"No," John heard someone yell, "storm giants are at least twice that size!" He turned to see an elf wearing leather armor. The exotic-looking man, his fine-boned cheeks flushed with wine or the argument in which he was engaged, leaned back in his chair and gestured wildly.
A squinting, tomato-nosed dwarf sitting across from the elf folded his arms across his long, white beard and barrel-like chest. "Bah!" he rumbled. "I've killed more giants in my time than you ever saw!"
The elf leaned forward, made some comment about orcs, and continued the argument more quietly. John couldn't hear what was said next, but he caught snatches of dozens of other conversations, some more interesting, some less than the one going on between the elf and dwarf. Mixed in with these, men and women called for the barmaid. The woman usually responded with a shrill, "In a minute."
Over this cacophony, the fletcher heard someone yell, "Hey, Razor John! Over here!"
He scanned the room for his customer, a sailor named Geoff from a Sembian merchant ship. Eventually the fletcher spotted the man sitting at a table near the back of the room. Pulling the bundle of arrows close to his chest to avoid jostling anyone in the taproom, John made his way to the sailor.
"Well met!" the Sembian said, clapping John on the shoulder as he reached the table. "I see my arrows are ready."
John smiled amicably and opened one of the bundles. The arrows it contained had the standard shaft and fletching of those used by many hunters. Their heads, though, were quite different from those on typical, pointed hunting arrows. Shaped like crescent moons, these arrowheads were meant primarily to cut through rigging on ships.
Geoff glanced at them and nodded. "The pirates off the Turmish coast will be surprised to see these slash through their lines." He slapped down a few gold pieces in payment, then signaled to the barmaid and motioned for John to join him at the table.
"I suppose you're waiting to hear King Azoun's speech this afternoon," the sailor said once the barmaid had delivered an ale for John and another for him.
The fletcher sipped the warm, bitter brew and nodded. "I've heard he's going to announce another heir is on the way. I don't much believe that, though."
"Nah," Geoff snorted. "He's much too old." When he saw John's scowl, he added, "Not that I meant that as disrespectful or nothing."
A brawny, ham-fisted man, sitting at the next table, spun and grabbed the sailor by the collar. "You just wish you had a king like Azoun," he snarled. "All you've got is your pitiful merchants' council."
The Sembian pulled away from the bigger man, but knocked over his own mug of ale in the process. The heavy metal tankard bounced off the table, spewing ale everywhere, and clattered to the floor.
Whole tables quieted quickly at the first sounds of conflict. A member of the king's guard who sat near the door stood and started to move across the room. However, Geoff was neither drunk enough nor foolish enough to start a fight in a Cormyrian tavern, especially by insulting the king who was perhaps the most popular leader in Faerun.
The Sembian reached over and snatched John's mug. "To King Azoun," he called, "the bravest ruler on the continent." No one in the room considered the sailor's toast genuine, but it was a suitable apology. After raising their own mugs, the tavern's patrons turned back to their business and the Purple Dragon returned to his seat.
Geoff bought the ham-fisted man a drink and replaced John's. Silently, he said a thanks to King Azoun for forbidding anyone from bearing arms not bound by peacestrings in the city. Then, after a few moments of small talk, he awkwardly excused himself and left the Black Rat, intent on returning to his ship and fellow countrymen.
As the Sembian took his leave, the big man from the next table leaned toward John and grumbled, "He didn't belong in here in the first place."
The fletcher agreed. He didn't much like Sembians. They were far too interested in money and leisure rather than honest hard work. And they had little in common with Cormyrians, as far as John was concerned. Sembians had only a weak loyalty to their country, and their rulers were salesmen, like many of their subjects. They didn't even have a strong standing army.
"If His Highness does call this crusade," John said to his countryman by way of a reply, "you won't find many Sembians on the battlefield-not unless they're mercenaries."
"You mean you haven't heard?" the man exclaimed, pushing a lock of his curly blond hair from his eyes with a meaty hand. "We are going to Thesk to fight the barbarians. Tuigan, they call them. Azoun had a meeting with a bunch of nobles a few days ago."
John nodded. "That's what the king will announce today, I suppose."
"Aye," the brawny man said, his voice betraying his excitement. "He'll be calling for volunteers. A friend of mine from Arabel told me just yesterday that Lord Lhal has already started rounding up soldiers and wizards."
"Azoun should be able to raise quite a few in Suzail," John noted, finishing off his ale.
With exaggerated motions, the big man slapped himself on his broad chest. "And I'll be one of the first to sign on!"
"And me," said a woman from a nearby table. "I'll be going, too, Mal. I wouldn't let you gather all the glory for yourself."
"I'd expect as much, Kiri," Mal replied, breaking into a loud, jolly fit of laughter.
John turned to look at the woman called Kiri. She was thin, but had a slightly round face. Her feature were attractive but unremarkable-except for her eyes. Kiri's eyes, sparkling brown and full of laughter, drew the fletcher's gaze instantly. He felt himself grin rather fatuously when he saw her. The grin widened when Kiri smiled back at him affably.
A few others adventurers sitting near John broke the spell as they loudly informed anyone who'd listen that they intended to go to Thesk and fight the barbarians. Drinks were bought, bravery and the king saluted. John wondered how many of the would-be Tuigan-slayers would actually ship out when the time came.
"And what about you, fletcher?" Mal asked. "Are you going to stay here with the children and old folks?"
"I don't know," John replied pensively. "I haven't really thought about it."
That was the truth, too. John put little stock in gossip, and that was all he'd heard concerning the crusade. Still, if the king himself asked for soldiers, the fletcher would probably volunteer. He was a brave man and a good archer. Above all, John the Fletcher was loyal to his king and country.
Azoun IV had ruled Cormyr for John's entire lifetime. In his twenty-one years, all of which had been spent in Suzail, he'd known no other monarch. Every year since he could remember, John had devotedly pledged his allegiance to King Azoun at the High Festival of Winter.
Like most other commoners in Cormyr, John knew that his king belonged to House Obarskyr and that his land's calendar was based upon the date Azoun's family had established themselves as rulers in Suzail. This information, along with a smattering of math and the rudiments of Common, the trade tongue of the Inner Sea, was all John had gained from his brief formal education.
Still, this was enough to instill a great sense of loyalty toward Azoun in John. To the craftsman, the king was Cormyr, not just a representative or a figurehead, but a real embodiment of everything that was good about the land. And since Cormyr, and especially Suzail, had flourished during Azoun's reign, John could only assume that the gods of Good approved of the monarch.
"If King Azoun is going to lead the armies," Razor John decided aloud after a moment's pause, "then I suppose I'll go."
Mal immediately bought John another ale, but the fletcher drank only a little of the murky, pungent liquid before he announced that he was off to the castle to hear the king's speech.