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Army ants, or their equivalent.

Elliot wiped a sudden layer of sweat off his forehead. For some reason forever lost in his past, masses of insects horrified him as even tigers couldn't do, and even seeing them on a TV screen was enough to make him feel shaky. But he couldn't stop now. Across a gray mud flat directly ahead of him, nestled among some stubby bushes and the ubiquitous cattail plants, was the squat egg-shape that was his lifter. Opening the stopcock of his remaining helium tank, he filled the balloons and floated to a height of a few centimeters. Taking a deep breath, he fired a short burst from his jets and drifted over the ants.

His progress was slow, due mainly to a mild headwind, and—largely to avoid looking at the ants—he found himself studying the gray ground ahead. The closer he got, the less it looked like a mud flat, and the more like quicksand. It was, at least, an easy theory to test. Taking his compass, he tossed it ahead of him into the middle of the flat area. It hit with a muffled splat and slowly sank from sight.

So Elliot would simply continue flying over it, instead of landing as he had originally planned. But even as he made that decision, a memory tugged at his mind. Normally, he would have ignored it... but this had already happened twice on Doomheim. He had best be ready.

He was past the ants now and at the edge of the quicksand. Pointing his laser downwards, he took his last concussion grenade in his left hand, set it for a five- second fuse, and waited.

A slight motion of the mire was his only warning, but he was ready; and even as the dripping tentacle snaked toward him he fired into it, simultaneously dropping the grenade. The tentacle writhed away, and he fired at three more that rose to meet him. And then the ground exploded, showering him with muck. Dropping limply as suddenly as they had emerged, the tentacles lay briefly on the quicksand before disappearing beneath its surface.

He reached solid ground moments later, deflating his balloons with a sigh of relief. Now all that remained was for him to walk the remaining fifty meters to the lifter, step into the open door, and press the "return" lever.

The open door? Elliot stopped, suddenly suspicious. There was no reason for it to be open... unless it held a final present from Doomheim.

There were no stones nearby that Elliot could throw that distance, but his direction finder was the right size and weight. He arched it squarely through the door—and a cloud of angry insects exploded from inside the lifter, buzzing to within ten meters of him in search of their attacker. Resisting the urge to run or shoot, Elliot stood stock-still and waited for them to return to their appropriated metal nest. He didn't know whether or not they were dangerous, but he rather expected they were and certainly didn't want to find out the hard way. The problem now was to find a way, with what was left of his equipment, to get rid of them.

By the time the last of the insects had gone back into the lifter he had a plan. Moving as quietly as possible, he picked an armload of the cattail plants and carried them as close as he dared to the lifter door. The TV screen informed him that the breeze had shifted and was now at his back, a stroke of luck. Removing his balloons, he emptied the remainder of the steering-jet fuel onto the pile of plants. Another armload of cattails went on top, followed by a layer of wet plants from the edge of the quicksand. Then he backed off, and, crossing his fingers, ignited the mass with his laser.

It was all he could have hoped for. The pile burst into flame, sending a thick column of dense white smoke directly into the lifter. The insects never had a chance. Minutes later, respirator firmly in place, Elliot stepped through the door, crunching dazed insects underfoot, and pressed the proper lever.

The game was over. Elliot Burke—the Orion Nomad—had defeated Doomheim IV.

"The third reason for games," the Sirrachat said, "is one which I fear I may never truly understand. Virtually all fragmented races that have been studied obtain a particular emotional satisfaction from games, a satisfaction not only far out of proportion to the actual victory involved, but possibly even unconnected to it. They generally refer to this quality as 'fun.' It is this fact, I believe, which is the most important factor in keeping fragmented races from the stars until they finally destroy themselves. Creating a stardrive is work, and as long as the race allows its members an alternative source of activity which provides both competition and fun, it will forever remain within its system."

"How wasteful," the Drymnu murmured. "How very wasteful."

Elliot slumped in his chair, ignoring the congratulatory messages appearing on his screen. He had won; he had defeated Doomheim IV. He should be ecstatically happy. But he wasn't... and he knew why.

No less than three times tonight he'd run into ideas lifted directly from his own worlds. In a very real sense, he'd actually wound up fighting himself.

It was a possibility that had never once occurred to him. He'd begun playing Deathworld six years ago, confident that he would always have the excitement of conquering new worlds, as well as the joy of creating them. With the ideas and resources of a million gamers to draw on, how could it be otherwise? But the rapid and widespread communication which the Net permitted had thrown him a curve. His own ideas had been picked up, bounced around by others, and then tossed back at him. There was no real way to stop it from happening—the more good ideas he came up with, the more he would find them staring back at him on someone else's world. Conceited though it sounded, he was apparently too good at this. Either he would have to quit building worlds or he would have to drop out of Deathworld completely. There was no joy in battling his own reflection.

Only... what would he do then?

He could take up a new game; start from scratch at Fantasy or Star Empire. But sooner or later he'd run into the same problem. So what was the use? There were other types of games, of course, but the solitaire video ones that his parents had grown up with would probably drive him stir-crazy, and the old spectator sports like football were definitely out. And that was pretty much it, unless he wanted something like chess or Monopoly.

The result was clear. His gaming days were over.

Congratulations were still appearing on the screen. With a sudden flash of anger Elliot cut them off, and for a minute he stared at and through the screen. He'd never realized before just how much the games meant to him, how much they made the rest of his life tolerable. It was as bad as losing a girlfriend. Maybe worse.

Slowly his fingers moved, typing for the list of public lectures/conversations currently on the Net. Perhaps talking with someone would help take his mind off his loss, he decided, scanning the list. One of the lectures caught his eye: Theory of Interstellar Traveclass="underline" Lecture 1. Not what he'd had in mind, really, but... Shrugging, he punched in the proper code.

"The theory was established in the nineties," a voice boomed out at him. Grabbing for the volume control, Elliot hastily turned it down from its usual game position. As he did so, words began to appear on the screen: someone in the audience making a comment. "But it's never been completely verified," he wrote. "And it contradicts Einstein in several places."

"Granted," the speaker returned. "But it agrees on all the points that have been tested experimentally."

"Excuse me," Elliot typed in, "but I've just joined in. Could you tell me what theory you're referring to? Reply to CET-4335T."

Another question for the speaker flowed across the center of the screen; at the same time, words began to crawl along the bottom. Someone was responding privately to Elliot's question. "Hi," the message said. "We're discussing Bobdonovitch's theory about the possible extension of tunnel diode effects to interstellar travel. Have you heard of Bobdonovitch?"