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Terence and his brother Dennis McKenna's experiences on DMT shape many of the cyberian conclusions about reality. They believe that DMT works by latching on to the DNA in a user's own cells. Traditionally, DNA is understood to be the carrier of genetic information in living things. It is thought to be in the shape of a double helix (two spirals) so that it can split up and replicate. The McKennas took this a little further both scientifically and philosophically by assuming that DNA works by resonating certain frequencies to their host cell and organism. They believe that when DMT connects with the molecule, the two strands of the double helix vibrate against each other like tuning forks, which is why the user hears a tone and also experiences such a radically different reality.

Terence and Dennis went to the Amazon to conduct experiments on themselves and test these theories using the state-of-the-art organic tryptamines of the Jivaro Indian medicine men. Dennis heard the most tones, so he became the main subject, while Terence observed and speculated. The two young men succeeded in putting Dennis into a completely psychotic state for several weeks. But as Dennis freaked out, Terence sat on the other side of their tent making notes and having insights. What he realized in a sudden flash was that the structure of DNA resembles that of the ancient Chinese I Ching sequence. Further, their functions are the same.

As a gene carrier, DNA is what links any being to the ancestors in his evolutionary past and the offspring in his evolutionary future. The double-helix structure of the molecule can be seen as a pair of metaphorical spiral staircases: one going down into history, the other up into the future. Its purpose is to compress linear time into these two active springs. (As Sheldrake would also later conclude, the DNA is what ''sings'' morphogenetic fields over time and space.) The I Ching is thought to work the same way, and uses a sixty-four-part structure almost identical to that of DNA to help people predict future events and understand their personal roles in the overall continuum of time and space. Finally, back in the United States, Terence and Dennis used computers to compute the I Ching as a huge fractal equation for all of human history. According to their fractal, called "Time Wave Zero,'' history and time as we know it will end in the year 2012. This date has also been linked with the Mayan Tzolkin calendar, which many believe also calls 2012 the end of linear time. It makes the notion of a simple, global renaissance pale by comparison.

Many cyberians agree with Terence that end of history is fast approaching. When history is over, human experience will feel like, you guessed it: a DMT trip. Experimentation with tryptamines, then, is preparation for the coming hyperdimensional shift into a timeless, nonpersonalized reality. It helps cyberians discriminate between what is linear, temporary and arbitrary, and what is truly hyperdimensional. This isn't an easy task.

Downloading Infinity

Just as the most earth-shattering information off the computer net is useless without a computer capable of downloading it into a form that a user can understand, the DMT experience provides nothing to a user who can't similarly download some essence of timeless hyperspace into a form he can understand in linear reality. However amazing and blissful the DMT euphoria may be, coming down is much trickier than with any other hallucinogen. It's no wonder, though. DMT brings one into a new dimension – a dimension where the restrictions of time and self don't exist – so stepping back into frictional, cause-and-effect reality must be a letdown.

Most cyberian users do their DMT in pairs or small groups, so that they may help one another come down more easily and document as much of every experience as possible. In Oakland, an entire household cooperative called Horizon is dedicated to fostering good DMT trips. Several nights a week, the dozen or so residents sit in a circle on the living room floor and take DMT in sequence. As one tripper returns to earth, the next takes hold the pipe and launches himself.

Dan, whom most consider the head of the house, is a psychology student at Berkeley whose doctoral thesis is on shared states of consciousness. He leads the evenings and judges whether to intervene when someone is in great physical discomfort or freaking out too heavily. Tonight, thanks to a connection made by one of the residents over his computer bulletin board, a new batch of ''5 MAO'' DMT has arrived, a close relative of DMT but even more powerfully mind-bending effects. Dan is aware that he'll have to watch extra-carefully for disasters tonight – his well-traveled math professor has warned him, "On 5 MAO, you begin to see the words `brain damage' literally printed out in front of your eyes.''

The first two adventurers log fairly typical experiences. One girl curls up into a ball, but emerges understanding how the nature of reality is holographic. ''Each particle of reality reflects, in a dim way, the whole picture. It doesn't matter who you are or where you are. Everything that ever happened or ever will happen is available to everyone and everything right now.''

The next boy, Armand, who just returned from a three-month visionquest to South America, has been taking acid every day this week in preparation for tonight's ceremony. He remarks how this circle ceremony is exactly the same as the way he took ayahuasca and ibogaine (organic psychedelics) with a shaman in the Amazon. Then he lights his pipe and almost immediately falls back onto a pile of pillows. He writhes around for several minutes with his eyes rolled back, then rises, announcing that he's been gone for three days. He met an entire race of forest creatures, and they needed his help. As he describes the place where he's been, what the people look like, how he's eaten with them and even made love with one of them, another girl in the circle suddenly perks up.

''Hey! That's the story I've been writing!''

Dan establishes that the boy hasn't read the girl's story; then, with techniques he has developed in shared-states psychology, he helps the two relate their stories to each other. Armand has, indeed, been living in Sabrina's fantasy story. He decides to go back to help his new interdimensional friends.

Still stoned, Armand rolls back his eyes and he's gone. He spends about ten more minutes moving around on his back. When he rises again, he explains that in the five minutes he was absent from the other dimension, several weeks went by and the crisis was averted without him. Armand can't bring himself to feel happy about this. He feels that his need to come back and tell his experience to the rest of the circle deprived him of his chance to save the forest creatures.

''But they were saved anyway,'' Dan reminds him. "It's only your ego getting in the way now.''

Armand shrugs. Dan doesn't want to let him reenter like this, because the boy might be depressed for weeks.

''Think of it this way,'' he says, putting a comforting hand on Armand's shoulder, "maybe what you and Sabrina did out here, recounting the story and verifying the reality of the forest people, is what actually saved them.''

Jonathan, whose main interest is making music for other people to listen to while they're on acid, breaks decorum by taking the pipe and lighting it before Dan and Armand are quite finished. He had a bad day in the recording studio and wants to make up for it with a good DMT trip. Now.

But as soon as he inhales the DMT smoke, his expression changes to one of fear – like the look on a young kid after the safety bar slams down on a roller coaster. He's stuck on this ride. Bizarre visions that Jonathan knows he won't remember whiz by. He can see the other people in the room, but he can also see past them, through them, around them. He can see their experiences in the lines of their faces, then the lines become his whole reality. They point everywhere. The walls of the room are gone. ''This is cool,'' he thinks. "I can take it.'' Then he gasps in terror, ''Who thinks it's cool?''