"Cargo ship touched down a few hours ago," he said in a bored voice. "Military. Republic cargo ship."
Des smiled. "They staying for a while?"
The pilot didn't answer; he only snorted and shook his head at the stupidity of the question. Des nodded and stumbled back toward his seat at the rear of the transport. He knew the answer, too.
Cortosis was used in the hulls of everything from fighters to capital ships, as well as being woven into the body armor of the troops. And as the war against the Sith dragged on, the Republic's need for cortosis kept increasing. Every few weeks a Republic freighter would touch down on Apatros. The next day it would leave again, its cargo bays filled with the valuable mineral. Until then the crew, officers and enlisted soldiers alike, would have nothing to do but wait. From past experience, Des knew that whenever Republic soldiers had a few hours to kill they liked to play cards. And wherever people played cards, there was money to be made.
Lowering himself back onto his seat at the rear of the speeder, Des decided that maybe he wasn't quite ready to hit his bunk after all.
By the time the transport stopped on the edges of the colony, Des's body was tingling with anticipation. He hopped out and sauntered toward his barracks at a leisurely pace, fighting his own eagerness and the urge to run. Even now, he imagined, the Republic soldiers and their credits would be sitting at the gaming tables in the colony's only cantina.
Still, there was no point in rushing over there. It was late afternoon, the sun just beginning its descent beyond the horizon to the north. By now most of the miners from the night shift would be awake. Many of them would already be at the cantina, whiling away the time until they had to make the journey out to the mines to start their shift. For the next two hours Des knew he'd be lucky to find a place to sit down in the cantina, never mind finding an empty seat at a pazaak or sabacc table. Meanwhile, it would be another few hours before the men working the day shift climbed onto the waiting transports to head back to their homes; he'd get to the cantina long before any of them.
Back at his barracks, he stripped off his grime-stained coveralls and climbed into the deserted communal showers, scouring the sweat and fine rock dust from his body. Then he changed into some clean clothes and sauntered out into the street, making his way slowly toward the cantina on the far side of town.
The cantina didn't have a name; it didn't need one. Nobody ever had any trouble finding it. Apatros was a small world, barely more than a moon with an atmosphere and some indigenous plant life. There were precious few places to go: the mines, the colony, or the barren wastes in between. The mines were a massive complex encompassing the caves and tunnels dug by ORO, as well as the refining and processing branches of ORO's operations.
The spaceports were located there, too. Freighters left daily with shipments of cortosis bound for some wealthier world closer to Coruscant and the Galactic Core, and incoming vessels bringing equipment and supplies to keep the mines running arrived every other day. Employees who weren't strong enough to mine cortosis worked in the refining plants or the spaceport. The pay wasn't as good, but they tended to live longer.
But no matter where people worked, they all came home to the same place at the end of their shifts. The colony was nothing more than a ramshackle town of temporary barracks thrown together by ORO to house the few hundred workers expected to keep the mines running. Like the world itself, the colony was officially known as Apatros. To those who lived there, it was more commonly referred to as "the muck-huts." Every building was the same shade of dingy gray durasteel, the exterior weathered and worn. The insides of the buildings were virtually identical, temporary workers' barracks that had become all too permanent. Each structure housed four small private rooms meant for two people, but often holding three or more. Sometimes entire families shared one of those rooms, unless they could find the credits for the outrageous rents ORO charged for more space. Each room had bunks built into the walls and a single door that opened onto a narrow hall; a communal bathroom and shower were located at the end. The doors tended to squeak on ill-fitting hinges that were never tended to; the roofs were a patchwork of quick fixes to seal up the leaks that inevitably sprang whenever it rained. Broken windows were taped against the wind and cold, but never replaced. A thin layer of dust accumulated over everything, but few of the residents ever bothered to sweep out their domiciles.
The entire colony was less than a kilometer on each square side, making it possible to walk from any given building to any of the other identical structures in less than twenty standard minutes. Despite the unrelenting similarity of the architecture, navigating the colony was easy. The barracks had been placed in straight rows and columns, forming a grid of utilitarian streets between the uniformly spaced domiciles. The streets couldn't exactly be called clean, though they were hardly festering with garbage. ORO cleared trash and refuse just often enough to keep conditions sanitary, since an outbreak of diseases bred by filth would adversely affect the mine's production. However, the company didn't seem to mind the cluttered junk that inevitably accumulated throughout the town. Broken-down generators, rusted-out machinery, corroded scraps of metal, and discarded, worn-out tools crowded the narrow streets between the barracks.
There were only two structures in the colony that were in any way distinguished from the rest. One was the ORO market, the only store on-world. It had once been a barracks, but the bunks had been replaced with shelves, and the communal shower area was now a secure storage room. A small black-and-white sign had been fastened to the wall outside, listing the hours of operation. There were no displays to lure shoppers in, and no advertising. The market stocked only the most basic items, all at scandelous markups. Credit was gladly advanced against future wages at ORO's typically high interest rate, guaranteeing that buyers would spend even more hours in the mine working off their purchases.
The other dissimilar building was the cantina itself, a magnificent triumph of beauty and design when compared with the dismal homogeny of the rest of the colony. The cantina was built a few hundred meters beyond the edge of the town, set well apart from the gray grid of barracks. It stood only three stories high, but because every other structure was limited to a single floor it dominated the landscape. Not that it needed to be that tall. Inside the cantina everything was located on the ground floor; the upper stories were merely a facade constructed for show by Groshik, the Neimoidian owner and bartender. Above the first-floor ceiling, the second and third floors didn't really exist, there were only the rising walls and a dome made of tinted violet glass, illuminated from within. Matching violet lights covered the pale blue exterior walls. On almost any world the effect would have been ostentatious and tacky, but amid the gray of Apatros it was doubly so. Groshik often proclaimed that he had intentionally made his cantina as garish as possible, simply to offend the ORO powers-that-be. The sentiment made him popular with the miners, but Des doubted if ORO really cared one way or the other. Groshik could paint his cantina any color he wanted, as long as he gave the corporation its cut of the profits each week.
The twenty-standard-hour day of Apatros was split evenly between the two shifts of miners. Des and the rest of the early crew worked from 0800 to 1800; his counterparts worked from 1800 to 0800. Groshik, in an effort to maximize profits, opened each afternoon at 1300 and didn't close for ten straight hours. This allowed him to serve the night-crew workers before they started and catch the day crew when that shift was over. He'd close at 0300, clean for two hours, sleep for six, then get up at 1100 and start the process all over again. His routine was well known to all the miners; the Neimoidian was as regular as the rising and setting of Apatros's pale orange sun.