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And then a new danger presented itself. The waves increased in size, and as they lapped against the kettle, it commenced rocking back and forth. If the waves grew any larger, the cauldron might tip over. Its bubble of air would then escape, and it would sink, leaving the gnome stranded on the surface, food for sharks. Conundrum pressed the palms of his hands against the inside of the kettle, trying to help keep its balance in the rising sea.

Just as he was getting comfortable with the ever-shifting balance, something clanged against the kettle, almost upending him. He yelled, for he knew that the kettle had collided with the Indestructible. He could hear the commodore shouting curses at the helm. The cauldron, with Conundrum inside it, bumped down the length of the ship. Conundrum tried to call for help, but his voice inside his helmet inside the cauldron was so muffled that he doubted anyone could hear him.

A pair of hooks suddenly splashed into the water beside him. They sank a moment, flashing in the water, and then jerked upward, snagging the lip of the cauldron and lifting it streaming from the sea.

“You’ve got her!” Commodore Brigg shouted to the boom hand. “Swing her aboard now!”

While one gnome cranked the winch that lifted the cauldron, another swung the boom round and deposited it upright on the aft deck, all done so quickly that there was still seawater sloshing inside it.

“Good show!” the commodore shouted, then turned to Razmous, who stood at his side, still wearing his frogsuit and wringing water from his topknot. “You were right. It’s a fine cauldron. Should come in handy.”

The kender nodded, shaking water from his ears.

Then Conundrum stood up inside the cauldron, spilling water onto the deck. Razmous gaped proudly, and the boom operator screamed once, high and sharp, then fainted, certain he had seen a ghost.

Chapter

10

After another fortnight’s sailing, the Indestructible made port in Kalaman, the halfway point of their journey. There, the crew purchased nine more large copper cauldrons to convert into Conundrum’s ascending-kettles, as he named his invention, for these held much promise as escape devices useful for vacating a permanently submerged submersible. Commodore Brigg granted everyone three days” shore leave, most of which was spent visiting relatives among the city’s resident population of gnomes and inspecting their rather quaint and antiquated collection of catapults. Really, they were rather behind the times, but that was to be expected with anyone living so far from Mount Nevermind. The kender spent the larger part of his time in the city jail, also visiting relatives.

When the ship was stocked and provisioned for the journey to Flotsam, they bailed Razmous out, and the Indestructible set sail with a diminished crew of eighteen. A makeshift plaque honored Ensign Wigpillow as a fallen hero, while Gob was officially listed as missing in action. No one knew his fate for certain; they had waited a full day and seen no sight of him, even though the chaos beast was dead with the Indestructible’s UAEP in its belly. Conundrum, now the smallest member of the crew, was promoted yet again, this time to chief officer in charge of oilage.

Now, in addition to his duties as first assistant cartographer, Conundrum had also to make sure the ship’s gears were properly oiled. This had been the meat of Gob’s job, and it was a nasty and uncomfortable job indeed, fit only for gully dwarves and their ilk.

Still, the maze of gears, pipes and conduits lurking behind the Indestructible’s walls, beneath her floors, or sprawled across her ceilings did whet his professional curiosity to a certain extent. Everything, simply everything had to be oiled and greased to the nth degree-this fact being drubbed into his head by Chief Portlost-from the largest spring engine to the tiniest screw valve. The ship’s schematics were nearly as complicated as Razmous’s map of the sub-Ansalonian passage. Luckily, he had a few weeks in which to master his new business. They still had to sail round Nordmaar, the last northern cape of the continent of Ansalon, before turning south and making for the Blood Sea. If all went well, they wouldn’t have to submerge until then, and they hoped not at all before they reached Flotsam.

Although the exterior of the ship was plated with heavy iron, the interior compartments were not unlike their below-deck counterparts on normal wooden sailing vessels. The officer’s cabins-located forward of the bridge on the main level-though not large, were comfortable and accommodating, paneled in rich browns and warm tans. Open fire was ever a danger aboard any ship, but the Indestructible was outfitted with several redundant fire-suppression systems, so for light they burned candles or small pottery lamps of whale oil. Here also was the mess and the kitchen, the fabrication shop for creating new devices and improvements-that work never stopped, and Doctor Bothy’s sick bay.

The rest of the crew occupied community quarters beneath the bridge on the engineering level. There they slung their hammocks wherever there was a free space, among the machinery and stores that powered the ship and its crew. They also shared their chambers with the Indestructible’s main drive springs, as well as her ascending and descending spring, and the two UAEP tubes that ran the length of the ship. In the forward compartments on this level were the chambers where sails were stored. Aft was the engine control room and mechanism that diverted energy from the springs to the pumps to pressurize the UAEP tubes.

Beneath this level was the bilge, where Ensign Gob had had his quarters before his untimely… whatever-it-was that happened to him. For the most part, Conundrum avoided the bilge, as there was little here requiring his attention other than the bilge-pump valves, which required oiling only every three days. Fore and aft of the bilge were the fore and aft ballast tanks. These were more important, their valves requiring oiling every day. When fully flooded, they began the ship on its descent beneath the waves.

The days waxed longer as they sailed farther and farther north-longer and considerably warmer, until most everyone was wearing little more than a loincloth wound about their hips. At night, when duties allowed, they worked on the aft deck by lamplight, stripped down to their skivvies to take advantage of every breeze. These were the most pleasant hours of the voyage as far as Conundrum was concerned, these days spent lazing through tropical waters, watching dolphins play by moonlight, and eating as many deep-fried, flying fish as they could catch with their butterfly nets.

* * * * *

A tiny tinkling noise wakened Sir Tanar Lobcrow from his reverie. He sat in the open window of his room at the Sailor’s Rest in Flotsam, thoughtfully sucking on a lime. The night was warm; silver-lined gray clouds raced across the setting moon. He wore only his undertrousers, letting the breeze play over his naked chest, and stretching his toes against the windowsill of his fourth-floor window. The sea gently lapped at the nearby shore, the slightly stale scent of Flotsam Bay competing with the rank odors rising from the alley below his window.

At the noise, he started, realizing he had been hearing it for some time without noticing it. He looked round his bedchamber, still a little groggy from the balmy night and his woolgathering journey. A figure moved impatiently beneath the sheets of his bed, rolling over in annoyance at the disturbance of the ringing bell. Sir Tanar smiled at the figure, not lovingly, his teeth gleaming in the darkened room. Then he moved to his desk and removed the small box from its drawer. He opened the box as its last bell-like tones faded.

“Good of you to answer my summons, Tanar,” the gruff feminine voice purred from the magical communication device.