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She never told him her name, but she did finally shed light on the mysteries that had wrapped tightly around his life. It was an astounding tale of two fantastic races which first came to earth in the dim and distant past; almost too fantastic-their supernatural powers were at odds with every notion we had of rationality and logic, but it is a story which, for our sins, we have all since come to know is true. The Celts knew them as the Tuatha De Danann, also called the Golden Ones, and the Fomorii, the misshapen, evil Night Walkers. For a period, they opposed each other while the humans watched these gods with tremendous fear. Then, after one final, brutal battle which saw the Fomorii defeated, they and all other supernatural creatures departed the world for their homeland, the place the Celts called T'ir n'a n'Og. The barriers between here and there were supposedly sealed for all time, but some of them still managed to flit between, giving us our legends of fairies. No fairies from a storybook, these, though; they were so alien and unknowable we could never see their true shapes, just the simple forms our own minds projected onto them to maintain our sanity. They came from a place where everything was fluid in our terms-physical reality, time, and, I would aver, morals. They are so far beyond us we must seem like a bacterium to them. Is this a definition of godhood? That is the question that has troubled so many, and that is where I take refuge in my own Faith, for I cannot accept that power without morals is any justification. There must be some sense of right and wrong, good and evil. There must.

But I digress. Church was told the Fomorii had broken the old pact and returned to earth. The Tuatha De Danann, the only ones who could possibly oppose them, had been scattered by something called the Wish-Hex; some were trapped, others were temporarily corrupted by the Fomorii's power; a handful had escaped. The task bestowed upon Church and the other Brothers and Sisters of Dragons was to locate the four long-lost mystical items which once belonged to the Tuatha De Danann, and to use them to summon the race back from wherever they had been banished. Four talismans: a stone, a sword, a spear, and a cauldron, more archetypes branded on human consciousness. And it all had to be done by the feast of Beltane-May Day-or the Tuatha De Dannon would be lost forever.

Reluctantly, Church accepted and, with Laura, returned to earth. In the meantime, Ruth had escaped the attack of the Fomorii shapeshifters, but Tom was missing. The three remaining companions set off following the Wayfinder, another mystical artefact which resembled an old lantern lit by a flame of blue earth energy; the flickering light pointed them in the direction of the talismans.

Their first destination was Avebury and its awe-inspiring stone circle. Here they encountered a man known only as the Bone Inspector, an odd fellow who considered himself a guardian of the old sacred sites and keeper of ancient wisdom. His people had once administered their powerful lore to the Celts from the hawthorn groves before they had been driven underground by the invading Romans. The Bone Inspector showed them the secret entrance to the place that lies beneath Avebury, where the blue fire is at its most potent, guarded by the oldest of the Fabulous Beasts. And there Laura retrieved the first of the talismans, what had been known to the Celts as the Stone of Fal which supposedly screamed when touched by the true king of the land; much to his consternation, it cried out when it came into contact with Church.

Leaving the Bone Inspector behind, the three companions continued on their quest. It was at this time that we all became aware of the disruption of what we arrogantly believed were the only true rules of existence; technology began to fail intermittently, inexplicably. It was a sign that things truly had changed; nothing could be relied upon anymore.

When their car gave out, they set up camp in the countryside outside Bristol, and it was here that Church met a young girl, also called Marianne. For a man given to a brooding outlook, it was understandable that Church was charmed by her bright, optimistic personality, but for some reason that went beyond the concurrence of their names, he also made a psychological connection between this child and his much-missed girlfriend. She gave him her locket which contained a picture of Diana, the Princess of Wales, a tragic figure in whom Marianne had invested much belief and hope.

That night, Ruth also had an encounter which changed her life. In the dark of the woods, she once more came face to face with the triple goddess, the mother-maiden-crone, who called on her for help and gifted her a familiar, an owl which was more than an owl.

Church's plans to return the locket to Marianne the following day were thwarted when he found her on the brink of death from a blood clot which had been with her for many months. Church and the others rushed her to the hos pital in Bristol for an emergency lifesaving operation, but before it could be completed the technology failed once more. It was night, a storm was raging and the hospital was plunged into darkness. After briefly losing consciousness, Church was drawn through the confusion to mysterious bursts of a pure white light. And there he found the young Marianne, dead; but in her last dying moments she had found some power deep inside her that had cured an entire cancer ward. It was a sign that in those first days when everything seemed to be spiralling down into darkness and terror, there was a place for miracles too.

Taking her locket, Church, Ruth, and Laura followed the lantern south, pausing at a service station off the M5. Here they were once again terrorized by Old Shuck, and had their first warning that the Wild Hunt was close behind. Continuing on their way to Dartmoor, they sheltered in an isolated pub, a brief moment of calm when they all got to know each other a little better. But that night, led by the monstrous Erl-King, the Wild Hunt attacked in force, slaughtering many of the pub's customers. In desperation, the companions agreed to split up in the hope that one of them would lead the Hunt away so some could escape the carnage. While Ruth and Laura sped away to the east, Church scrambled across the moor on a motorbike, but it was not long before he hurtled into one of the abandoned mineshafts that littered the area.

On a deserted road, Ruth and Laura encountered the fourth of the five, Shavi, a young Asian man, kind, charming, good-looking, thoughtful, and intellectual, the epitome of that to which the five aspired. Like the others, he had been touched by death; a bisexual, he had seen his boyfriend murdered by a mysterious assailant in a London street. Since the change in the world he had discovered within him abilities which in earlier times would have led to him being considered a shaman.

They had barely exchanged greetings before the Wild Hunt was upon them. Through a desperate night flight, they evaded the Hunt's grasp only because dawn arose, the supernatural creatures bound by some unknown rules to retire at first light. And then they found themselves in Glastonbury, a site of such religious significance, both to my own beliefs and whatever spirit manifested itself in the earth energy (perhaps the same?), that it had become a mystical haven where the Fomorii could not exert their influence.

Church, meanwhile, awoke in chains, the prisoner of the Fomorii in an abandoned mine far beneath Dartmoor. With him in his cell was the fifth of the five, Ryan Veitch, a young, physically powerful man from South London who had been dragged into a life of petty crime from an early age. Witch's body was covered in tattoos, depicting many of the strange dreams which had troubled him all his life. But what distressed him the most was his accidental murder of a man in a building society robbery which went badly wrong, a man who, it later transpired, turned out to be Ruth Gallagher's uncle, thus throwing them into opposition.