden by the headdress. There was only an oval-shaped grid across her eyes, and through it, Spyder could see nothing but darkness.
Primo walked into the center of the room and stood straight, striking an awkwardly formal pose. "This is the mistress of this house, the Last Daughter of the Moon, the protector and destroyer of Ail-Brasil, Madame Cinders. She will ask you a series of questions. You will answer these to the best of your ability. You are not permitted to question Madame Cinders at this time. If Madame decides to avail herself of your services, then questions may be asked in a less formal setting. Do you understand all these points?"
Shrike stepped toward Primo's voice. Spyder let her and stood where he was, nervous, but careful not to show any emotion. He simply frowned.
"We understand," said Shrike.
Primo rubbed his hands nervously and looked at Shrike and Spyder. "There is, um, one more stipulation," he said, and reached behind an enormous elephant ear plant to pull a hidden lever set into the floor. Gears ground beneath their feet. Pistons hissed and pulleys clanked into action. From the ceiling, a gigantic metal flower lowered itself and opened slowly, like a blossom in the morning sun, to reveal dozens of serrated blades, each longer than Spyder was tall.
"Because of the delicate nature of this commission, if your services are not needed you will not, um, be permitted to leave. Madame Cinders regrets any inconvenience this may cause you."
Spyder shifted his gaze to Shrike. She hadn't moved, so he mimicked her indifference.
"We're ready," Shrike said.
Primo went and stood beside Madame Cinders' wheelchair. The old woman hadn't budged since her entrance. When her voice came, it filled the room, surprisingly strong, deep and clear.
"What is your name, child?" She was addressing Shrike. Spyder looked at her.
"I am Alizarin Katya Ryu." She gave the old woman the slightest of bows.
"Is that your only name?"
"I'm sometimes called Blind Shrike," she said. "Sometimes Butcher Bird."
"Why do you carry the name of a harmless little hatchling?"
"The shrike is a hunter, Madame, though a diminutive one. So am I. The shrike skewers its prey on thorns and continues to hunt. Like the shrike, I hunt until the hunt is over. The name was given to me by those who've seen my skill."
"You're an assassin, child?"
"Yes, Madame."
"But you are also a thief."
"No, ma'am."
"Did you not eat my figs without asking? That's thievery."
"We were led to food and drink by your servant. We assumed the fruit was for your guests," said Shrike flatly.
"Is it your habit to conduct your life and work based on assumptions?"
"I use common sense. When food and drink are offered by someone asking for my service, I feel free to eat and drink. If I was wrong in this case, if I have offended you, I apologize. But do not forget, Madame Cinders, that it was you who sought out my help. If it is not wanted, then we'll be on our way."