With that, the archers loft shafts toward the rear of the Meroweyan troopers.
In response, the mounted armsmen race from each end of the Meroweyan formation toward the small squads of Verdyn Lancers flanking the ends of the log barricade. The Lancers wheel and gallop behind the barricade and then onto the road. As they pass, the archers also turn and run.
Seeing the fleeing Verdyn forces, the Meroweyan riders urge their mounts onward also around the ends of the log barricade. Lerial sees a ranker with a torch running forward, but the Meroweyans don’t seem to see him-or are more interested in running down the women archers.
Lerial wonders if something has gone wrong, despite Altyrn’s plans … and why the archers don’t sprint for the trees. Then he sees the Lancers slow and turn.
At that moment, fire erupts, seemingly from the ground, creating a semicircle with each end touching the log barricade, enclosing almost two companies of riders. In addition, after a few moments, the log barricade also begins to burn. Startled by the sudden flame and heat, more than a few of the Meroweyan mounts either rear or balk, but perhaps a squad of riders either crosses the line of flame before it is at full strength or bursts through it anyway, only to find that the archers have turned and begin to loose shafts at those riders. The three remaining squads from third company charge back at the surviving Meroweyan riders. In a matter of moments, none of the less than a score of the attacking riders who escaped the flames remain alive or unwounded. The archers, still carrying their bows, sprint toward the edge of the woods, where, Lerial sees, their mounts are tethered.
“Third company! Withdraw now!” shouts Juist.
“That means us,” says Altyrn.
Now? Then Lerial sees that the flames are dying away, even those on the log barricade, and realizes that before long there will be no flame left and no barrier to the companies of armed riders on the other side of those dying flames … or the even more riders and footmen on the south side of the barrier. He also sees that two of the third company mounts are riderless and one archer lies motionless on the road, her neck at an odd angle.
Lerial has to jolt himself into motion to turn the gelding and follow Altyrn. They ride for almost a kay before he and the majer reach a wide place in the road where third company has reformed, with Juist positioned at its head.
“Ser!” announces Juist. “Third company stands ready.”
“Casualties?” asks Altyrn.
“Two dead, and the one boy who manned the catapult. Two wounded, neither seriously.”
Altyrn nods. “Well executed, Undercaptain. Very well executed.”
Lerial has to agree, wondering if he will ever be able to do that well, or do that well without using order-chaos skills.
“We’ll put back to … Nevnarnia and hold there,” the majer adds.
Lerial can sense that the majer has to struggle to remember the name of the hamlet that lies to the north of them on the road into Vernheln … and eventually to Verdell.
Altyrn gestures to Lerial, then turns his mount, as does Lerial. They ride northward along the road for a time before the majer speaks. “They’ll make a good five kays today. With what we’ve already done and the various traps the locals are setting, we’ll cost them another company, or two, with luck.”
“Will they keep burning the Verd, do you think?” asks Lerial.
“Not now. There’s no point in it. They’ve breached the barriers, and a runaway fire could turn on them. Once they realize they’ve lost … that’s the time for worry.”
Once they realize they’ve lost…? Lerial almost shakes his head. While the majer’s hastily trained Lancers and archers might have removed five or six companies-and maybe three white wizards, just possibly four-there are still something like thirty or thirty-five companies riding into Vernheln.
LXIV
Lerial did not even recall Nevnarnia from the time when he and Altyrn and the two Mirror Lancers squads had ridden through it on their way from Escadya, and his first glimpse of it at around midday, coming from the south, tells him why.
“The main road doesn’t even pass through the hamlet,” he observes to Altyrn as they turn up a side road, certainly almost as wide as the route they have been following.
“Don’t you imagine there is a reason for that?”
“What? That they aren’t a trading town, or interested in that?”
“That would be my guess.”
“You don’t think the Meroweyans will just march by, then?” Lerial tries to inject a bit of levity into his voice.
“Ignore the first hamlet or town inside the Verd after losing hundreds of men?”
Lerial frowns, realizing that might well be what his father might do … but not if all the inhabitants had fought against him. But then, he wouldn’t have invaded if all the people were opposed to his being their ruler.
“You don’t think so?” asks Altyrn.
“No. I agree. I was just thinking that it seems a bad idea to invade another land if it hasn’t attacked you and the people don’t want you.”
“It usually is,” replies the majer. “But Casseon thinks the Verd is his land, and the people don’t. Most rulers don’t take to that. Would you?”
“I suppose not … but I think I’d try not to get into that position.”
“What if a people believed in everything you hate, that they all wanted to kill every black ordermage who was anything more than a healer on sight, that they put anyone who didn’t pay the slightest debt in chains for life and made them work in quarries or on building roads for the rest of their life, and that they used chaos-fire to destroy anyone who might be a magus if he didn’t serve the ruler with absolute loyalty?”
“I don’t think there could be a land like that, could there?”
“You never know,” replies Altyrn dryly. “In your father’s position, what would you do?”
“Avoid dealing with that land. I can’t see any good coming of fighting it-unless they attacked first.”
“And if they did?”
Lerial sighs. “I suppose I’d have to be ruthless to protect my own people.”
“And how would that make you different from the ruler of that land?”
Lerial doesn’t want to answer that question. Instead, he glances skyward, into a sky that has become almost completely cloudless, with a light and warm breeze coming out of the north.
Altyrn laughs. “Be careful of simple answers, Lerial. Nothing … nothing for a ruler or those who serve him is simple.”
At that point, Lerial sees ahead, on both sides of the road, where the Verdyn Lancers are setting up another camp.
“We’re taking a position on the south side of the town,” Altyrn says. “That way, we can take the lanes north and use a back road to return to the main road, if necessary. Along the main roads are where we have to fight. They intend to follow this main road all the way to Verdell.”
“You know that?”
“If you don’t take the main city of a land, you haven’t won. Would anyone think that they had conquered your father’s lands without taking Cigoerne proper?”
“But…” Lerial pauses and then goes on, “just because someone takes the capital city or palace doesn’t mean they’ve been successful. Not if that’s all they hold.”
“You’re right about that.” Altyrn smiles. “I need to think more about tomorrow. If you’ll pledge not to use order-skills in fighting, I’ll return you to command. Can you do that?”
Lerial has to think about that. Not to use … But Altyrn has so few experienced officers, and it’s incredible that Lerial has more experience than most. Finally, he nods. “Yes, ser.”
“I’m glad you actually took a moment or two to think about it,” say Altyrn dryly. “Once you’ve seen to your company, take a little time and ride through Nevnarnia. It always helps to know where you may be fighting. Look for places and positions that will give you an advantage. We may not get that chance, but it’s better to be overprepared than not prepared because you didn’t think you’d have that opportunity.” Altyrn grins. “Besides, it’s good practice, and you need as much of that as you can get.”