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Chainer pulled the ceremonial dagger from his hip, tucked it into his shirt, and sprinted back toward his quarters. He would never throw away anything the First had given him, but he would be damned if he were going to wear it one second longer than he had to.

And while he could not stop the First from simply giving the Mirari away, Chainer vowed that he would stop anyone who tried to steal it from the prize cache.

*****

Very few people took notice of a single, determined, unarmed young man as he dodged panicky civilians and hurdled slow-moving monsters. Two who did notice sat in a darkened room, deep inside the First's manor, staring into a scrying pool.

"He's going to get his weapons. His chain and dagger," Skellum said.

"Yes," the First answered.

"I should go to him. He's at a very dangerous stage of his training right now. A small error in judgment could cost him his life- and the Cabal a lot more." "And yet," the First said, "if he displays sound judgment, he'll take a great leap forward. He and the Cabal would both profit."

"Very true, Pater." Skellum waited for a moment. "May I go to him?"

"Stay with me a while longer," the First said. "Let us roll the bones with your young pupil there. You can't properly evaluate a student if his mentor never stops mentoring."

"The First is wise." Skellum anxiously watched Chainer in the scrying pool. He hadn't thought of it before, but the First usually watched the games from his private box that floated high above the arena, or he didn't watch them at all. The only reason to call Skellum in to join him for a private viewing was to keep him away from Chainer.

The First also watched Chainer in the scrying pool, ignoring Skellum for the moment. Then, he said, "Everything is working out perfectly."

Skellum knew that the next few minutes would either make his pupil great or break him down into a gibbering husk. Barred from action, Skellum's mind raced through all the potential outcomes of Chainer's impromptu trial by fire. And though he swam on the shores of nightmare and kept the creatures he found there in his pocket, Skellum realized he was afraid.

*****

Chainer ran toward the prize vault with renewed confidence. With his chain and his dagger, he felt fully dressed again. A tiny seed of inspiration had also led him to grab the censer and a few discs of Dragon's Blood.

He turned down the last long hallway that led to the vault and narrowed his eyes. There was already a skirmish going on outside the vault. Two Cabalist humans were grappling with a pair of reptilian pirates, dressed for the sea, and a blue-robed illusionist. Chainer recognized Deidre, the long-nailed door guard, but the other, more simian Cabalist was unknown to him.

The illusionist was bedeviling Chainer's brethren with the image of a small sea monster and a swarm of stinging faeries. Chainer guessed the illusions were as convincing as the real thing when looked at head on, but he could see straight through them. The mage must have cast the illusion so that it only affected the guards in front of her.

Big mistake, Chainer thought. Without slowing, he broke out the full length of his chain and started spinning it overhead. When he was in range, he let out a whoop. The illusionist turned just in time to catch Chainer's rounded weight square in the temple. The sea monster and the faerie faded as the illusionist swooned and fell.

"She's not dead," Chainer said to the pirates. He spoke extra loud, for the record the First would surely make of this incident.

"You soon will be," one of the pirates hissed. Neither of the raiders looked comfortable with the sudden shift in the odds. As the pirate who spoke raised his short spear, the other continued to wrestle with the simian guard.

The spear never flew. Once the pirate had raised it to his ear, Deidre's razor fingers exploded out of the center of his chest. Ice-blue blood poured from the wound, and the reptilian looked down stupidly at Deidre's hand. She yanked it back with a rough jerk, and the pirate dropped to the now-slick floor beside the illusionist.

Deidre smiled at Chainer. "That one's dead," she said, and then she turned and drove her nails into the remaining pirate's spine with a vicious thrust of her right hand. The simian Cabalist continued to wrestle with the lifeless reptile until he realized Deidre had ended his fun. He grunted in exasperation and cast the dead pirate aside.

The unconscious illusionist groaned, and Chainer looked from her to her dead companions to Deidre's brutal smile.

"You killed them," he said.

"That's what I do, little brother." Deidre flicked a drop of blue blood off her index finger.

The noises from other battles echoed down the long hallway, but Chainer was too annoyed to mind them. "I got chewed out by the First himself for killing a bird. A bird! And you butcher two pirates in the blink of an eye and stand there smiling? How fair is that?"

Deidre laughed, and Chainer hadn't realized how disturbing it was to see a tall, beautiful woman smile when she had three eyes and blue blood dripping from both hands.

"The First told us to kill anyone who tries to get through this door," she pointed at the entrance to the vault room. "And if the First says so, it's fair."

Chainer considered. "Anyone?"

"Anyone."

"Including me?"

"Including you, little brother. You're part of anyone, aren't you?"

Chainer spooled his chain around his wrist and took out the censer. "If you don't mind, big sister, I'll go back to the mouth of the corridor and make sure no one else comes down here to rush the vault."

"Please yourself," Deidre said. She rapped the simian Cabalist with her knuckles and gestured to the door. "We'll be here as ordered, just on the off chance that someone gets past you. And little brother?"

"Yes?" Chainer waited.

"You can kill 'em if you want to." Deidre laughed a raucous, unpleasant laugh that made Chainer's blood run cold. As he retreated back down the corridor and the two guards retook their positions on either side of the door, Chainer reminded himself to stay on Deidre's good side.

He lit a charcoal disc, then loaded the censer with Dragon's Blood. The thick smoke soon filled the narrow hallway, and

Chainer began to swing the censer around his head, as Skellum had shown him.

Shouts of battle and screams of pain were echoing throughout the arena, but Chainer focused on the spinning censer and the smoke. Skellum had told him that dementia summoning was all about vision. What you saw, when and how you saw it. If you could see beyond the world around you, you could leave it behind and take yourself to the new place you'd created. Chainer stared at the pewter cage as it flew and smoked, breathing evenly. There were a dozen ways to reach dementia space, and Skellum explained them all in detail. Breathing, stance, concentration, stamina, all of these things and more could affect the end result of a dementia caster's work. Perhaps the old man thought he could give Chainer too much information, could confuse or discourage him from trying what he was about to try. Chainer grinned at the thought. He had an excellent memory, and while he didn't think he could produce a full-fledged dementia monster, he did remember enough of Skellum's lessons to defend the hallway.

Chainer heard the booted tread of an armed party heading his way, but he couldn't see them for the smoke. Deidre and the simian were too far behind to offer advice, but Chainer knew of one sure way to determine friend from foe.