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Far, in an enormous room where the light is dim and orange and crowded into corners and the dead lay them down once more upon invisible catafalques above their opened graves, faint, rising, then falling, Wakim hears a sound that is not like any sound he has ever heard before. He stays his hand upon the staff and descends the dais.

“Old man,” he says to one with whom he spoke earlier, one whose hair and whose beard are stained with wine and in whose left wrist a clock has stopped, “old man, hear my words and tell me if you know: What is that sound?”

The unblinking eyes stare upward, past his own, and the lips move: “Master…”

“I am not Master here.”

“… Master, it is but the howling of a dog.”

Wakim returns then to the dais and gives them all back to their graves.

Then the light departs and the staff guides him through the dark along the path that has been ordained.

“I have brought your staff, Master.”

“Arise, and approach.”

“The dead are all returned to their proper places.”

“Very good. -Wakim, you are my man?”

“Yes, Master.”

“To do my bidding, and to serve me in all things?”

“Yes, Master.”

“This is why you are emissary to the Middle Worlds, and beyond.”

“I am to depart the House of the Dead?”

“Yes, I am sending you forth from here on a mission.”

“What sort of mission?”

“The story is long, involved. There are many persons in the Middle Worlds who are very old. You know this?”

“Yes.”

“And there are some who are timeless and deathless.”

“Deathless, Lord?”

“By one means or another, certain individuals have achieved a kind of immortality. Perhaps they follow the currents of life and draw upon their force, and they flee from the waves of death. Perhaps they have adjusted their biochemistry, or they keep their bodies in constant repair, or they have many bodies and exchange them, or steal new ones. Perhaps they wear metal bodies, or no bodies at all. Whatever the means involved, you will hear talk of the Three Hundred Immortals when you enter the Middle Worlds. This is only an approximate figure, for few truly know much about them. There are two hundred eighty-three immortals, to be exact. They cheat on life, on death, as you can see, and their very existence upsets the balance, inspires others to strive to emulate their legends, causes others to think them gods. Some are harmless wanderers, others are not. All are powerful and subtle, all adept at continuing their existence. One is especially noxious, and I am sending you to destroy him.”

“Who may he be, Master?”

“He is called the Prince Who Was A Thousand, and he dwells beyond the Middle Worlds. His kingdom lies beyond the realm of life and death, in a place where it is always twilight. He is difficult to locate, however, for he often departs his own region and trespasses into the Middle Worlds and elsewhere. I desire that he come to an end, as he has opposed both the House of the Dead and the House of Life for many days.”

“What does he look like, the Prince Who Was A Thousand?”

“Anything he wishes.”

“Where shall I find him?”

“I do not know. You must seek him.”

“How shall I know him?”

“By his deeds, by his words. He opposes us in all ways.”

“Surely others must oppose you also…”

“Destroy all you come upon who do so. You shall know the Prince Who Was A Thousand, however, because he shall be the most difficult of all to destroy. He will come closest to destroying you.”

“Suppose he succeeds.”

“Then I shall take me a thousand years more to train another emissary to set upon this task. I do not desire his downfall today or tomorrow. It will doubtless take you centuries even to locate him. Time matters little. An age will pass before he becomes a threat, to Osiris or myself. You will learn of him as you travel, seeking after him. When you find him you will know him.”

“Am I mighty enough to work his undoing?”

“I think you are.”

“I am ready.”

“Then I shall set your feet upon the track. I give you the power to summon me, and in times of need to draw force from the fields of Life and of Death while you are among the Middle Worlds. This will make you invincible. You will report back to me when you feel you need to. If I feel this need, I will reach out after you.”

“Thank you, Master.”

“You will obey all my sendings, instantly.”

“Yes.”

“Go now and rest. After you have slept and eaten again, you will depart and begin your mission.”

“Thank you.”

“This will be your second-last sleep within this House, Wakim. Meditate upon the mysteries it contains.”

“I do so constantly.”

“I am one of them.”

“Master…”

“That is part of my name. Never forget it.”

“Master-how could I?”

THE WAKING OF THE RED WITCH

The Witch of the Loggia stirs in her sleep and cries out twice. Long has she slept now, and deeply. Her familiar rushes to comfort her, but bungles the job and causes her to awaken. She sits up then among cushions in her cathedral-high hall, and Time with Tarquin’s ravishing stride from her divan moves like a ghost, but she sees him and freezes him in his tracklessness with a gesture and a word, and hears then her doubled cry and looks backward with her eyes upon the dreamdark scream-sought thing she’d borne. Let there be ten cannon crashes and remove them from the air and the ear, preserving the nine crowded silences that lie between. Let these be heartbeats, then, and felt throughout the body mystical. In this still center, place a dry skin which has sloughed its snake. Now, let there be no moaning at the bar should a sunken ship return to port. Instead, withdraw from the dreamdark thing, with its rain like rapid-fire rosaries of guilt, cold and untold upon your belly. Think instead of broken horses, the curse of the Dutchman, and perhaps a line by the mad poet Vramin, such as, ”The bulb resurrects the daffodil, within its season.” If you ever loved anything in your life, try to remember it. If you ever betrayed anything, pretend for a moment that you have been forgiven. If you ever feared anything, pretend for an instant that those days are gone and will never return. Buy the lie and hold to it for as long as you can. Press your familiar, whatever its name, to your breast and stroke it till it purrs. Trade life and death for oblivion, but light or dark will reach your bones or your flesh. Morning will come, and with it remembrance.

The Red Witch sleeps within her cathedral-high hall, between the past and the future. Her fleeing rapist of a dream disappears down dark alleyways, while Time ticks history around events. And she smiles now as she sleeps, for Janus is again doing things by halves…

Backward-turned to glory, she dwells in his warm, green gaze.

DEATH, LIFE, THE MAGICIAN AND ROSES

Listen to the world. It is called Blis, and it is not hard to hear at alclass="underline" The sounds may be laughter, sighs, contented belches. They may be the clog-clog of machinery or beating hearts. They may be the breathing of multitudes or their words. They may be footsteps, footsteps, the sound of a kiss, a slap, the cry of a baby. Music. Music, perhaps. The sound of typewriter keys through the Black Daddy Night, consciousness kissing paper only? Perhaps. Then forget the sounds and the words and look at the world.

First, colors: Name one. Red? There’s a riverbank that color, green stream hauled between, snagged on purple rocks. Yellow and gray and black is the city in the distance. Here in the open field, both sides of the river, are pavilions. Pick any color-they’re all about. Over a thousand pavilions, like balloons and tepees and stemless mushrooms, blazing in the midst of a blue field, strung with pennons, full of moving colors that are people. Three lime-bright bridges span the river. The river leads to a creamy sea which swells but seldom breaks. From it, up the river, come barges and boats and other vessels which moor along the banks. More come out of the sky, settling anywhere upon the blue fabric of the field. Their passengers move among the pavilions. They are of all races and sorts. They eat and they talk. They play. They are making the sounds and wearing the colors. Okay?