In a perverse sort of way, Silesia's very instability helped explain the enormous opportunities which the Confederacy offered Manticoran merchants. There was quite literally no reliable local supplier for most of the Confederacy's citizens' needs, which opened all sorts of possibilities for outside suppliers. Unfortunately, that same instability provided all manner of havens and sponsors for the privateers and pirates for whom the Star Kingdom's commerce offered what were often irresistible targets. The Royal Manticoran Navy had made its draconian policy concerning pirates (the enforcement of which was War Maiden's reason for being here) uncompromisingly clear over the years. The demonstration of that policy had involved quite a few pirate fatalities, but the capture of a single seven– or eight-million-ton merchantman could earn a pirate crew millions upon millions of dollars, and greed was a powerful motivator. Especially since even the stupidest pirate knew that the Star Kingdom's navy couldn't possibly cover the trade routes in depth and that no one else – with the possible exception of the Andermani – would even make the attempt.
That background explained why the Silesian Confederacy had been the RMN's main training ground for decades. It was a place to blood fledgling crews and starship commanders, gain tactical experience in small-scale engagements, and expose Navy personnel to the realities of labyrinthine political murkiness, all while doing something useful in its own right – protecting the Star Kingdom's commerce.
Still, the antipiracy effort was perpetually undersupplied with warships. That had always been true to some extent, but the steadily accelerating buildup of the battle fleet had made it worse in recent years. The increased emphasis on capital units and the Junction forts, and especially on manning such crew-intensive propositions, had reduced the availability of light units for such operational areas as Silesia.
And there was a corollary to that, one which was bound to affect HMS War Maiden and one Ms. Midshipwoman Harrington. For if there were fewer units available, then those which did reach Silesia could expect to be worked hard.
Honor stepped through the wardroom hatch with Nimitz on her shoulder. It had been late by War Maiden's onboard clock when she went off duty, and she was tired, but she wasn't yet ready for bed. The heavy cruiser had made her alpha translation into normal space in the Melchor System of the Saginaw Sector shortly before the end of Honor's watch, and she'd had an excellent vantage from which to watch the process, for she was assigned to Astrogation this month. That was a mixed blessing in her opinion. It had its exciting moments, like the ones she'd spent backing up Lieutenant Commander Dobrescu during the approach to the alpha wall. Dobrescu, War Maiden's astrogator, was Lieutenant Saunders' boss, and very good at his job, so there'd never been much chance that he was going to require Honor's assistance in a maneuver he'd performed hundreds of times before, but it had still been . . . not so much exciting as satisfying to sit in the backup chair at his side and watch the hyper log spin down to the translation locus. She still preferred Tactical to Astrogation – when Santino was absent, at least – but there was something about being the person who guided the ship among the stars.
Now if only she'd been any good at it . . .
Actually, she knew there was very little wrong with her astrogation in and of itself. She understood the theory perfectly, and as long as people would just leave her alone with the computers, she felt confident of her ability to find her way about the galaxy. Unfortunately, she was a midshipwoman. That meant she was a trainee, and to the Navy – including Dobrescu and Lieutenant Saunders (however satisfactory he might otherwise have been as an OCTO)—"trainee" meant "student," and students were expected to demonstrate their ability to do the basic calculations with no more than a hand comp and a stylus. And that was pure, sweat-popping, torment for Honor. However well she understood astrogation theory and multi-dimension math, her actual mathematical proficiency was something else altogether. She'd never been any good at math, which was all the more irritating because her aptitude scores indicated that she ought to excel at it. And, if people would just leave her alone and not stand around waiting for her to produce the right answer, she usually did come up with the correct solution in the end. For that matter, if she didn't have time to think about it and remember she was no good at math, she usually got the right answer fairly quickly. But that wasn't the way it worked during snotty-training, and she'd found herself sweating blood every time Dobrescu gave her a problem. Which was both grossly unfair – in her opinion – and stupid.
It wasn't as if Dobrescu or the astrogator of any other starship did his calculations by hand. The entire idea was ridiculous! That was what computers were for in the first place, and if a ship suffered such a massive computer failure as to take Astrogation off-line, figuring out where it was was going to be the least of its problems. She'd just love to see anyone try to manage a hyper generator, an inertial compensator, or the grav pinch of a fusion plant without computer support! But the Powers That Were weren't particularly interested in the opinions of one Ms. Midshipwoman Harrington, and so she sweated her way through the entire old-fashioned, labor-intensive, frustrating, stupid quill-pen-and-parchment business like the obedient little snotty she was.
At least Lieutenant Commander Dobrescu had a sense of humor.
And at least they were now safely back into normal space, with only three dinky little dimensions to worry about.
It would have been nice if Melchor had been a more exciting star to visit, given how hard Honor and her hand comp had worked to overcome the dreadful deficiencies of her ship's computers and get War Maiden here safely. Unfortunately, it wasn't. True, the G4 primary boasted three very large gas giants whose orbital spacing had created no less than four asteroid belts, but of its total of seven planets, only one was of any particular interest to humans. That was Arianna, the sole habitable planet of the system, which orbited Melchor at nine light-minutes, over eleven light-minutes inside the star's hyper limit. Arianna was a dry, mountainous world, with narrow, shallow seas, minimal icecaps, and a local flora which tended to the drought-hardy and low-growing. It had been settled over two hundred standard years before, but the hardscrabble colony had never moved much above the subsistence level until about fifty years ago, when an Andermani mining consortium had decided to take advantage of the resource extraction possibilities of all those asteroids. The outside investment and subsequent discovery of an unusual abundance of rare metals had brought an unexpected boom economy to the star system and attracted more immigrants in less time than the Melchor system government could ever have expected. Unfortunately for the Andermani, the local sector governor had seen that boom primarily as an opportunity to fill his own pockets. That wasn't an uncommon occurrence in Silesia, and however angry the Andermani consortium's financial backers might have been, they could not really have been very surprised when the governor began muscling in on their investment. Bribery and kickbacks were a way of life in the Confederacy, and people like the Saginaw sector governor knew how to extract them when they were not offered spontaneously. Within ten years, he and his family had owned over thirty percent of the total consortium, and the original Andermani backers had begun selling off their stock to other Silesians. Within another ten, the entire mining operation had been in Silesian hands and, like so much else in Silesian hands, running very, very poorly.