“What's that?” Finnick asks me.
“It's a bird that we take down into the mines to warn us if there's bad air,” I say.
“What's it do, die?” asks Johanna.
“It stops singing first. That's when you should get out. But if the air's too bad, it dies, yes. And so do you.” I don't want to talk about dying songbirds. They bring up thoughts of my father's death and Rue's death and Maysilee Donner's death and my mother inheriting her songbird. Oh, great, and now I'm thinking of Gale, deep down in that horrible mine, with President Snow's threat hanging over his head. So easy to make it look like an accident down there. A silent canary, a spark, and nothing more.
I go back to imagining killing the president.
Despite her annoyance at Wiress, Johanna's as happy as I've seen her in the arena. While I'm adding to my stock of arrows, she pokes around until she comes up with a pair of lethal-looking axes. It seems an odd choice until I see her throw one with such force it sticks in the sun-softened gold of the Cornucopia. Of course. Johanna Mason. District 7. Lumber. I bet she's been tossing around axes since she could toddle. It's like Finnick with his trident. Or Beetee with his wire. Rue with her knowledge of plants. I realize it's just another disadvantage the District 12 tributes have faced over the years. We don't go down in the mines until we're eighteen. It looks like most of the other tributes learn something about their trades early on. There are things you do in a mine that could come in handy in the Games. Wielding a pick. Blowing things up. Give you an edge. The way my hunting did. But we learn them too late.
While I've been messing with the weapons, Peeta's been squatting on the ground, drawing something with the tip of his knife on a large, smooth leaf he brought from the jungle.
I look over his shoulder and see he's creating a map of the arena. In the center is the Cornucopia on its circle of sand with the twelve strips branching out from it. It looks like a pie sliced into twelve equal wedges. There's another circle representing the waterline and a slightly larger one indicating the edge of the jungle. “Look how the Cornucopia's positioned,” he says to me.
I examine the Cornucopia and see what he means. “The tail points toward twelve o'clock,” I say.
“Right, so this is the top of our clock,” he says, and quickly scratches the numbers one through twelve around the clock face. “Twelve to one is the lightning zone.” He writes lightning in tiny print in the corresponding wedge, then works clockwise adding blood, fog, and monkeys in the following sections.
“And ten to eleven is the wave,” I say. He adds it. Finnick and Johanna join us at this point, armed to the teeth with tridents, axes, and knives.
“Did you notice anything unusual in the others?” I ask Johanna and Beetee, since they might have seen something we didn't. But all they've seen is a lot of blood. “I guess they could hold anything.”
“I'm going to mark the ones where we know the Gamemakers' weapon follows us out past the jungle, so we'll stay clear of those,” says Peeta, drawing diagonal lines on the fog and wave beaches. Then he sits back. “Well, it's a lot more than we knew this morning, anyway.”
We all nod in agreement, and that's when I notice it. The silence. Our canary has stopped singing.
I don't wait. I load an arrow as I twist and get a glimpse of a dripping-wet Gloss letting Wiress slide to the ground, her throat slit open in a bright red smile. The point of my arrow disappears into his right temple, and in the instant it takes to reload, Johanna has buried an ax blade in Cashmere's chest. Finnick knocks away a spear Brutus throws at Peeta and takes Enobaria's knife in his thigh. If there wasn't a Cornucopia to duck behind, they'd be dead, both of the tributes from District 2. I spring forward in pursuit. Boom! Boom! Boom! The cannon confirms there's no way to help Wiress, no need to finish off Gloss or Cashmere. My allies and I are rounding the horn, starting to give chase to Brutus and Enobaria, who are sprinting down a sand strip toward the jungle.
Suddenly the ground jerks beneath my feet and I'm flung on my side in the sand. The circle of land that holds the Cornucopia starts spinning fast, really fast, and I can see the jungle going by in a blur. I feel the centrifugal force pulling me toward the water and dig my hands and feet into the sand, trying to get some purchase on the unstable ground. Between the flying sand and the dizziness, I have to squeeze my eyes shut. There is literally nothing I can do but hold on until, with no deceleration, we slam to a stop.
Coughing and queasy, I sit up slowly to find my companions in the same condition. Finnick, Johanna, and Peeta have hung on. The three dead bodies have been tossed out into the seawater.
The whole thing, from missing Wiress's song to now, can't have taken more than a minute or two. We sit there panting, scraping the sand out of our mouths.
“Where's Volts?” says Johanna. We're on our feet. One wobbly circle of the Cornucopia confirms he's gone. Finnick spots him about twenty yards out in the water, barely keeping afloat, and swims out to haul him in.
That's when I remember the wire and how important it was to him. I look frantically around. Where is it? Where is it? And then I see it, still clutched in Wiress's hands, far out in the water. My stomach contracts at the thought of what I must do next. “Cover me,” I say to the others. I toss aside my weapons and race down the strip closest to her body. Without slowing down, I dive into the water and start for her. Out of the corner of my eye, I can see the hovercraft appearing over us, the claw starting to descend to take her away. But I don't stop. I just keep swimming as hard as I can and end up slamming into her body. I come up gasping, trying to avoid swallowing the bloodstained water that spreads out from the open wound in her neck. She's floating on her back, borne up by her belt and death, staring into that relentless sun. As I tread water, I have to wrench the coil of wire from her fingers, because her final grip on it is so tight. There's nothing I can do then but close her eyelids, whisper good-bye, and swim away. By the time I swing the coil up onto the sand and pull myself from the water, her body's gone. But I can still taste her blood mingled with the sea salt.
I walk back to the Cornucopia. Finnick's gotten Beetee back alive, although a little waterlogged, sitting up and snorting out water. He had the good sense to hang on to his glasses, so at least he can see. I place the reel of wire on his lap. It's sparkling clean, no blood left at all. He unravels a piece of the wire and runs it through his fingers. For the first time I see it, and it's unlike any wire I know. A pale golden color and as fine as a piece of hair. I wonder how long it is. There must be miles of the stuff to fill the large spool. But I don't ask, because I know he's thinking of Wiress.
I look at the others' sober faces. Now Finnick, Johanna, and Beetee have all lost their district partners. I cross to Peeta and wrap my arms around him, and for a while we all stay silent.
“Let's get off this stinking island,” Johanna says finally. There's only the matter of our weapons now, which we've largely retained. Fortunately the vines here are strong and the spile and tube of medicine wrapped in the parachute are still secured to my belt. Finnick strips off his undershirt and ties it around the wound Enobaria's knife made in his thigh; it's not deep. Beetee thinks he can walk now, if we go slowly, so I help him up. We decide to head to the beach at twelve o'clock. That should provide hours of calm and keep us clear of any poisonous residue. And then Peeta, Johanna, and Finnick head off in three different directions.
“Twelve o'clock, right?” says Peeta. “The tail points at twelve.”
“Before they spun us,” says Finnick. “I was judging by the sun.”