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Did he have an ulterior motive for having invited Chodo? Like wanting him to see how much aggravation he could get if he ever decided to push us? That kind of thinking ahead wasn't beyond him.

Gentlemen. As you know, the death of a Loghyr stills the flesh only. Many centuries can pass before the spirit separates from the flesh. In some cases, where the spirit is unwilling, Passing can be delayed almost indefinitely. In the ancient days of your race, when mine was more numerous, many of your local gods and devils were the departed of my species. It was the fashion to while away the Passing protecting or plaguing the primitives. Most of those animistic spirits have faded from memory, as my race has faded from the world. That game has lost its jest, so that now most Loghyr prefer to go to Khatar Island for their Passing. But there is one ancient, malignant presence among you. He has been known by many names in many times. He always attaches himself to dark, nihilist cults. In recent ages he has shown himself less because the rest of us took an oath to end his torment. He is the motive force behind the Sons of Hammon. And he is in TunFaire now.

He made a mistake coming here. But he did not know of my presence. He did not discover his mistake until he attacked this house in an effort to obtain the key that will unlock the tomb of the Devastator. I had suspected his presence earlier, based on reports from Mr. Garrett. His attack confirmed it.

Gentlemen, this ancient wickedness is most vulnerable at this moment. It is never likely to be this exposed again. Its adventures lately have stripped it of all allies but a handful hidden inside the priesthoods. A dead Loghyr is not very mobile. Without cohorts to remove it to safety, it can do nothing but await its fate, be that rescue or despair at your hands.

Determine amongst you what course to pursue. Though we of this house have done our share already we will continue to lend our support.

Thanks a bunch, Old Bones. If there was no more profit in it I wasn't that excited about staying involved. Who wants to duke it out with a dead Loghyr who's had several thousand years to practice being nasty? My own pet devil was bad enough. He's only been at it a few centuries and claims he's a friend. He doesn't create eight-armed demons out of whole cloth or send them calling in their own private thunderstorms.

He sent a personal message. These priests have the power to make thousands forget their temples were profaned.

And there were stormwardens and firelords and whatnot on the Hill who could turn into real pests if we kept attracting their attention. The priests could dissuade them. Maybe there was a profit after all.

Two hours of politicized yak passed before Chodo Contague asked the critical question. He'd gotten fed up with their bickering over precedence.

"Do you know where this thing is?"

That was the key question. If you're going after rats it helps to know where the rathole is.

Yes.

"Then this chatter is pointless. Mr. Sadler and Mr. Crask will tend to the matter. Are there special needs they should be aware of before they start?"

The Dead Man was amused. Within seconds the arguments collapsed. Everybody wanted to be right behind the kingpin. It didn't seem like that bad a spot, either. Better still would be behind his boys and the whole religious bunch. Then there would be nobody to trip over when I made a run for it.

52

The target had picked a spot.

Copperhead Bar is a long, skinny island that starts where the river bends as it passes the southern city limit. It's a mile long and maybe seventy yards wide at its widest. It's covered with scrub growth that has anchored the sand and silt that make up the bar. Forty yards of channel separate it from the mainland. It's a hazard and an eyesore and the only reason it isn't dredged out of there is that it belongs to the Church, deeded over in early imperial times. Way back they tried to establish a monastery on it but the footings were too infirm and the floods too frequent. There's nothing left but a tumble of creeper-covered building stone.

The Dead Man said our target was hiding under that rockpile.

He might as well have been in another dimension.

We had a good crowd gathered just south of the city wall, in an area kept barren by an eccentric owner. Chodo had sent a dozen street soldiers to back Crask and Sadler. The various denominations had contributed several hundred vigorous young priests. The guy who had come off the Hill, whose name I never did get, had juice enough to borrow a company of the Watch. Morley and I kind of stood off by ourselves, with Maya, wondering what was going to happen.

An ecumenical delegation had gone to Chattaree in hopes of recruiting a Magister or two. We were waiting on the Church's reply.

The drop-off to the river was about twelve feet, a sort of miniature bluff. Morley and Maya and I were on a knoll fifty yards back. Everyone else was between us and the river but kind of hanging back, not wanting to get any closer than they had to. I wondered if the thing on the island was aware of us.

I wondered, too, if I had some score to settle with Jill Craight. She and her pal Agire were standing separate, thirty yards south of anyone else. I'd been keeping an eye on them. They weren't talking and didn't seem very friendly. Maybe Agire was having trouble coping with being seen in a whore's company. It was too late for him to make it look like anything but what it was.

Maya noted my interest. She was too nervous to tease me. "What're they doing here?" she asked. "I don't know."

The only men who had dared the lip of the bluff were Crask and Sadler. Now they headed our way. I was excited about that.

Crask came up, said, "Garrett, you were the Marine. How do we get over there?"

"I don't think we do, you want the truth." He scowled.

"Remember the thing that came to Chodo's place? That's what we're up against." That and a lot more. This Loghyr had been polishing his tricks for ages. He'd lived through these things before. In fact, the Dead Man said this particular Loghyr was supposed to have been scrubbed after the fall of Carathca. "An attack will just get us all killed."

Neither Crask nor Sadler were known for subtle solutions to problems. Sadler asked, "Then what're we doing out here?"

"We're here because the people who tell us what to do don't understand what we're up against."

"All right, smart guy," Crask said. "You live with one of these things. How would you take it out?"

I'd hoped that wouldn't come up. I didn't want to give anybody something he could use against me and the Dead Man.

"We should wear him down. First thing, set up a kind of siege."

"A line here, and somebody on the river, to keep its people from rescuing it. After that I'd just collect mice and rats and bugs and float them to the island on rafts. For as long as it took."

"What?" They both looked lost.

"All right. First thing you got to realize, this thing is dead. But its spirit is tied to its body. No body, the spirit has to go away." Or so the Dead Man claimed. "There's nothing on that island for vermin to eat except that Loghyr body. The Loghyr knows that, too. He'll be watching for bugs and stuff. But if there are a lot of them, it'll be hard for him to spot them all and take care of them. Also, a dead Loghyr has to spend a lot of time sleeping. That's when they develop the energy they use when they pull their stunts. This one is probably sleeping right now. When he's asleep he can't keep track of vermin. They could work him over good. He wouldn't feel them biting because he's dead."

Crask snorted, disgusted. But Sadler nodded, seeing it. "Take a while, though."

"It would. But I don't know of any more certain, less risky way to handle it."