Gragg loved this part. Sometimes severely wounded AI soldiers would surrender.
The injured Kraut held up his hands with melodramatic fear, looking up at Gragg's avatar. " Nicht schiessen!"
BOOM! Gragg wasted him and reloaded.
The other three surviving members of his squad arrived, reloading their Tommy guns. The chat window started rolling fast and furious now:
Sergeant Hairy Balls> Any more grenades?
Your Retarded Brother> Never been this far!
Go Mets!> Loki, we'll cover u
Gragg smirked. Like hell, motherfucker. He typed:
Loki Fuk u. I took out the machine gun
A moment, then Sergeant Hairy Balls's avatar moved toward some cellar steps. The others followed, with Gragg taking up the rear. This was the way he liked it.
Gragg looked down the stairway. That was the entrance to the wine cellar where he'd seen Oberstleutnant Boerner yesterday. He was going to kill that fucker this time.
Should he warn the others? He calculated whether it was better to share the information and increase the chance of success, or risk it all and keep victory for himself. He decided to let them find out the same way he did.
Hairy Balls tossed a grenade into the cellar and chased the resulting explosion, charging inside with his Thompson blazing. Suddenly the doorway filled with an orange glow, and flames leapt out of the cellar with a throaty roar.
Flamethrower. Boerner was holed up in the cellars with a fucking Flammenwerfer. This was suicide. Hairy Balls was already dead.
The other two players started tossing grenades in through the opening. They ducked in and out of the doorway, chased by roaring flames each time. Gragg knew they were taking damage, but they were helping; a flamethrower had only ten blasts.
By the time the flamethrower was exhausted, Your Retarded Brother was dead, and Go Mets! was badly injured. Gragg knew this because a player's avatar limped when it had less than 20 percent health-and his companion was limping pitifully.
Gragg let Go Mets! grab the med kits from their fallen comrades, since he was of no use to Gragg dead, and they both charged into the wine cellar, guns blazing. Boerner was nowhere in sight.
Gragg hoped it was Boerner they were chasing, since he was running out of ammo. He typed into the chat window:
Loki> Did u see him?
Go Mets!> No
The wine cellar was dimly lit the last time Gragg was here, but now the fires left by the flamethrower illuminated the place pretty well, so they didn't have to probe the dark corners of the room behind the wine barrels. From experience Gragg knew that wood textures could «burn» in OTR,so they had to move through here fast, or they might lose any chance of catching Herr OberstLeutnant at all. Gragg glanced up and saw that the beams overhead had caught fire.
Damn! Who designed this level? It's incredible.
A doorway led through the far wall of the cellar. The exhausted flamethrower pack lay on the stone floor there.
An echoing German voice shouted from that direction: " Amerikaner!" It was Boerner, all right.
Gragg rushed forward with Go Mets! and they took up positions on either side of the doorway. Gragg started leaning in to take a look, when he saw the infamous Heinrich Boerner character stand up from the cover of some crates behind Go Mets!. Boerner was dressed in his trademark SS officer grays with a floor-length greatcoat and an Iron Cross under his chin.
This bastard son of an AI engine had dropped the flamethrower in the exit to make them think he'd left the room, and they both fell for it, like morons.
Boerner leveled a Schmeisser submachine gun at Go Mets!'s back and opened up. To his credit, Go Mets! leapt up like a house cat and spun around, firing wildly with his Thompson. Gragg tried to pump a few rounds in Boerner's general direction, but Go Mets! was blocking the line of fire.
By the time Gragg circled around and Go Mets! limped to cover, Boerner was moving behind the huge wine tuns again-his evil laugh echoing.
"Fucker, fucker, fucker!" Gragg actually shouted at his flat-screen monitor.
Just then he heard the telltale clink, clankof a German potato masher landing in his general vicinity.
"Fuck!" Gragg ducked down and scurried away, but he was still caught by the blast and went flying across the room. He was suddenly down to 15 percent health.
"Damnit!" He pounded his workbench.
The grenades kept coming, and both Gragg and Go Mets! fell back, firing at nothing in particular. By the time they stopped, they were damn near back at the cellar entrance. Embers were falling down around their ears. Gragg lost another 1 percent of health in fire damage.
Gragg tilted his view upward to see the ceiling fully engulfed in flames. The place was filling with smoke. A beam in the corner collapsed, sending up sparks.
Incredible effects.
Gragg turned his view to Go Mets!'s avatar. The guy looked like hell, swaying unsteadily and wheezing.
Gragg aimed the shotgun. BOOM!
Go Mets! fell dead. Gragg collected his med kit and was back up to 39 percent health again.
PK- ing's a bitch, fella.
Then Gragg realized he was out of shotgun shells. He also had no grenades left. He switched to his Colt pistol. This was laughable; he was up against Boerner with a peashooter.
Good as dead now. Might as well go out fighting.
Gragg's avatar ran like a wild man across the burning cellar, firing his pistol at nothing in particular. He ran to the doorway on the far side and jumped over the discarded flamethrower pack. He ran full-speed into the darkness.
It was with considerable surprise that he found himself still alive and moving toward a faint light ahead. He stopped to reload his pistol and then continued.
Soon he reached a circular chamber with a beam of sunlight shining down from a hole in the ceiling, illuminating a section of the wall. It appeared to be the basement of a shattered tower. Several barred windows ringed the walls in the shadows. It was a dead end.
Gragg looked back the way he'd come. No wonder Boerner let him in here-now he was trapped.
Gragg wondered why Go Mets! wasn't flaming him in the chat window for player killing. Perhaps if any of the first squad survived the diversion attack, he could convince them to move up and help out. Gragg hit the TAB key to bring up the player list. To his surprise, no one else was playing on the server anymore. There weren't even any spectators-which is what you turned into after getting killed. All thirty-one human players had disconnected. It was strange. He closed the player list. Maybe they were shunning him for player killing?
Gragg's avatar moved around the dark room. He noticed the wall where the sunlight struck it. There, in the center of the sunlight, a texture map of chiseled stone spelled out a cryptic message:
m0wFG3PRCoJVTs7JcgBwsOXb3U7yPxBB
Gragg stared at it for a while. What the hell?
Just then he heard a familiar voice off to his left: " Amerikaner."
Gragg spun left and emptied his Colt in the direction of the voice. It was Boerner all right, standing behind a latticework grate cut into the wall. His shadowy form was partially hidden by the grate. The bullets didn't seem to have any effect. Apparently the game engine treated the latticework as a solid object-like a bulletproof confessional.
In a few seconds Gragg's pistol was empty. As he stood there, his gun still aimed at Boerner, the SS officer took out a lighter and lit a cigarette at the end of a long black filter. The orange glow lit up his hawkish, Aryan face for a moment.
The Oberstleutnant's dark eyes turned to Gragg's avatar. "You haf played long. Haf you no job?"