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Moments later they were all asleep. Jaina barely managed to break the mental link before she herself also succumbed. Her own fatigue was doing enough without adding the lizards' magically induced naps.

Her limbs ached, and her eyelids felt heavy. Teleport spells were draining under the best of circumstances, and both the volume she was trying to move and the spell's violent end made these circumstances far from the best. Jaina wanted nothing more than to lie down and join the lizards in their slumber, but she couldn't afford that. The spell would only keep the lizards asleep for six hours—possibly less because the spell was so diffuse. She had to find out what there was in Bladescar that kept her from completing the spell.

She sat, folding her legs together, letting her hands fall limply to her side, and controlled her breathing. Then she once again cast her senses outward, this time toward the Bladescar range, specifically the small area in the center of the mountainous region.

It didn't take her long to find what she was looking for.

Someone had put up wards around the entire highlands. From this distance, Jaina could not pinpoint the type of magic being used, but the wards were precisely the type designed to—among other things—disrupt teleportation spells in order to keep whatever was inside the wards protected.

Jaina stood and collected herself. She was about to start the teleportation spell that would bring her to Bladescar, then stopped herself. Reaching into the small pack attached to her belt, she took out some jerky. Another of Antonidas's earliest lessons was a reminder that magic used the body, and the only way to replenish the body was to consume food. "More wizards," he had said, "have wasted away because they were so busy exploring the wonders of magic that they forgot to eat."

Her jaw aching from chewing the tough dried meat, the newly refreshed Jaina then cast the spell that would take her to a spot just outside the wards placed around the highlands.

The one flaw in her plan to eat before teleporting was that the stomach rumblings she often felt as a side effect of the spell were far more pronounced with undigested food still in her belly. But she pushed past the effect as she stood on the steep incline that more or less demarcated the beginning of the highlands. Below and behind her was a sheer cliff. In front of her was the slanted grasslands. There was barely enough room to stand.

Of course, the wards were invisible to the naked eye. But Jaina could nonetheless feel them. They were not particularly powerful, but they didn't really need to be. In fact, if the object was to hide someone or something—which Jaina was becoming more and more convinced was the case here—it was best to keep the wards at a low level. Too powerful, and they would be like a beacon to any mage.

This close, Jaina also recognized the flavor of the magic that had cast these wards. She last felt it in the company of Medivh, during the war. This was Tirisfalen magic—but all the Guardians were supposed to be dead, including Medivh, the last of them.

Removing the wards—now that she knew they were there—was but the work of a gesture. She then walked ahead and started to explore the highlands, pausing to put a concealment spell on herself so she could move about undetected.

At first, it was just as she expected: grasslands, dotted with fruit—bearing bushes and the occasional tree. A wind blew in off the Great Sea, funneled by the mountains and billowing Jaina's white cloak behind her. It had been cloudy back at Thunder Ridge, but the highlands were above the cloud line, so it was bright and sunny here. Jaina cast her cloak's hood back so she could enjoy the feeling of the sun on her face.

Soon she came across the first sign of whatever was hiding: several of the bushes had had their fruit picked recently. As she continued to walk uphill, she found a well that had been built, with some firewood stacked next to it. On the other side of a large tree, she saw a large hut. Rows of plants—vegetables, mostly, and some spices—were planted in an orderly manner in an area behind the hut that was more or less level.

A moment later, a woman came into view. She was dressed only in a threadbare light blue linen dress; her feet were bare. Her gait was steady, and as she approached the well, Jaina saw that she was unusually tall for a woman—certainly taller than Jaina herself. In addition, she was unmistakably old. Wrinkles marred her face, which Jaina thought must once have been beautiful. The woman had white hair held in place with a tarnished silver diadem, and the deepest green eyes Jaina had ever seen. They matched the cracked jade pendant she wore around her neck.

Suddenly, the hairs on the back of Jaina's neck stood on end, as she thought she recognized the woman. They had never met, of course, but she'd read descriptions during her apprenticeship, and all the accounts made mention of her great height, her blond hair held simply with a silver diadem—and her eyes. Everyone was sure to mention those jade eyes.

Certainly, if it was her, it explained the wards. Yet she was supposed to have died long ago…

The woman put her hands on her hips. "I know you're there, so you might as well not waste that concealment spell." She shook her head as she moved to the well and lowered a bucket by letting down the rope hand over hand. "Honestly, they don't teach you young mages anything these days. Violet Citadel's gone to pot, and that's the truth."

Jaina dropped the concealment. The woman barely reacted beyond making a tsk noise while lowering the rope.

"My name is Lady Jaina Proudmoore. I rule Theramore, the human city on this continent."

"Good for you. When you get back to this Theramore place, work on that concealment spell. Couldn't hide from a bloodhound with a cold with that thing."

Her mind reeling, Jaina realized that this woman couldn't possibly be anyone but who she thought it was, impossible as that might have been. "Magna, it's an honor to meet you. I had thought that you were—"

"Dead?" The woman snorted as she started pulling the rope back up, her mouth showing the signs of the greater strain of lifting a water—filled bucket. "I am dead, Lady Jaina Proudmoore of Theramore—or as close as makes no never mind. And don't go calling me ‘Magna. That was another time and another place, and I'm not that woman anymore."

"The title is not one you lose, Magna. And I cannot bring myself to call you anything else."

"Balderdash. If you're gonna call me anything, call me by my name. Call me Aegwynn."

Nine

For many years, Rexxar, last of the Mok'Nathal Clan, walked the continent of Kalimdor alone, save for the company of the big brown bear, Misha. Born of orc and ogre blood both, as most of his now—defunct clan, he had grown weary of the squabbling and ruthlessness and endless war that characterized what was laughingly referred to as civilization. In truth, Rexxar found more civilization in Misha's fellow bears or the wolves of Winterspring than in any of the human, dwarven, elven, or troll cities that marred the landscape.

No, Rexxar preferred to wander, living off the land, and being answerable to none. If he ever felt the urge to call a place home, he knew that he had one in Durotar. During the founding of the orc nation, Rexxar had come to the aid of a dying orc who was charged with bringing a message to Thrall. Granting the warrior his final wish, Rexxar had brought Thrall the report, and found himself amid orcs who had gone back to the old ways, before Gul'dan and his Shadow Council destroyed a once—great people.

But, though Rexxar was honored to call Thrall a comrade and swear fealty to him, and was happy to fulfill that oath by aiding the orcs against Admiral Proudmoore's treachery, among other services, in the end, Rexxar preferred to wander. Even as great a nation as Durotar had towns and settlements and order. Rexxar was built for the chaos of the wild.