Part of his warrior training had taught him how to defeat much larger opponents. Nearly everything on Krynn was larger than a dwarf. As dwellers of the deep earth, the Daergar had to learn how to defeat hobgoblins, ogres, trolls, giants, and any number of much larger and more powerful opponents. Ferro was no shabby swordsman. He had beaten opponents larger even than this draconian. Nonetheless Zen’s draconic features, his scaly flesh and batlike wings, would inspire fear in even the doughtiest warrior. It was said that all draconians had hidden abilities, magical powers of a surprising nature, and that they could kill even after they were dead.
Ferro didn’t have to wait for the draconian to begin the dialogue. Straight and to the point, Zen said, “You did not ask me to bring my gang here to kill that fool we met on the road.”
Ferro nodded, appreciative of the draconian’s businesslike manner. There was no guile in this creature, he could see that as plain as the end of his nose. The draconian was used to taking orders, a creature bred to the mercenary life, something Ferro could well understand, having dealt more often that he cared to remember with members of the Daewar clan-dwarves like Ilbars Bleakfell. Ferro wondered what had become of their hapless leader, but he thought it better not to ask. The draconian’s fangs were not made for idle talk or chewing quith-pa (a form of elvish dry rations composed, according to the dwarves who had been forced to eat it, of bark and twigs).
“Indeed, I did not. My agents hired you for a greater purpose. I need you to kill a certain dwarf,” Ferro said.
Zen glanced at the weapons locker lying in the corner. “I do not think you need our help just to kill a certain dwarf,” he said shrewdly.
“Naturally, his death cannot be traced back to me,” the Daergar amended.
Now the draconian nodded his great silver-scaled head. “I understand,” Zen said. “Who is to be killed?”
“The king of Thorbardin, Tarn Bellowgranite,” Ferro answered. He watched the draconian’s face for any betrayal of surprise, but if the creature was taken off guard by the enormity of his task, it did not show. The draconian merely closed his black eyes and nodded again.
“And in return… ?” Zen said, his voice trailing off inquisitively.
Ferro leaned forward and threw back the lid of the leather chest sitting in the middle of the floor, revealing a treasure of steel and gold coins. Zen only looked at the coins for a moment, blinking with boredom.
“Money,” he hissed as though he had swallowed something sour.
“If not money, then what?” Ferro asked sharply.
Without pausing, the draconian stated, “There is an abandoned fortress north of here. We passed it on our way from Newsea.”
“Zhaman?” the Daergar asked in surprise.
“It looks like a human skull,” Zen said.
“The humans call it Skullcap. It was once a Tower of High Sorcery, but it was largely destroyed during the Dwarfgate Wars. No one has lived there for hundreds of years,” Ferro said, “except the ghosts.”
“The spirits of humans and dwarves do not concern us,” Zen scoffed.
Ferro asked, “What do you want with that haunted ruin? My masters will not agree if you plan to use it as a base of operations to raid dwarven lands.”
“I have been wandering the face of Krynn since I left the egg,” Zen explained, “always taking commands from others, fighting someone else’s wars. Now I have a band of stout lads under my own command. I want a base, a place to defend. We will not raid to the south.”
“If you’d rather have some tumbled-down old fortress than a chest full of coins, that’s your business. My masters will see to it that you are not harassed in the fortress by dwarf war parties, so long as you do not raid our lands,” Ferro said.
Nodding, the draconian extended his large clawed hand in a curiously human gesture, betraying the long years he had spent among them. Ferro reluctantly shook it, inwardly cringing at the scaly texture of the creature’s reptilian flesh.
Withdrawing his hand from the draconian’s grasp, Ferro closed the chest and pulled a scroll from his leather vest. He unrolled it and laid it atop the chest. It was a map of The Bog, with all its waterways and twisting paths and deathtraps precisely drawn to scale. Down its middle wandered a dark line that was the road. Pressing his finger against a certain spot, he said, “You will be able to ambush the king’s party here.”
A sudden burst of laughter interrupted his train of thought. Lifting the tent flap, he saw that the larger body of draconians had entered the camp and were now passing around a bottle of dwarf spirits that the Theiwar had produced. The brotherhood of mercenaries is universal, he thought.
Ferro turned back to the map and continued, “The road is narrow here, with shallow bogs on either side where your group can hide.”
General Zen leaned over and examined the map, nodding. “I will approach the king alone,” he said. “After I kill him, the others will attack and destroy their force to the last dwarf.”
Ferro intended to ask how Zen proposed to get close enough to the king to kill him, but he froze, his jaws snapping shut, at what happened next. The huge, silver-scaled draconian suddenly began to shrink before his eyes. At the same time, his scales receded into his skin and his reptilian features transformed into the likeness of a dwarf. In moments, the Daewar captain Ilbars Bleakfell stood before him, identical in every way to the dwarf Ferro knew was dead, from the top of his shaggy brown head to the decorative tooling on his boots.
10
The first half of the journey from Pax Tharkas had been uneventful.
An hour or so ahead of their baggage train, Tarn, Otaxx, and Mog had reached an ancient well near the ruined fortress of Zhaman, halfway between Thorbardin and Pax Tharkas. Otaxx had been collecting supplies for Thorbardin for some months, and their train of mules and ox-drawn wagons carried a small fortune in iron ore, Abanasinian grain, timber, and bolts of close-woven woolen cloth.
The dwarves did not approach the ruins any nearer than the well. Zhaman was said to be haunted. Long ago, it had been a fortress of the Conclave of Wizards, one of their places of study and training. Zhaman was far removed from human lands, and so the wizards found it a convenient laboratory for their more arcane and bizarre experiments, ones too dangerous to conduct near populated areas.
In the years before the Cataclysm, the wizards abandoned their fortress as they retreated from the persecution of the Kingpriest of Istar. For a hundred years after the Cataclysm, Zhaman had stood empty, until the archmage Fistandantilus led an army against Thorbardin during a time later known as the Dwarfgate Wars. While hill dwarves and humans battled the armies of Thorbardin on the Plains of Dergoth, Fistandantilus loosed powerful magic that not only destroyed both armies, but also Zhaman, and himself along with it. So mighty was this magical explosion that the plains had sunken and become The Bog, while the towers of Zhaman collapsed upon themselves and melted into the fearful skull-like visage that it now bore.
Tarn and his company had made camp an hour before sundown near the large ancient well in the hills north of The Bog. From their campfire, they could see Zhaman in the middle distance, while some distance behind it loomed the great profile of their mountain home. Even before they had finished setting up tents around the well, a runner arrived with news that the wagon train was under attack. The king and his company of more than a hundred dwarf warriors grabbed their weapons and arrived in time to drive off a party of goblin archers who had pinned down the trains in a narrow defile, killing most of the mules and oxen while the dwarves took cover under their wagons. Mog led a band of Klar into the hills and easily drove the goblins away without further losses, but the attack left them without the means to transport their supplies. Otaxx was loath to leave such valuable goods behind, but Tarn was moody and impatient to hasten his return to Thorbardin. He wouldn’t allow the general to send to Pax Tharkas for more beasts of burden, and in the end, the dwarves themselves took the supplies and divided them up to carry on their backs. Only the timber was abandoned, along with the wagons.