I think of the loathing I felt when I discovered Peeta was with the Careers during the last Games. “So we're to try to get in with Finnick and Brutus — is that what you're saying?”
“Not necessarily. Everyone's a victor. Make your own pack if you'd rather. Choose who you like. I'd suggest Chaff and Seeder. Although Finnick's not to be ignored,” says Haymitch. “Find someone to team up with who might be of some use to you. Remember, you're not in a ring full of trembling children anymore. These people are all experienced killers, no matter what shape they appear to be in.”
Maybe he's right. Only who could I trust? Seeder maybe. But do I really want to make a pact with her, only to possibly have to kill her later? No. Still, I made a pact with Rue under the same circumstances. I tell Haymitch I'll try, even though I think I'll be pretty bad at the whole thing.
Effie shows up a bit early to take us down because last year, even though we were on time, we were the last two tributes to show up. But Haymitch tells her he doesn't want her taking us down to the gym. None of the other victors will be showing up with a babysitter, and being the youngest, it's even more important we look self-reliant. So she has to satisfy herself with taking us to the elevator, fussing over our hair, and pushing the button for us.
It's such a short ride that there's no real time for conversation, but when Peeta takes my hand, I don't pull it away. I may have ignored him last night in private, but in training we must appear as an inseparable team.
Effie needn't have worried about us being the last to arrive. Only Brutus and the woman from District 2, Enobaria, are present. Enobaria looks to be about thirty and all I can remember about her is that, in hand-to-hand combat, she killed one tribute by ripping open his throat with her teeth. She became so famous for this act that, after she was a victor, she had her teeth cosmetically altered so each one ends in a sharp point like a fang and is inlaid with gold. She has no shortage of admirers in the Capitol.
By ten o'clock, only about half of the tributes have shown up. Atala, the woman who runs training, begins her spiel right on time, unfazed by the poor attendance. Maybe she expected it. I'm sort of relieved, because that means there are a dozen people I don't have to pretend to make friends with. Atala runs through the list of stations, which include both combat and survival skills, and releases us to train.
I tell Peeta I think we'd do best to split up, thus covering more territory. When he goes off to chuck spears with Brutus and Chaff, I head over to the knot-tying station, hardly anyone ever bothers to visit it. I like the trainer and he remembers me fondly, maybe because I spent time with him last year. He's pleased when I show him I can still set the trap that leaves an enemy dangling by a leg from a tree. Clearly he took note of my snares in the arena last year and now sees me as an advanced pupil, so I ask him to review every kind of knot that might come in handy and a few that I'll probably never use. I'd be content to spend the morning alone with him, but after about an hour and a half, someone puts his arms around me from behind, his fingers easily finishing the complicated knot I've been sweating over. Of course it's Finnick, who seems to have spent his childhood doing nothing but wielding tridents and manipulating ropes into fancy knots for nets, I guess. I watch for a minute while he picks up a length of rope, makes a noose, and then pretends to hang himself for my amusement.
Rolling my eyes, I head over to another vacant station where tributes can learn to build fires. I already make excellent fires, but I'm still pretty dependent on matches for starting them. So the trainer has me work with flint, steel, and some charred cloth. This is much harder than it looks, and even working as intently as I can, it takes me about an hour to get a fire going. I look up with a triumphant smile only to find I have company.
The two tributes from District 3 are beside me, struggling to start a decent fire with matches. I think about leaving, but I really want to try using the flint again, and if I have to report back to Haymitch that I tried to make friends, these two might be a bearable choice. Both are small in stature with ashen skin and black hair. The woman, Wiress, is probably around my mother's age and speaks in a quiet, intelligent voice. But right away I notice she has a habit of dropping off her words in mid-sentence, as if she's forgotten you're there. Beetee, the man, is older and somewhat fidgety. He wears glasses but spends a lot of time looking under them. They're a little strange, but I'm pretty sure neither of them is going to try to make me uncomfortable by stripping naked. And they're from District 3. Maybe they can even confirm my suspicions of an uprising there.
I glance around the Training Center. Peeta is at the center of a ribald circle of knife throwers. The morphlings from District 6 are in the camouflage station, painting each other's faces with bright pink swirls. The male tribute from District 5 is vomiting wine on the sword-fighting floor. Finnick and the old woman from his district are using the archery station. Johanna Mason is naked again and oiling her skin down for a wrestling lesson. I decide to stay put.
Wiress and Beetee make decent company. They seem friendly enough but don't pry. We talk about our talents; they tell me they both invent things, which makes my supposed interest in fashion seem pretty weak. Wiress brings up some sort of stitching device she's working on.
“It senses the density of the fabric and selects the strength,” she says, and then becomes absorbed in a bit of dry straw before she can go on.
“The strength of the thread,” Beetee finishes explaining. “Automatically. It rules out human error.” Then he talks about his recent success creating a musical chip that's tiny enough to be concealed in a flake of glitter but can hold hours of songs. I remember Octavia talking about this during the wedding shoot, and I see a possible chance to allude to the uprising.
“Oh, yeah. My prep team was all upset a few months ago, I think, because they couldn't get hold of that,” I say casually. “I guess a lot of orders from District Three were getting backed up.”
Beetee examines me under his glasses. “Yes. Did you have any similar backups in coal production, this year?” he asks.
“No. Well, we lost a couple of weeks when they brought in a new Head Peacekeeper and his crew, but nothing major,” I say. “To production, I mean. Two weeks sitting around your house doing nothing just means two weeks of being hungry for most people.”
I think they understand what I'm trying to say. That we've had no uprising. “Oh. That's a shame,” says Wiress in a slightly disappointed voice. “I found your district very…” She trails off, distracted by something in her head.
“Interesting,” fills in Beetee. “We both did.”
I feel bad, knowing that their district must have suffered much worse than ours. I feel I have to defend my people. “Well, there aren't very many of us in Twelve,” I say. “Not that you'd know it nowadays by the size of the Peacekeeping force. But I guess we're interesting enough.”
As we move over to the shelter station, Wiress stops and gazes up at the stands where the Gamemakers are roaming around, eating and drinking, sometimes taking notice of us. “Look,” she says, giving her head a slight nod in their direction. I look up and see Plutarch Heavensbee in the magnificent purple robe with the fur-trimmed collar that designates him as Head Gamemaker. He's eating a turkey leg.
I don't see why this merits comment, but I say, “Yes, he's been promoted to Head Gamemaker this year.”
“No, no. There by the corner of the table. You can just…” says Wiress.
Beetee squints under his glasses. “Just make it out.”