"Yes." Though he'd known this moment was inevitable, Turek's mouth was still dry. "But whether you do so or not, your war is still over."
For a long moment no one moved. Then, abruptly, Krain turned away and, without a backward glance, disappeared into the night. His two men eyed Turek uncertainly, exchanged glances, and followed their leader.
Turek let his shoulders slump. It was over, and he'd won. Not the war, of course, but certainly the battle he'd set out to win. As for the war itself... that burden was no longer his.
Reaching into his tent, he pulled out the pack he'd prepared and slipped it onto his shoulders. Deathly tired though he was, he still wanted to put some distance between himself and Krain before sleeping; the young ruler might yet decide to seek revenge. For a moment Turek looked toward Lazuli, tempted by the thought of its warm food and beds. But he didn't want to see Javan again, and there was no real point to such a meeting, anyway. The Mindlight Master had just had a lesson in the potential dangers of progress; nothing Turek could say would improve on that. And as for the responsibility for guiding this next stage of Vesper's growth... Turek wished them the best of luck. The Shadow Warriors had found a method that had worked for their more exclusive group; how Javan would do it, with his dream of giving control over Shadow to everyone, Turek couldn't begin to guess.
Keilberg and home lay to the southwest. Turek had taken only a few steps in that direction when he paused and, as an afterthought, returned to his tent. The sword lay just inside the entrance; picking it up, he once more fastened it to his side. It wasn't very heavy, and it might come in handy back home. His hoe, after all, still needed a new blade.
Afterword
And so, with something of a lurch, Vesper has started on the road to a—for them, at least—highly technological society. I'd originally planned a complete series of these stories, exploring both Vespers growing pains and the nature of Shadow itself; but when the second story failed to sell, the whole thing went to the far back burner. (Ed Ferman at F&SF was too overstocked with series stories at the time, and it's usually hard to sell a sequel to a magazine that didn't publish the original.)
But now, after a fresh reading, I find my interest piqued once more. Perhaps I'll return to Vesper again, see how Javan's coping with the Pandora's box he's manhandled the lid off of. Or at least stay long enough to find out what the heck Shadow really is.
The Challenge
The clock radio went off at six-fifteen, as usual, and for a moment Elliot Burke hovered in that disoriented state between sleep and full consciousness. Then his brain cleared and he smiled at the ceiling.
This was the big day!
Leaning over, he typed N153 on his keyboard and watched as the front page of the New York Daily International appeared in the center of the one-metersquare screen. More from a vague sense of duty than any real interest he scanned the headlines. Nothing much was new. The Antarctic Core Tap was bogged down with cost overruns, the Skyhome space colony was still processing applications for the third group of one hundred colonists, North Iran was rattling its sabers at both Russia and South Iran, and the President had announced he would run for reelection.
Impatiently, Elliot flipped the pages until he reached "Sports and Games"; and in the middle of the fifth page he found it:
Fans of the Deathworld series on channel G29 will want to be tuned in tonight to watch as the immovable object meets the irresistible force. The Orion Nomad, the highest-ranked Deathworld gamer still in active competition, will take on Doomheim IV, Lon Thorndyke's most recent world. In its four-month existence, Doomheim IV has not yet been conquered, though over fifty top- ranked gamers have tried it. The Nomad will be landing at 7:30 EST this evening to try his hand. Don't miss it!
Elliot smiled. He was the Orion Nomad.
—
Moving with a grace that seemed incongruous in so large a craft, the Sirrachat ship flew at mountaintop-height over the lunar surface, seeking the source of the subspace emanations which had attracted his attention. Nestled in the shadows at the base of a short ridge, he found another starcraft, one even larger than the Sirrachat's but of a totally different design. It was showing no lights.
The Sirrachat settled to the surface a few hundred meters away; and as he did so a laser beam flashed out from the other ship. Not an attack, but an invitation to communicate. In a moment they had contact.
"I am called Sirrachat."
"I greet you, Sirrachat," the other replied. "I am Drymnu." "I greet you." The Sirrachat had heard of the Drymnu—a fairly young hive race from this region of space, in only its first millennium of star travel. "Are you in need?"
The Drymnu seemed to hesitate. "First I must ask, are you one?"
The collective intelligence that was the Sirrachat smiled tolerantly. "Certainly. All starfaring races are as you and I. Did you not know?"
"I knew that that is said, but I fear it may not be so for long. I am in great need of your counsel, Sirrachat."
"Speak on."
The Drymnu paused, as if collecting his thoughts. "It is said by all those we have encountered that fragmented races cannot attain the stars. The argument is that the self-destructive competition common to these races will destroy them before they reach the necessary technological level. But I have now been studying the fragmented race on the planet below for twenty-nine of its years, and I see no evidence of imminent destruction. Indeed, it is already taking its first steps into space. Five permanent bases exist on this satellite, an orbiting space colony has been built, and expeditions to the second and fourth planets have been carried out."
"An interesting situation," the Sirrachat agreed. "Most fragmented races never get that far. However, I doubt that there is any cause for alarm."
"But it is a violent race, each member putting his own desires above all else. If it should escape its system it would bring ruin on us all—"
"Please—before you become overly worried," the Sirrachat interrupted. "I don't doubt the race's violent nature, but you are overlooking several basic forces which are likely to exist here. May I have access to your stored information on this race?"
"Certainly," the Drymnu said, already sounding more at ease.
—
Elliot strode through the door of his apartment and tossed his coat at the hook, turning toward the kitchen before it hit and slid to the floor. Another boring and frustrating workday, topped off by his biweekly run-in with Mr. Franklin over the possibilities of Elliot's advancement to Design and Development. Franklin's argument—that with only a B.S. in electrical engineering Elliot couldn't be promoted to D and D—made an unfortunate kind of sense, considering the glut of Ph.D.'s on the market. On the other hand, Elliot knew he could do the job, and spending his days checking other people's schematics for errors was driving him crazy.
For tonight, though, Franklin could go jump. Elliot's troubles vanished like leaves in a hurricane in the face of his excitement. Tonight he had a chance to do something no one else had ever done: to beat Doomheim IV.
By seven o'clock he was ready. Seating himself before the TV screen, the keyboard before him on an ancient typing table, he called up the proper channel. The Deathworld logo appeared on the screen. He typed his "game name"—Orion Nomad—and his secret code word. Then he named his destination: Doomheim IV. Somewhere in North America, the computers that handled the gaming functions of the vast Bell Info/Comm Net pulled the Orion Nomads personal data file from storage and prepared the program that was Doomheim IV. The software that would handle the simulation of Elliot's journey was among the most sophisticated in the free world, and with good reason: the revenues from the multitude of games was the major financial base for the whole Net.